Kidiri the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 flail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 great sword of slicing (20, 1, D) a +5 blowgun (21, 1, D) a sack of spiders (22, 1, D) a +2 dagger of freezing (23, 1, D) the amulet of Xuantec {Spirit MR+ Int-2 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-2). It affects your resistance to hostile enchantments. It makes you more stealthy. (24, 1, D) an uncursed staff of earth (25, 1, D) an uncursed ring of stealth (26, 1, D) a +6 rod of ignition (13/13) a cursed +5 rod of inaccuracy (10/10) a +2 spear of venom (27, 1, D) a +1 cloak of poison resistance (28, 1, D) a +0 hand crossbow of velocity (29, 1, D) a plain deck of wonders (37, 1, D) a book of Summonings (38, 1, D) the cursed +3 crown of Eternal Torment {rTorment HP-- rN+++ SInv *Curse} It renders you almost immune to negative energy. It lets you see invisible. It may re-curse itself when equipped. It has a curse placed upon it. (39, 1, D) the Tome of Displaced Companions Spells Type Level a - Blink Translocation 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Aura of Abjuration Summoning 5 e - Summon Hydra Summoning 7 (41, 1, D) a +0 long sword (42, 1, D) an uncursed staff of death (49, 1, D) a +2 plate armour of fire resistance (50, 1, D) an ornate deck of wonders (51, 1, D) a lantern of shadows (52, 1, D) a +0 trident (54, 1, D) a +0 rapier of draining (55, 1, D) a +3 rapier of protection (61, 1, D) a +0 hunting sling of flaming (62, 1, D) the cursed +1 plate armour of Omission {rN+ Regen+ MP+9 Str+4} It affects your strength (+4). It protects you from negative energy. It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (67, 1, D) the Volume of Protection Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Ring of Flames Charms/Fire 7 (68, 1, D) the +9 arbalest of Pride {penet, Int+7} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+7). (69, 1, D) the +6 swamp dragon armour "Uguq" {rPois rF+ Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). It protects you from fire. It protects you from poison. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a plain deck of defence (20, 2, D) a plain deck of wonders (21, 2, D) a book of Spatial Translocations (22, 2, D) the +1 robe of the Snail {-Cast rElec rC++ Regen+} It greatly protects you from cold. It insulates you from electricity. It prevents spellcasting. It increases your rate of regeneration. (23, 2, D) a book of Power (24, 2, D) the +9 broad axe of Excruciating Pain {freeze, rPois MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. (25, 2, D) an uncursed staff of earth (26, 2, D) a +2 greatsling of flaming (27, 2, D) the +1 ring mail "Kuonix" {Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). (28, 2, D) a sack of spiders (29, 2, D) a plain deck of wonders (36, 2, D) a manual of Polearms (37, 2, D) a +0 war axe (38, 2, D) a +4 hunting sling of velocity (39, 2, D) a manual of Bows the ring "Qocyojus" {rF+ rN+ MP+9} [ring of positive energy] It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). an uncursed ring of magical power an uncursed ring of wizardry an uncursed ring of stealth the ring "Udei" {MP+9 SInv Stlth+} [ring of stealth] It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. the amulet "Unihemm" {rCorr Dex+3 Stlth+} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your dexterity (+3). It makes you more stealthy. (40, 2, D) a +0 long sword (41, 2, D) a +0 hand axe (42, 2, D) a +0 mace (49, 2, D) a +1 long sword of protection (51, 2, D) a +4 ring of dexterity 2 scrolls of brand weapon (54, 2, D) an uncursed staff of poison (55, 2, D) a +1 robe of fire resistance (62, 2, D) a book of Transfigurations (73, 2, D) a +6 quarterstaff (75, 2, D) an uncursed