Kidiri the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +2 helmet of see invisible the +27 Lear's hauberk a +3 ring of dexterity (36, 1, D) a sack of spiders (37, 1, D) a +5 glaive (38, 1, D) a +0 demon whip of venom (39, 1, D) a stone of tremors (40, 1, D) an uncursed staff of conjuration (41, 1, D) a crystal ball of energy (42, 1, D) a +4 rapier of freezing (49, 1, D) an uncursed staff of fire (50, 1, D) a +2 robe of magic resistance (51, 1, D) the +7 falchion of the Horn {antimagic, rC+ rN+ Str+4 Int+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. (52, 1, D) a +1 mace of protection (53, 1, D) a +2 scale mail of cold resistance (55, 1, D) a cursed ring of loudness (61, 1, D) an uncursed staff of poison (62, 1, D) a +1 robe of magic resistance (63, 1, D) a +3 broad axe of flaming (68, 1, D) the cursed +3 quarterstaff of Qeli {venom, rN+ MP+9 Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (69, 1, D) a sack of spiders (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a +1 mottled dragon armour (37, 2, D) a +2 chain mail of cold resistance (39, 2, D) a disc of storms (40, 2, D) a book of Maledictions (41, 2, D) an uncursed staff of summoning (42, 2, D) a +0 scimitar of flaming (49, 2, D) a book of Alchemy (50, 2, D) a +2 war axe of electrocution (51, 2, D) a +2 scythe of slicing (52, 2, D) a book of Summonings (53, 2, D) an uncursed staff of death (54, 2, D) an uncursed staff of earth (55, 2, D) a book of Hinderance (73, 2, D) a +1 whip of flaming (75, 2, D) a fan of gales (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (42, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (38, 6, D) a +0 trident a +2 lajatang of distortion a +0 plate armour (39, 6, D) a +2 battleaxe of venom a cursed +0 mace a +0 robe (4, 7, D) a +3 large shield (unseen) (40, 7, D) a +1 vampiric demon whip (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a book of the Dragon (62, 9, D) an uncursed staff of death (63, 9, D) a +0 dagger (71, 9, D) a phial of floods (72, 9, D) an uncursed amulet of rage (62, 10, D) a disc of storms (72, 10, D) a +4 halberd of chopping (62, 11, D) a +0 trident a +0 leather armour (61, 12, D) a +0 flail (62, 12, D) the +6 rapier "Letwec" {flame, rC+ Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It protects you from cold. a +0 robe a +0 club a +0 leather armour (49, 13, D) a +3 blowgun (50, 13, D) an uncursed ring of fire (53, 13, D) a +4 ring of strength (54, 13, D) a book of Beasts (55, 13, D) a +3 scythe of protection (70, 13, D) an uncursed staff of cold (42, 14, D) a +3 dagger of venom (50, 14, D) a +0 hunting sling of flaming (51, 14, D) a +2 helmet of see invisible the ring of Uhianew {rF+ Dex+6} [ring of protection from fire] It affects your dexterity (+6). It protects you from fire. the ring "Ziwaafi" {rF+ Int+3 Stlth-} [ring of loudness] It affects your intelligence (+3). It protects you from fire. It makes you less stealthy. a +5 ring of evasion an uncursed ring of positive energy a +2 cloak of magic resistance (52, 14, D) a +2 great mace of protection (53, 14, D) a +3 scale mail of cold resistance (54, 14, D) a plain deck of wonders (55, 14, D) an uncursed ring of magical power (35, 15, D) a +3 halberd of protection (36, 15, D) an uncursed staff of power (37, 15, D) a crystal ball of energy a +0 hunting sling of evasion (38, 15, D) a +1 ring mail of fire resistance a +0 hand axe of freezing a +5 eveningstar a +2 plate armour of fire resistance a book of the Dragon an uncursed staff of conjuration (40, 15, D) a +0 short sword a +2 robe of the Archmagi a +1 scale mail of positive energy (42, 15, D) a box of beasts (43, 15, D) a +0 dire flail (36, 16, D) a cursed amulet of inaccuracy (41, 16, D) a cursed +0 robe a plain deck of defence (40, 17, D) a +0 halberd a +2 ring mail of fire resistance (43, 17, D) a cursed amulet of inaccuracy a +4 scimitar of flaming (51, 17, D) a cursed +2 spear of flaming a +0 robe (52, 17, D) a cursed +2 battleaxe a +0 robe (61, 17, D) a +2 chain mail of cold resistance (63, 17, D) a +2 scimitar of flaming (64, 17, D) a book of Clouds (71, 17, D) a +3 falchion of holy wrath (73, 17, D) an uncursed staff of power (37, 18, D) a +4 battleaxe of