Kidiri the Dungeon (0, 0, D) a potion of degeneration (1, 0, D) a +3 greatsling of evasion (2, 0, D) a +0 whip a +0 cloak an uncursed staff of fire (3, 0, D) a +0 falchion of pain (4, 0, D) a +0 robe a +0 ring mail (3, 1, D) a +0 demon whip of venom (unseen) (4, 1, D) a +4 war axe of chopping (unseen) (6, 1, D) a +0 dagger a +2 robe of positive energy a +3 flail of flaming a +0 shortbow 12 arrows a +0 robe (2, 2, D) a +0 antimagic hand axe (unseen) (4, 2, D) a +0 dagger (unseen) (7, 2, D) an arrow (8, 2, D) an arrow (9, 2, D) a troll hide (11, 2, D) a +0 halberd (10, 3, D) an arrow (-8, 6, D) a +6 ring of evasion an uncursed ring of stealth a +3 ring of dexterity a +3 ring of strength the ring of Meqann {Ice MP-9 Dex+9 Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+9). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (-9). It makes you more stealthy. an uncursed ring of invisibility (20, 6, D) a +0 whip a +0 robe (22, 6, D) a +0 plate armour of fire resistance a +0 long sword (18, 7, D) a +0 giant club a +0 giant spiked club a +0 halberd a +0 robe (20, 7, D) a swamp dragon hide a +0 shortbow 15 arrows (-8, 8, D) an uncursed amulet of regeneration (19, 8, D) a +3 whip of holy wrath a +0 robe (20, 8, D) a +0 giant club (21, 8, D) a +0 battleaxe a +0 plate armour a +0 dire flail a +0 chain mail a +0 short sword (19, 9, D) a +0 giant club a +0 battleaxe (20, 9, D) a +0 bardiche a +0 plate armour (26, 9, D) a +3 ring of intelligence a +3 ring of intelligence (19, 10, D) a +0 club a +0 robe a +0 giant club (21, 10, D) a +0 halberd (22, 10, D) a +0 robe (27, 10, D) a +5 great sword a +0 plate armour (-8, 11, D) an uncursed ring of flight (23, 11, D) an uncursed ring of protection from cold a +0 chain mail a +3 mace of protection a +2 war axe of freezing a +2 ring of evasion a +3 glaive a +0 dagger a +0 robe (1, 12, D) a +2 rapier of holy wrath (2, 12, D) a Necronomicon (3, 12, D) the cursed +1 shortbow of Zecal {venom, rN+ Int+2 Stlth+} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (6, 12, D) an uncursed staff of conjuration (7, 12, D) a +5 vampiric rapier (22, 12, D) a +0 arbalest 10 bolts (23, 12, D) an arrow (26, 12, D) a cursed -1 plate armour a +1 scimitar of flaming (14, 18, D) a +0 trident (18, 18, D) a troll hide a +4 battleaxe a +0 chain mail a +0 dagger a +0 robe (13, 19, D) a +0 trident a +0 whip (15, 19, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. a +0 leather armour an uncursed staff of air (17, 19, D) 4 large rocks the +6 hand axe "Miwy" {flame, +Fly Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It lets you fly. (19, 19, D) a +0 scimitar of flaming a +2 robe of cold resistance (10, 20, D) a +0 club (14, 20, D) a troll hide a +0 dagger (16, 20, D) a +2 demon trident of electrocution 17 stones a +0 leather armour the +5 blowgun "Pisunom" {evade, rN+ Str+3 Dex+4} It affects your evasion (+5 to EV). It affects your strength (+3). It affects your dexterity (+4). It protects you from negative energy. (15, 21, D) a +0 whip a +1 battleaxe a +0 plate armour a cursed -3 club a cursed staff of summoning a +1 flail of protection a +2 whip of holy wrath a +0 robe a +0 long sword a +0 spear a cursed ring of loudness a +4 vampiric trident (17, 21, D) a +0 trident of freezing a +0 robe (14, 22, D) a plain deck of changes (27, 22, D) a +0 leather armour (28, 22, D) a tomahawk a +1 great sword of draining a +0 chain mail (34, 22, D) a +0 halberd (35, 23, D) a +0 war axe (37, 23, D) a +2 plate armour (40, 23, D) a +0 robe a +6 dagger of