staff of summoning (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 dagger a +0 robe (69, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (67, 4, D) a +0 war axe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (38, 5, D) a +0 glaive a +0 battleaxe (39, 5, D) a +0 dire flail a +6 long sword of freezing (41, 5, D) the +8 trident "Muryri" {pierce, Dex+9} It inflicts extra damage upon your enemies. It affects your dexterity (+9). (10, 6, D) an uncursed staff of energy a crystal ball of energy (38, 6, D) a +4 scimitar of protection a +4 battleaxe (39, 6, D) the +11 battleaxe "Wadiosch" {chop, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. a +0 scimitar (51, 6, D) a +4 trident of venom a +0 robe (54, 6, D) a +2 spear of piercing 20 javelins of returning a +0 leather armour an uncursed amulet of warding (4, 7, D) a +3 large shield (unseen) (38, 7, D) a +0 broad axe a +0 morningstar (40, 7, D) a +2 hand axe of electrocution (52, 7, D) a +1 great sword of electrocution a +0 robe a +4 mace of draining 2 throwing nets (54, 7, D) a +0 demon trident a +0 leather armour (4, 8, D) a +5 crystal plate armour (unseen) (37, 8, D) a +0 glaive (38, 8, D) a +0 flail (39, 8, D) a cursed -3 battleaxe (53, 8, D) a +1 falchion of holy wrath a +0 robe a +2 buckler of positive energy (61, 9, D) an uncursed amulet of warding (62, 9, D) a +1 falchion of holy wrath (63, 9, D) a plain deck of changes (70, 9, D) the +0 ice dragon armour "Weic Jisi" {rF- rC++ rCorr MP+9} It makes you vulnerable to fire. It greatly protects you from cold. It affects your magic capacity (+9). It protects you from acid and corrosion. (71, 9, D) an uncursed staff of power (72, 9, D) a +3 leather armour of cold resistance (62, 10, D) a +2 leather armour of fire resistance (70, 10, D) an uncursed staff of death (72, 10, D) the +8 mace of the Pure Places {holy, rPois Str+2 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your intelligence (+5). It protects you from poison. (71, 11, D) a +0 scimitar (2, 13, D) an uncursed staff of earth (3, 13, D) an uncursed ring of stealth (4, 13, D) a book of the Earth (5, 13, D) a +2 short sword of venom (7, 13, D) a +1 war axe of chopping (8, 13, D) a +0 antimagic hand axe (10, 13, D) a manual of Polearms (11, 13, D) an uncursed staff of death (12, 13, D) an uncursed amulet of regeneration (50, 13, D) a +5 morningstar of flaming (51, 13, D) a cursed ring of loudness (53, 13, D) the +6 triple crossbow of a labyrinth {elec, Str+4 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It lets you see invisible. (54, 13, D) a book of the Warp (55, 13, D) a book of Hinderance (2, 14, D) the +8 long sword of Amorality {slice, rElec rC+ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. (4, 14, D) a +2 morningstar of protection (5, 14, D) a +2 pair of boots of running an uncursed ring of protection from magic an uncursed ring of wizardry an uncursed ring of wizardry a +3 lightning rod (13/13) a +6 ring of dexterity (6, 14, D) a book of Alchemy (7, 14, D) a +2 great mace of crushing (8, 14, D) a +2 helmet of see invisible (9, 14, D) a box of beasts (10, 14, D) Spellcasting, Part Five Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Silence Hexes/Air 5 d - Summon Mana Viper Hexes/Summoning 5 e - Cigotuvi's Embrace Necromancy 5 f - Phase Shift Translocation 5 (12, 14, D) a crystal ball of energy (50, 14, D) a crystal ball of energy (51, 14, D) a +0 falchion of slicing (52, 14, D) an uncursed staff of power (53, 14, D) a book of Air (54, 14, D) the +10 longbow of Risk Management {venom, rN+} It poisons the ammo it fires. It protects you from negative energy. (55, 14, D) a lamp of fire (2, 15, D) an uncursed staff of conjuration (3, 15, D) the +6 scale mail "Uzxuanta" {+Inv Str+4} It affects