freezing a +3 scale mail of fire resistance a cursed +0 dagger (62, 18, D) a +0 trident (63, 18, D) a +0 battleaxe of electrocution (71, 18, D) a plain deck of wonders (72, 18, D) a +0 trident of protection (73, 18, D) a +6 mace of holy wrath (38, 19, D) a +0 cloak a +0 dagger (38, 20, D) a +2 battleaxe of electrocution a +2 chain mail of fire resistance a +0 robe the dwarf skeleton of Wiglaf (39, 20, D) a cursed +1 scimitar of freezing a +0 buckler (41, 20, D) a +2 longbow of flaming 22 poisoned arrows a +2 centaur barding of cold resistance (62, 21, D) a +3 demon blade of venom a +0 shortbow 18 arrows a throwing net (61, 22, D) a +0 shortbow 15 arrows (62, 22, D) an arrow (63, 22, D) 4 arrows (39, 23, D) a poisoned arrow (63, 23, D) an arrow (49, 25, D) the +1 ring mail of Leycwu {rF+ Str+6} It affects your strength (+6). It protects you from fire. (51, 25, D) a +1 scimitar of holy wrath (51, 26, D) a sack of spiders (52, 26, D) the +7 hand axe of Instant Death {flame, *Corrode rF++ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It greatly protects you from fire. It may corrode your equipment when you take damage. (53, 26, D) a +4 hand crossbow of evasion (61, 27, D) a book of Enchantments (63, 27, D) an uncursed amulet of faith (64, 27, D) a +2 plate armour of poison resistance (65, 27, D) an uncursed staff of wizardry (71, 27, D) a +3 dagger of venom (72, 27, D) a stone of tremors (73, 27, D) a +0 buckler of poison resistance (62, 28, D) a box of beasts (63, 28, D) a +0 buckler a +0 spear (64, 28, D) Goiplew's Almanac of Fiery Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Stone Arrow Conjuration/Earth 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Sticky Flame Conjuration/Fire 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (72, 28, D) an uncursed staff of conjuration (73, 28, D) a +7 rod of ignition (11/11) (35, 30, D) a +2 great mace of crushing (36, 30, D) a +1 ring of slaying (37, 30, D) Loiqaw's Papyrus of Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 (38, 30, D) a sack of spiders (39, 30, D) a +2 falchion of slicing (40, 30, D) a box of beasts (42, 30, D) an uncursed staff of cold (43, 30, D) 2 potions of haste (61, 32, D) the +9 quarterstaff "Zaptuesh" {crush, rN+ MP-9 Str+3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It protects you from negative energy. It affects your magic capacity (-9). (62, 32, D) a +0 quarterstaff a +0 robe (63, 32, D) a +0 short sword a +0 robe (49, 37, D) a +0 long sword (52, 37, D) a +0 long sword (54, 37, D) a +1 arbalest of evasion (59, 37, D) a lamp of fire (60, 37, D) a +0 quarterstaff of crushing (61, 37, D) an uncursed staff of wizardry (64, 37, D) an uncursed staff of power (69, 37, D) a +0 quarterstaff of draining (70, 37, D) an uncursed staff of earth (71, 37, D) an uncursed amulet of resist mutation (41, 38, D) a stone (49, 38, D) a +0 long sword (50, 38, D) a book of Geomancy (51, 38, D) Lipe's Guide on Flying Good Luck Spells Type Level a - Repel Missiles Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 (52, 38, D) a book of Changes (53, 38, D) a +4 rod of ignition (11/11) a +3 rod of ignition (11/11) (60, 38, D) an uncursed staff of fire (61, 38, D) the +7 spear "Hysishir" {flame, rElec rPois MP+9 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (62, 38, D) a plain deck of changes an uncursed staff of poison (63, 38, D) a phial of floods (70, 38, D) a lamp of fire (71, 38, D) an uncursed staff of fire (72, 38, D) a cursed ring of loudness (73, 38, D) an uncursed amulet of stasis (52, 39, D) a +0 short sword a +0 shortbow 16 arrows a +0 chain mail (52, 40, D) a +0 dagger a +0 scale mail (50, 41, D) a +0 shortbow a +6 vampiric spear 11 arrows (51, 41, D) a +0 long sword a +2 buckler a +1 long sword of holy wrath a +0 shortbow 10 arrows (52, 41, D) an arrow a +2 great sword of slicing (60, 41, D) a +0 battleaxe of freezing (50, 42, D) a +0 rapier a +0 ring mail (51, 42, D) 2 arrows a +0 short sword a +0 leather armour a +0 buckler a cursed -3 ring of dexterity a +0 rapier a +0 rapier a +0 leather armour (52, 42, D) an arrow a +0 short sword (52, 43, D) a cursed -2 rapier a +0 rapier a +0 leather armour (51, 44, D) 2 arrows