Kidiri the Dungeon (0, 0, D) a cursed -3 mace (-1, 1, D) the +7 great sword "Spiderbane" {flame, +Blink rPois rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from poison. It lets you blink. a +0 robe a wolf corpse a fire crab corpse (-2, 2, D) a deep troll corpse (still there?) a titan corpse (still there?) (0, 2, D) an uncursed staff of fire (1, 3, D) an uncursed staff of air (-4, 4, D) a +0 club (26, 7, D) the +8 hand axe of the Fifty Spirits {speed, rElec Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It insulates you from electricity. (-20, 12, D) a +2 falchion (-19, 12, D) a +2 hand axe of chopping (-18, 12, D) a +2 quarterstaff (-20, 13, D) a +2 trident (-19, 13, D) a +2 mace (-18, 13, D) a +2 dagger (-14, 13, D) 2 scrolls of vulnerability (-13, 13, D) 10 stones a cursed staff of energy (-20, 17, D) a +0 scale mail (-19, 17, D) a +3 chain mail (-20, 18, D) a +2 quarterstaff of speed (-19, 18, D) a +1 dagger of draining (-20, 19, D) a +1 hand axe of freezing (-19, 19, D) a +2 long sword of holy wrath (-13, 19, D) a +0 whip (-20, 20, D) a +2 trident of piercing (-19, 20, D) a +1 mace of protection (-15, 22, D) a +0 ring mail of fire resistance a +0 dagger a +0 robe (-15, 23, D) a +0 dagger a +0 leather armour (14, 23, D) a +0 halberd (14, 24, D) a +0 halberd (14, 25, D) a +0 whip a +0 robe (18, 25, D) a +2 scimitar of flaming (21, 25, D) a +0 whip 2 stones (-22, 26, D) a +0 robe a cursed -1 robe a +0 robe a +0 leather armour a +0 short sword a +0 dagger a +0 dagger a +0 dagger (18, 26, D) a +0 plate armour a +0 bardiche the +6 battleaxe "Niek" {chop, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). a +0 whip a +0 giant spiked club (19, 26, D) a +0 whip a +0 dagger a +2 robe of resistance a +0 dagger of venom a +0 leather armour a +0 dagger a +2 robe of fire resistance (21, 26, D) a +0 short sword (22, 26, D) a +0 great sword a cursed +0 chain mail (3, 27, D) a +0 giant club (14, 27, D) a +0 spear (18, 27, D) a +0 dagger a +0 robe a +0 short sword a +0 dagger a +0 robe (21, 27, D) a +0 short sword 4 stones a cursed -3 dagger a +0 robe (-20, 28, D) a +0 war axe (-14, 28, D) a +0 giant spiked club a +0 club (-5, 28, D) a +0 helmet (-4, 28, D) a +3 chain mail (3, 28, D) 16 arrows of flame a cursed +0 shortbow (31, 28, D) a +4 flail of protection (-5, 29, D) a +0 helmet (-4, 29, D) a +5 ring mail (29, 29, D) a +3 mace of draining (32, 29, D) a cursed +0 mace (-12, 30, D) a +0 club a +0 robe (-5, 30, D) a +2 war axe of electrocution (-4, 30, D) a +2 scimitar of holy wrath (10, 30, D) a +0 short sword of venom a +0 blowgun 5 curare-tipped needles (29, 30, D) a +0 dagger (31, 30, D) a +0 scale mail (32, 30, D) a phial of floods (-11, 31, D) a +0 scythe a +2 robe (-5, 31, D) a +2 morningstar of protection (-4, 31, D) a +2 rapier of electrocution (-5, 32, D) a +4 quarterstaff of speed (-4, 32, D) a +2 halberd of protection (9, 32, D) 2 curare-tipped needles