your strength (+4). It lets you turn invisible. (5, 15, D) a +2 longbow of flaming (6, 15, D) a plain deck of changes (7, 15, D) an uncursed staff of wizardry (8, 15, D) a box of beasts (9, 15, D) the cursed +1 ring mail "Cuec" {rF+} It protects you from fire. It has a curse placed upon it. (11, 15, D) a +1 scimitar of freezing (12, 15, D) a book of Power (35, 15, D) a +0 greatsling of flaming (37, 15, D) the +5 demon blade of the Pillar {freeze, Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). (38, 15, D) a book of the Earth (39, 15, D) a +3 rapier of holy wrath (40, 15, D) an uncursed staff of poison (41, 15, D) the +8 arbalest "Suudghic" {speed, -Tele rPois rC+ Int+10} Attacks with this weapon are significantly faster. It affects your intelligence (+10). It protects you from cold. It protects you from poison. It prevents most forms of teleportation. (42, 15, D) a book of Annihilations (43, 15, D) a lantern of shadows (35, 16, D) a +5 flail of distortion (36, 16, D) the Grimoire of Mutagenic Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Alistair's Intoxication Transmutation/Poison 4 (41, 16, D) an uncursed staff of energy (42, 16, D) a +0 plate armour of fire resistance (43, 16, D) a +0 halberd (51, 16, D) a +0 morningstar (19, 17, D) a book of Callings (20, 17, D) an uncursed staff of earth (21, 17, D) the Grimoire of Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Vampiric Draining Necromancy 3 d - Dispel Undead Necromancy 5 (23, 17, D) the Tome of Dislocated Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Shroud of Golubria Charms/Translocation 2 d - Force Lance Conjuration/Translocation 4 e - Aura of Abjuration Summoning 5 f - Phase Shift Translocation 5 (24, 17, D) a +0 club (25, 17, D) a +7 shortbow of flaming (26, 17, D) a phial of floods (27, 17, D) an uncursed staff of death (28, 17, D) a cursed staff of power (29, 17, D) the +6 short sword of the Head {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (61, 17, D) an ornate deck of changes (62, 17, D) the +6 giant spiked club of Zessowae {holy, MR- Str+2 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (63, 17, D) an ornate deck of summoning (64, 17, D) an uncursed staff of earth (71, 17, D) a +0 hunting sling of freezing (72, 17, D) a +2 mace of protection (73, 17, D) an uncursed staff of death (19, 18, D) a +2 hunting sling of flaming (20, 18, D) the +2 long sword "Secret Weapon" {slice, +Rage rElec rF+ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from fire. It insulates you from electricity. It lets you go berserk. (21, 18, D) a +0 robe (23, 18, D) a +0 whip (24, 18, D) a +0 scale mail of poison resistance (25, 18, D) an uncursed ring of fire an uncursed ring of protection from fire a +6 ring of strength (26, 18, D) a cursed amulet of inaccuracy (27, 18, D) a book of Power (28, 18, D) a book of Maledictions (29, 18, D) a +4 mace of draining (62, 18, D) a +3 halberd of protection (63, 18, D) a book of the Dragon (71, 18, D) the cursed ring "Mim Pusi" {rElec rC+ Str-3 Stlth+} [ring of strength] It affects your strength (-3). It protects you from cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (72, 18, D) the +1 great mace "Jaf Xor" {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). (73, 18, D) Gixosonk's Reference Book on Enhancements and the Snowflakes Spells Type Level a - Infusion Charms 1 b - Throw Frost Conjuration/Ice 2 c - Warp Weapon Charms/Translocation 5 d - Haste Charms 6 e - Ozocubu's Refrigeration Ice 6 (23, 19, D) a phantom mirror (24, 19, D) a +2 scale mail of poison resistance (25, 19, D) a +0 long sword of electrocution (51, 19, D) a large rock (53, 19, D) 3 large rocks (63, 19, D) 5 large rocks (23, 20, D) a +0 trident (25, 20, D) a +0 war axe a +1 robe of cold