venom (55, 23, D) a +0 robe a +0 dagger (29, 24, D) a +2 mace a +0 short sword 2 tomahawks a cursed +0 plate armour a +0 trident (34, 24, D) a +0 morningstar a +0 halberd a cursed +0 robe (35, 24, D) a +0 robe a +0 glaive (28, 25, D) an uncursed staff of wizardry (29, 25, D) a cursed -3 glaive a +0 chain mail a +2 chain mail of poison resistance (37, 25, D) a +5 dire flail (38, 25, D) a +3 glaive of protection (40, 25, D) a +3 double sword (41, 25, D) a +3 glaive (43, 25, D) a +2 great sword of holy wrath (44, 25, D) a +3 blowgun (45, 25, D) a +0 spear of flaming (46, 25, D) a +6 giant club (55, 25, D) the +4 ice dragon armour of Wrong Decisions {rElec rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. (57, 25, D) a +2 leather armour of cold resistance (58, 25, D) a +1 robe of magic resistance (60, 25, D) a +4 ice dragon armour (61, 25, D) a +4 ice dragon armour (63, 25, D) a +7 scale mail (64, 25, D) a +10 plate armour of ponderousness (28, 26, D) an uncursed staff of wizardry (29, 26, D) a plain deck of changes (37, 26, D) a +4 battleaxe of flaming (38, 26, D) a +3 giant spiked club (40, 26, D) a +5 dire flail (41, 26, D) a +1 long sword of slicing (51, 26, D) 3 bolts a +0 battleaxe a cursed +0 chain mail (52, 26, D) 4 bolts a +0 battleaxe a +0 chain mail (60, 26, D) a +2 mottled dragon armour (61, 26, D) a +1 pair of gloves a +2 plate armour of fire resistance (63, 26, D) a +6 chain mail (64, 26, D) a +3 shadow dragon armour (28, 27, D) a +0 cloak of invisibility (50, 27, D) a +0 arbalest 10 bolts a +0 war axe a +3 chain mail of cold resistance (51, 27, D) a +0 battleaxe a +0 arbalest a +0 chain mail 15 bolts a +4 long sword of draining (53, 27, D) a bolt (-6, 28, D) a +2 dagger (-5, 28, D) a +2 trident (-4, 28, D) a +2 falchion (50, 28, D) a bolt a +0 halberd a +0 plate armour (51, 28, D) a +0 battleaxe of draining a +0 chain mail a +0 war axe a +0 plate armour a +0 shield (-5, 29, D) a +2 quarterstaff (-4, 29, D) a +2 hand axe (0, 29, D) 2 scrolls of vulnerability (1, 29, D) 10 stones an uncursed staff of energy (49, 29, D) a +0 short sword a +0 chain mail a +0 arbalest of flaming 20 bolts (50, 29, D) a +0 battleaxe a +0 arbalest a +0 plate armour a +0 great mace a +0 plate armour a +0 battleaxe a +0 chain mail a +0 long sword a +0 chain mail a +0 long sword a +0 chain mail a +2 arbalest of velocity 36 bolts (51, 29, D) a +0 war axe a +0 chain mail a +0 short sword a +0 long sword a +0 robe a +2 scimitar of flaming a +0 long sword a +0 chain mail a +2 battleaxe of electrocution a +0 arbalest 18 bolts a +0 plate armour (52, 30, D) a +0 halberd a +0 plate armour (37, 32, D) a +3 arbalest (38, 32, D) a +3 great mace (40, 32, D) a +3 great mace (41, 32, D) a +3 giant spiked club (46, 32, D) 50 arrows (47, 32, D) 50 arrows (54, 32, D) 50 bolts (55, 32, D) 50 bolts (60, 32, D) a +0 pair of gloves (61, 32, D) a +0 shield (63, 32, D) a +4 fire dragon armour (64, 32, D) a +1 pair of gloves (-8, 33, D) a +0 robe a cursed +2 halberd a cursed +1 spear a +0 robe (31, 33, D) a +3 dagger of distortion a +0 robe (37, 33, D) a +3 glaive (38, 33, D) a +1 executioner's axe (40, 33, D) a +3 demon whip (41, 33, D) a +3 longbow (46, 33, D) 50 arrows (47, 33, D) 50 arrows (54, 33, D) 50 bolts (55, 33, D) 50 bolts (60, 33, D) a +6 chain mail (61, 33, D) a +2 mottled dragon armour (63, 33, D) a +2 ring mail of fire resistance (64, 33, D) a +4 fire dragon armour (-8, 34, D) a +1 battleaxe a +0 robe a +3 trident a +0 robe (-6, 34, D) a +0 quarterstaff of protection (-5, 34, D) a +0 dagger of draining (-6, 35, D) a +1 trident of piercing (-5, 35, D) a +0 mace of crushing (1, 35, D) a +0 club (-6, 36, D) a +1 long sword of flaming (-5, 36, D) a +1 hand axe of chopping (18, 36, D) a +1 broad axe of chopping a +0 cloak (24, 36, D) a +0 dire flail (25, 36, D) a +0 scimitar (26, 36, D) a +0 glaive (50, 36, D) a +6 ring of strength an uncursed ring of protection from fire (51, 36, D) the amulet of Wesky {rMut Str+5 Int+9 Dex-4} [amulet of resist mutation] It protects you from mutation. It affects your strength (+5). It affects your intelligence (+9). It affects your dexterity (-4). the amulet "Kuocoan" {Stasis Str+10 Stlth-} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+10). It makes you less stealthy. the amulet of Taimae Nesoi {Ward rN+ MR+ Int-3 SInv} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. the amulet of Wotiylav {Spirit rPois rC+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from cold. It protects you from poison. the amulet of Ceoreap {Ward -Tele rElec rN+ Str+4 Dex+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. the amulet "Igeny" {Stasis Dex+5} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (+5). the amulet "Paatev" {rElec rC+ Regen+} [amulet of regeneration] It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. the amulet of Contention {Faith rN+ Str+2 Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+2). It affects your dexterity (+4). It protects you from negative energy. an uncursed amulet of clarity (52, 36, D) the ring "Bogig" {MP+9 Str+4} [ring of magical power] It affects your strength (+4). It affects your magic capacity (+9). the ring "Tuhoumek" {+Blink rElec rF+ MR- Stlth-} [ring of loudness] It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. the ring "Hehuso Xoawk" {rElec rPois Int-4 Slay+5 SInv} [ring of slaying] It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from poison. It lets you see invisible. the ring "Itale" {SustAt +Fly Int+3} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+3). It lets you fly. the ring "Savoh" {rElec MR+ Str+3 Dex+4} [ring of protection from magic] It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. the ring of the Stag {*Confuse +Inv Int+3 Dex+3} [ring of invisibility] It affects your intelligence (+3). It affects your dexterity (+3). It lets you turn invisible. It may confuse you when you take damage. the ring "Wesepism" {Fire SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. the ring of Onirig {+Fly rF+ rN+ Dex+4} [ring of positive energy] It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. It lets you fly. the ring of Caonoliph {+Blink +Inv rF+ Str+2 Dex+2} [ring of protection from fire] It affects your strength (+2). It affects your dexterity (+2). It protects you from fire. It lets you turn invisible. It lets you blink. the ring of Qahor {Fire rN+ Str+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. the ring "Fyzaipn" {rElec rPois MR+ Int+4 Stlth-} [ring of protection from magic] It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. the ring "Acagroan" {*Drain rF++ AC+6 SInv} [ring of protection] It affects your AC (+6). It greatly protects you from fire. It lets you see invisible. It causes draining when unequipped. the ring of Crawling {rC- MR+++ Str+3 Dex+6 Slay-2} [ring of dexterity] It affects your strength (+3). