Kidiri the Dungeon (2, 3, D) a +2 mace (3, 3, D) a +2 quarterstaff (4, 3, D) a +2 falchion (3, 4, D) a +2 dagger (4, 4, D) a +2 trident (8, 4, D) 2 scrolls of vulnerability (9, 4, D) 10 stones an uncursed staff of energy (0, 6, D) a +0 mace (1, 6, D) a +0 short sword a +0 hand axe (2, 6, D) 3 tomahawks (3, 6, D) a +0 dagger a +0 robe (10, 6, D) a cursed -2 spear (2, 8, D) a +3 ring mail (3, 8, D) a +0 leather armour (2, 9, D) a +0 quarterstaff of protection (3, 9, D) a +0 trident of piercing (3, 10, D) a +1 long sword of flaming (21, 10, D) a sheep skeleton (2, 11, D) a +2 mace of protection (3, 11, D) a +2 dagger of electrocution (7, 13, D) a +0 chain mail (9, 17, D) a +0 flail (8, 18, D) a +0 club a +0 robe (8, 19, D) a +0 spear (17, 19, D) a +0 naga barding (18, 19, D) a +0 helmet (2, 20, D) a +3 dagger a +0 robe (17, 20, D) a +0 helmet (18, 20, D) a +2 plate armour (8, 21, D) 4 large rocks (17, 21, D) a +2 scimitar of electrocution (18, 21, D) a +2 rapier of venom (10, 22, D) a cursed +0 mace (17, 22, D) a +2 dire flail of protection (18, 22, D) a +2 halberd of protection (17, 23, D) a +0 hand axe of freezing a +0 war axe (18, 23, D) the +4 quarterstaff of Slime {crush, +Rage rN+ MP-9 Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. It affects your magic capacity (-9). It lets you go berserk. (24, 23, D) a +0 giant club (unseen)