Kidiri the Dungeon (0, 0, D) a +0 war axe a +0 plate armour an uncursed amulet of faith (-1, 3, D) a mottled dragon corpse (1, 3, D) a bat skeleton (37, 6, D) a +0 robe a +0 halberd a +0 robe (22, 7, D) a +0 arbalest 11 bolts (1, 8, D) 18 chunks of flesh (-28, 12, D) a +2 quarterstaff (-27, 12, D) a +2 mace (-26, 12, D) a +2 hand axe (-22, 12, D) 7 meat rations (-28, 13, D) a +2 trident (-27, 13, D) a +1 dagger (-26, 13, D) a +2 falchion (-22, 13, D) 2 scrolls of vulnerability (-21, 13, D) 10 stones an uncursed staff of energy (-28, 18, D) a +1 long sword of flaming (-27, 18, D) a +2 dagger (-28, 19, D) a +0 quarterstaff of protection (-27, 19, D) a +2 flail of crushing (-28, 20, D) a +1 trident of piercing (-27, 20, D) a +2 hand axe of freezing (-24, 20, D) a +0 dagger 4 stones (24, 20, D) an uncursed ring of see invisible (-28, 21, D) a +3 chain mail (-27, 21, D) a +3 chain mail (10, 21, D) a cursed -3 whip a +0 leather armour (11, 21, D) a +0 broad axe a +0 chain mail (8, 22, D) a +0 flail (9, 22, D) a troll hide (10, 22, D) a +2 battleaxe of flaming a +0 chain mail (4, 23, D) a troll hide (6, 23, D) a +0 long sword a +0 plate armour (23, 23, D) a +0 ring mail (-26, 24, D) a +0 short sword (-21, 24, D) a +0 flail (-8, 24, D) a +0 short sword of flaming a +0 ring mail (1, 24, D) a +2 shortbow of flaming 27 arrows (8, 24, D) 3 stones (12, 25, D) a +2 quarterstaff of chaos (-28, 26, D) a +0 club (-21, 26, D) a book of Maledictions (-2, 26, D) a +0 trident of venom a +0 trident a +0 rapier a +0 robe a +0 flail a +0 ring mail (5, 26, D) a +0 shortbow of evasion (10, 26, D) a throwing net (-2, 27, D) a +0 dagger (-13, 28, D) a +4 scale mail (-12, 28, D) a +0 pair of gloves (-13, 29, D) a +0 helmet (-12, 29, D) a +0 naga barding (20, 29, D) the cursed +0 scale mail "Jiozaps" {-Tele rC+ rCorr} It protects you from cold. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (-13, 30, D) a +1 dagger of draining (-12, 30, D) a +2 scimitar of flaming (10, 30, D) a +0 dagger a +0 robe (20, 30, D) 21 stones (-13, 31, D) a +4 quarterstaff of speed (-12, 31, D) a +2 war axe of chopping (1, 31, D) a +0 short sword a +0 dire flail (21, 31, D) a stone of tremors (-22, 32, D) a +0 halberd (-18, 32, D) a throwing net a +0 giant spiked club (-13, 32, D) the +2 halberd of Plunder {elec, rN+ Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It protects you from negative energy. (-12, 32, D) a +2 morningstar of protection