Kidiri the Dungeon (0, 0, D) a cursed +0 giant club (unseen) (3, 0, D) a book of the Warp (0, 1, D) a guardian serpent corpse (-1, 2, D) a hell hound corpse (0, 2, D) a +0 spear a +0 leather armour a tomahawk a gnoll corpse (3, 5, D) a tomahawk (4, 5, D) a tomahawk (9, 6, D) a tomahawk (-11, 8, D) a +2 quarterstaff (-10, 8, D) a +2 falchion (-9, 8, D) a +0 flail (-11, 9, D) a +2 dagger (-10, 9, D) a +2 trident (-9, 9, D) a +2 hand axe (-5, 9, D) 2 scrolls of vulnerability (-4, 9, D) 10 stones an uncursed staff of energy (2, 10, D) a tomahawk (-13, 11, D) a tomahawk (-12, 11, D) a +0 trident (-11, 11, D) a +0 trident 3 tomahawks (-4, 11, D) a +0 short sword a +0 club a +0 club a stone (-3, 11, D) a +0 club (0, 11, D) a tomahawk (-13, 12, D) a tomahawk (-7, 13, D) a +0 club (-7, 14, D) a +0 dagger (-5, 14, D) a +2 dagger of venom (-4, 14, D) a +1 hand axe of freezing (-4, 15, D) a +0 long sword of holy wrath (-5, 16, D) a +0 trident of piercing (-4, 16, D) a +2 quarterstaff of speed (40, 16, D) 14 arrows (41, 16, D) an uncursed ring of poison resistance (-5, 17, D) a +3 ring mail a +0 scale mail (-13, 18, D) a +0 dagger a +0 robe (41, 18, D) a +0 dagger (-13, 19, D) a cursed -3 club a +0 leather armour (41, 19, D) 34 arrows (-13, 20, D) a cursed +0 leather armour a +0 trident a +0 dagger a +0 robe (8, 20, D) a +0 dagger a +0 robe (9, 20, D) a stone (9, 21, D) a +0 dagger (10, 21, D) a +0 dagger a +0 robe (23, 21, D) a mottled dragon hide (9, 22, D) a stone (10, 22, D) a +0 dagger (22, 22, D) a +0 leather armour (25, 23, D) a -1 spear a +0 animal skin (-5, 24, D) a +0 dagger a cursed +0 robe (4, 24, D) a +0 pair of gloves (27, 24, D) a stone (-3, 25, D) a +0 halberd (37, 25, D) the cursed +0 great sword of Zowk {slice, rC+ Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (38, 25, D) a +0 dagger (-5, 26, D) a +0 leather armour a +0 whip a +0 club a +0 dagger a cursed +0 robe (-3, 26, D) a +0 spear (4, 26, D) a +2 mace a +0 mace of crushing (5, 26, D) a +2 halberd of venom (18, 26, D) a +0 morningstar a cursed -2 giant spiked club (37, 26, D) an ornate deck of defence (38, 26, D) a +0 whip (4, 27, D) a +2 scimitar of flaming (5, 27, D) a +2 rapier of distortion (4, 28, D) a +0 lajatang (5, 28, D) a +1 broad axe of freezing (37, 28, D) an uncursed ring of see invisible (38, 28, D) the +10 war axe of Earthquakes {chop, rC+++ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It renders you almost immune to cold.