resistance (61, 20, D) a +0 shortbow 19 arrows (62, 20, D) a +0 trident (63, 20, D) a +0 trident (64, 20, D) a +0 trident 4 tomahawks (65, 20, D) a +0 trident 5 tomahawks (23, 21, D) a +0 hand axe (63, 21, D) an arrow (38, 22, D) a +0 flail a +1 robe of magic resistance an uncursed ring of sustain attributes (40, 22, D) a +0 trident a +0 robe (50, 22, D) a large rock (52, 22, D) a quicksilver dragon hide (63, 22, D) 2 arrows (37, 23, D) a +0 halberd (38, 23, D) a +4 great sword of holy wrath a +0 robe a +0 dire flail (23, 24, D) a +0 dire flail (37, 24, D) a +0 robe a +0 spear an uncursed amulet of warding (39, 24, D) a +0 mace a +0 robe (63, 24, D) a large rock a tomahawk an arrow (23, 25, D) the +10 rapier "Wibucaf" {antimagic, *Corrode MP+9 Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). It affects your magic capacity (+9). It may corrode your equipment when you take damage. (37, 25, D) a +0 mace a +6 shortbow of velocity a +0 robe (50, 25, D) a +6 giant club (51, 25, D) a Grand Grimoire (52, 25, D) a +6 scimitar of freezing (53, 25, D) Gamikom's Compendium of the Voyage Spells Type Level a - Blink Translocation 2 b - Recall Summoning/Translocation 3 c - Portal Projectile Translocation 3 d - Teleport Other Translocation 3 e - Phase Shift Translocation 5 (55, 25, D) an uncursed staff of earth (23, 26, D) a +0 spear a +0 robe (24, 26, D) a cursed -2 trident a +0 trident (50, 26, D) a +2 mace of venom (51, 26, D) a plain deck of changes (52, 26, D) an uncursed staff of wizardry (53, 26, D) a +2 longbow of flaming (54, 26, D) a +3 scale mail of cold resistance (21, 27, D) a +2 dagger of protection a +0 robe (22, 27, D) a +4 whip of electrocution a +0 shield (23, 27, D) a +0 robe (24, 27, D) a +0 whip a +0 robe (61, 27, D) an uncursed staff of air (62, 27, D) a +6 ring of strength the ring "Zesmon" {Wiz Str-5 Dex+3 SInv Stlth+} [ring of wizardry] It improves your spell success rate. It affects your strength (-5). It affects your dexterity (+3). It lets you see invisible. It makes you more stealthy. a +6 ring of dexterity (63, 27, D) a book of Necromancy (64, 27, D) a sack of spiders (65, 27, D) a book of Maledictions (71, 27, D) a +1 chain mail of positive energy (72, 27, D) a Necronomicon (73, 27, D) a cursed -2 shortbow (22, 28, D) a +0 club a +0 robe (62, 28, D) a +1 robe of fire resistance (64, 28, D) a +4 long sword of draining (73, 28, D) the Reference Book on Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Hydra Form Transmutation 6 (34, 29, D) a +0 great mace (35, 29, D) a +0 chain mail (37, 29, D) an uncursed staff of energy (38, 29, D) an uncursed staff of power (39, 29, D) a +0 halberd a book of Power (40, 29, D) an uncursed staff of fire (41, 29, D) a +0 glaive an uncursed staff of summoning (42, 29, D) a +0 plate armour (43, 29, D) a crystal ball of energy (35, 30, D) an uncursed staff of cold (36, 30, D) a book of the Tempests (37, 30, D) a +0 chain mail (38, 30, D) a plain deck of wonders (42, 30, D) a fan of gales (50, 30, D) a +0 halberd (52, 30, D) a +2 halberd of freezing a +3 scimitar (53, 30, D) a +0 battleaxe an uncursed ring of sustain attributes (72, 30, D) 4 large rocks a +0 shortbow the +6 falchion "Xelur" {freeze, rN+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from negative energy. a +0 arbalest 20 bolts of flame an uncursed staff of fire a +0 shortbow 37 arrows (73, 30, D) 2 large rocks (71, 31, D) a +7 shortbow of flaming 14 arrows (72, 31, D) an arrow (1, 32, D) a +1 halberd of chopping (2, 32, D) a book of the Earth (4, 32, D) a book of Burglary (7, 32, D) the Tome of Mutagenic Earth Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 (8, 32, D) an uncursed ring of positive energy the ring of Edydosai {Wiz *Corrode rC+ Int+8} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+8). It protects you from cold. It may corrode your equipment when you take damage. the ring of Rufuvoowy {rN+ MR+ MP+9 Int-4} [ring of protection from magic] It affects your intelligence (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). an uncursed ring of wizardry the amulet "Siuquic" {Stasis +Inv MR+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your resistance to hostile enchantments. It lets you turn invisible. the ring of Mabby {rElec rF+ rN+ Str+4 Int-2} [ring of strength] It affects your strength (+4). It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. the ring "Gioles" {*Contam rPois rF++ MR++} [ring of poison resistance] It greatly protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (9, 32, D) a +2 chain mail of magic resistance (13, 32, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (37, 32, D) 2 large rocks (39, 32, D) a +0 long sword a +0 chain mail (40, 32, D) a +0 chain mail (41, 32, D) a +0 battleaxe a +2 shortbow of velocity a +0 chain mail (51, 32, D) a +0 dire flail (53, 32, D) a +0 battleaxe (72, 32, D) 3 arrows (9, 33, D) a +3 scimitar of slicing (13, 33, D) an uncursed ring of protection from cold (19, 33, D) a +0 spear (20, 33, D) a +2 cloak of poison resistance (21, 33, D) a +0 arbalest of evasion (22, 33, D) an uncursed staff of air (23, 33, D) an uncursed staff of conjuration (24, 33, D) a +0 rapier of electrocution (29, 33, D) a +2 chain mail of cold resistance (37, 33, D) a +2 vampiric halberd a +0 plate armour a +0 halberd a +1 shadow dragon armour (38, 33, D) the +5 flail of the Forest {freeze, rElec rPois Int-5 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. (41, 33, D) a +0 battleaxe a +0 chain mail (42, 33, D) a +0 arbalest a +2 quarterstaff of speed 24 bolts (72, 33, D) a bolt of flame an arrow (1, 34, D) a book of Spatial Translocations (4, 34, D) the +2 scimitar of Nativ {antimagic, rC+ Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+2). It protects you from cold. (12, 34, D) the +6 falchion "Tormentor" {slice, MR- Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (19, 34, D) an uncursed staff of poison (21, 34, D) a +0 shortbow of freezing (23, 34, D) a +0 scimitar (24, 34, D) an uncursed staff of earth (25, 34, D) a disc of storms (26, 34, D) a book of Conjurations (27, 34, D) the cursed +1 chain mail of Holag {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (28, 34, D) a lamp of fire (29, 34, D) an uncursed staff of earth (38, 34, D) a +0 war axe a cursed +0 plate armour a +0 shield (39, 34, D) a cursed +0 great sword a +0 chain mail a +0 great sword a +0 chain mail (40, 34, D) 3 large rocks (41, 34, D) a +0 dire flail a +0 chain mail a large rock (72, 34, D) a large rock (21, 35, D) a +0 rapier of speed (22, 35, D) a +1 spear of piercing (23, 35, D) an uncursed staff of earth (24, 35, D) a +0 mace (26, 35, D) a +1 short sword of holy wrath (27, 35, D) an uncursed staff of air (39, 35, D) a +0 great sword a +2 plate armour of poison resistance a large rock (40, 35, D) a +3 broad axe of chopping a +0 plate armour (38, 36, D) a +2 battleaxe of electrocution a +0 plate armour (39, 36, D) a cursed -2 great sword a +0 plate armour a large rock (38, 37, D) a +0 battleaxe a +0 plate armour (49, 37, D) a book of Clouds (50, 37, D) a +1 hunting sling of flaming (51, 37, D) the Compendium of Congealing Hexes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Metabolic Englaciation Hexes/Ice 5 e - Invisibility Hexes 6 (52, 37, D) the +4 great mace of Radicalism {crush, rElec rF- rN+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. (53, 37, D) a cursed -3 ring of strength (54, 37, D) a +10 plate armour of ponderousness (59, 37, D) a +2 dire flail of protection (60, 37, D) a plain deck of summoning (69, 37, D) a +0 trident (70, 37, D) a disc of storms (72, 37, D) a book of Dreams (73, 37, D) a +0 trident (39, 38, D) a cursed +0 war axe a +8 plate armour of ponderousness a bolt 2 large rocks (49, 38, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (50, 38, D) a disc of storms (52, 38, D) a +3 chain mail of poison resistance (53, 38, D) an uncursed staff of summoning (59, 38, D) a +0 rapier (60, 38, D) a +2 robe of fire resistance (61, 38, D) a +0 iron rod (14/14) (63, 38, D) a lamp of fire (70, 38, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (71, 38, D) Vehumet's Guide on Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Freezing Cloud Conjuration/Ice/Air 6 c - Iron Shot Conjuration/Earth 6 d - Orb of Destruction Conjuration 7 (73, 38, D) a book of Annihilations (23, 39, D) a +0 battleaxe (26, 39, D) a +3 halberd of freezing (71, 39, D) a +0 trident 5 tomahawks (72, 39, D) a +0 trident 8 tomahawks (25, 40, D) a +2 war axe of chopping a +0 robe (62, 40, D) the +0 glaive of Painful Death {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. a +2 leather armour of poison resistance (70, 40, D) the +10 broad axe of Caicewka {chop, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. 5 tomahawks (71, 40, D) a +0 trident (22, 41, D) a +0 glaive a +2 robe of resistance (24, 41, D) a +0 flail the +4 fire dragon armour of the Slorg {rF++ rC- Str+4} It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. a +0 club a +0 rapier of freezing a +0 robe (25, 41, D) a +0 flail a +0 robe a +0 shield (26, 41, D) the +7 glaive "Bacvumuc" {speed, *Confuse MR+ Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your resistance to hostile enchantments. It may confuse you when you take damage. a +0 robe (60, 41, D) a +0 dagger a +0 robe (61, 41, D) a +3 great sword a +0 shortbow of freezing a cursed -1 short sword the +4 hunting sling "Seteriut" {venom, rPois rC+ rN+ Int-3} It poisons the ammo it fires. It affects your intelligence (-3). It protects you from cold. It protects you from poison. It protects you from negative energy. a +0 cloak of magic resistance (62, 41, D) a +0 quarterstaff a +2 hunting sling of freezing 31 sling bullets a +0 ring mail (70, 41, D) a +0 shortbow 23 arrows (71, 41, D) a tomahawk 6 arrows (72, 41, D) a +0 trident (23, 42, D) a +0 whip a +0 robe (24, 42, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. a cursed +0 robe (60, 42, D) a +4 giant club a +0 robe (62, 42, D) a +4 war axe of flaming a +5 greatsling of flaming a +0 plate armour of fire resistance a +0 shield (71, 42, D) a tomahawk (72, 42, D) the +4 mace of Fear {holy, *Rage rC+++ Int+4 Dex-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your dexterity (-4). It renders you almost immune to cold. It may make you go berserk in combat. 5 tomahawks (24, 43, D) a +1 war axe of flaming a +0 robe (71, 43, D) an arrow (71, 44, D) a tomahawk (2, 52, D) a book of the Earth (3, 52, D) the +6 shortbow of Pride {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (6, 52, D) a book of the Dragon (7, 52, D) a +2 morningstar of draining (9, 52, D) a +0 pair of gloves of dexterity (13, 52, D) a manual of Axes (4, 53, D) a +2 flail of protection (5, 53, D) a +0 battleaxe of electrocution (6, 53, D) an uncursed ring of protection from magic (9, 53, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (10, 53, D) a sack of spiders (11, 53, D) a disc of storms (12, 53, D) the ring "Zajoqetz" {rElec rPois rC- Stlth+} [ring of poison resistance] It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (13, 53, D) a book of Annihilations (14, 53, D) a book of Power (3, 54, D) a potion of agility (9, 58, D) a +1 dire flail of holy wrath (unseen) (7, 59, D) a +0 quarterstaff (unseen)