Kidiri the Dungeon (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed ring of protection from magic (62, 1, D) the +11 war axe of Peace {freeze, +Inv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. (63, 1, D) a +2 ring of dexterity (67, 1, D) a +0 spear of piercing (68, 1, D) a fan of gales (69, 1, D) the Papyrus of the Damaging Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Sticky Flame Conjuration/Fire 4 f - Delayed Fireball Conjuration/Fire 7 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) the +8 chain mail of the Black Skies {rF+ MR++} It protects you from fire. It affects your resistance to hostile enchantments. (73, 2, D) a crystal ball of energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +4 dire flail of venom (62, 9, D) an uncursed staff of fire (63, 9, D) a Necronomicon (70, 9, D) a +0 vampiric rapier (71, 9, D) a +2 ring of dexterity (72, 9, D) the cursed +1 great sword "Odesagheung" {freeze, rN+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (62, 10, D) an uncursed ring of ice (70, 10, D) the +1 whip "Worm's Wrath" {freeze, rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. (72, 10, D) the ring of the Barracuda {Wiz Str+3 Int+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your intelligence (+3). (62, 11, D) 3 large rocks (61, 12, D) a +0 giant club a +0 giant club (62, 12, D) a large rock (61, 13, D) a +0 giant club a cursed -2 giant club (62, 13, D) a large rock (62, 14, D) a large rock (61, 17, D) an uncursed staff of cold (62, 17, D) a +0 rod of the swarm (10/10) a +7 lightning rod (9/9) (63, 17, D) the +8 morningstar "Boneol" {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. (64, 17, D) the cursed +1 falchion of Distant Worlds {slice, *Noise rC+ rN+++ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. It renders you almost immune to negative energy. It may make noises in combat. It has a curse placed upon it. (71, 17, D) the +3 flail of the Mind {crush, +Rage Str+4 Dex+5 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+5). It lets you go berserk. It makes you less stealthy. (72, 17, D) a +1 spear of venom (62, 18, D) an uncursed staff of energy (64, 18, D) a +0 battleaxe of chopping (71, 18, D) a plain deck of wonders (72, 18, D) the +3 broad axe of Qazlal's Favour {freeze, -Tele +Rage Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. It prevents most forms of teleportation. It makes you more stealthy. (73, 18, D) the cursed +0 leather armour of Crawling {MR+ rCorr Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (64, 21, D) an inedible chunk of flesh (61, 27, D) a cursed -3 ring of protection (62, 27, D) a +0 dagger (63, 27, D) a +2 antimagic mace (64, 27, D) an uncursed staff of death (71, 27, D) a sack of spiders (72, 27, D) an uncursed staff of fire (73, 27, D) an uncursed staff of death (62, 28, D) the +10 hand axe of Ziesuosa {flame, rElec Str+3 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. (63, 28, D) an ornate deck of changes (64, 28, D) a +3 plate armour of cold resistance (71, 28, D) a plain deck of defence (72, 28, D) a +0 flail of crushing (73, 28, D) a +6 ring of strength (64, 30, D) a +0 falchion (63, 31, D) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe an orc skeleton an orc skeleton (65, 31, D) a +0 rapier of flaming a +0 robe a +0 flail a cursed -2 plate armour (71, 31, D) a +0 morningstar a +0 robe (63, 32, D) a +0 short sword a +0 chain mail (59, 37, D) the ring of Icauz {*Confuse rElec rPois rF+ rC+ Slay+3} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It may confuse you when you take damage. (60, 37, D) an uncursed ring of fire (61, 37, D) a lantern of shadows (62, 37, D) a +2 buckler of fire resistance (63, 37, D) an uncursed ring of protection from fire (69, 37, D) a +2 broad axe of chopping (70, 37, D) an uncursed staff of cold (71, 37, D) a plain deck of wonders (72, 37, D) a lamp of fire (73, 37, D) a +5 eveningstar of protection (59, 38, D) a plain deck of wonders (60, 38, D) a +1 pair of boots of running (61, 38, D) an uncursed staff of fire (62, 38, D) a +4 blowgun (63, 38, D) the cursed +1 chain mail of Zin's Regard {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (70, 38, D) a +0 chain mail of poison resistance (71, 38, D) a +0 dagger of speed (72, 38, D) the Almanac of Transformation and Stones Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Shatter Earth 9 (73, 38, D) an uncursed staff of death (69, 42, D) an inedible chunk of flesh (70, 42, D) an inedible chunk of flesh an iguana skeleton a wolf skeleton