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the ring "Pimiuc" {*Drain +Blink rElec rF+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. It lets you blink. It causes draining when unequipped. the ring of Descent {*Drain rC++ AC+6} [ring of protection] It affects your AC (+6). It greatly protects you from cold. It causes draining when unequipped. (63, 36, D) a +1 hand crossbow of evasion a +0 long sword a +0 chain mail (64, 36, D) 3 arrows of flame a +2 short sword of speed a +0 cloak a +0 long sword a +0 rapier (-8, 37, D) a stone (-6, 37, D) a +3 chain mail (-5, 37, D) a +0 scale mail (16, 37, D) 16 arrows a +0 shortbow of freezing (26, 37, D) a +0 flail (62, 37, D) a +0 spear a +0 robe (63, 37, D) a +0 longbow 36 arrows of flame a +0 leather armour a +0 hand axe a +0 robe a +0 robe a +0 flail a +0 robe a +0 flail a +0 robe (65, 37, D) a +1 cloak a +0 short sword a cursed +0 leather armour an arrow of flame a cursed -3 short sword a +0 cloak a +0 rapier a +0 cloak a +0 whip (-2, 38, D) a +0 short sword (66, 38, D) a +1 spear of freezing a +0 robe (67, 38, D) a book of Dreams (-8, 39, D) a +0 short sword 3 stones (28, 39, D) a +0 mace (67, 40, D) a Grand Grimoire (16, 41, D) a +0 dagger a +1 robe of magic resistance (51, 41, D) an uncursed staff of energy (67, 41, D) a book of Hinderance (13, 42, D) a +0 ring mail a +0 short sword (16, 42, D) 7 silver tomahawks (32, 42, D) 3 bolts a +0 club (33, 42, D) a +0 flail a +0 ring mail (49, 42, D) an uncursed staff of power (50, 42, D) a crystal ball of energy (51, 42, D) a lamp of fire (67, 42, D) a book of Beasts (0, 43, D) a +0 whip 5 tomahawks a +0 chain mail (13, 43, D) a +0 dagger a +0 chain mail (14, 43, D) a +0 dagger a +0 leather armour (32, 43, D) a +0 dagger a +0 robe a +0 club a +0 scale mail (33, 43, D) a +0 club a +0 ring mail (67, 43, D) Iskenderun's Volume of Nocuous Combat Magic Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Venom Bolt Conjuration/Poison 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (0, 44, D) a +0 dagger a +0 leather armour a +1 trident of piercing (9, 44, D) a +4 chain mail of poison resistance (10, 44, D) a +0 centaur barding (33, 44, D) a +0 arbalest 10 bolts (45, 44, D) a plain deck of defence (46, 44, D) a potion of degeneration (67, 44, D) a book of Envenomations (9, 45, D) a +4 chain mail (45, 45, D) 19 stones (58, 45, D) a +0 scimitar a +0 long sword (60, 45, D) a stone (9, 46, D) a +2 scimitar of flaming (10, 46, D) a +4 quarterstaff of protection (45, 46, D) a +0 hand axe of chopping (54, 46, D) a +0 spear a +0 robe (67, 46, D) an Akashic Record (9, 47, D) a +2 rapier of draining (10, 47, D) a +2 halberd of venom (44, 47, D) a +0 dagger (54, 47, D) a +0 scimitar of flaming a +0 greatsling 14 stones a +0 robe a +0 buckler (0, 48, D) a +0 mace a +0 dagger a +0 robe (9, 48, D) a +2 dire flail of crushing (10, 48, D) a +0 war axe (42, 48, D) a +3 arbalest of evasion (44, 48, D) 27 stones (55, 48, D) a book of the Tempests (57, 48, D) a book of the Earth (59, 48, D) a book of Conjurations (61, 48, D) Lee's Volume of Ashen Battle Magic Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Passwall Transmutation/Earth 3 c - Venom Bolt Conjuration/Poison 5 d - Bolt of Magma Conjuration/Fire/Earth 5 (63, 48, D) Sif Muna's Collected Works on Enchantment Spells Type Level a - Slow Hexes 2 b - Inner Flame Hexes/Fire 3 c - Tukima's Dance Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Discord Hexes 8 (64, 48, D) a book of Air (65, 48, D) the Catalogue of Ashen Malediction Spells Type Level a - Slow Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Petrify Transmutation/Earth 4 d - Iron Shot Conjuration/Earth 6 e - Invisibility Hexes 6