Kidiri the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 shield a +0 scale mail a +0 flail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of death (20, 1, D) a cursed staff of fire (21, 1, D) a +0 dagger (23, 1, D) a crystal ball of energy (25, 1, D) a +2 blowgun (26, 1, D) a book of Air (27, 1, D) an uncursed staff of power (29, 1, D) a +0 plate armour of cold resistance (35, 1, D) a +0 club (36, 1, D) a book of Geomancy (37, 1, D) a +1 helmet of see invisible (38, 1, D) a phial of floods (39, 1, D) a +2 ring mail of cold resistance (41, 1, D) the +1 war axe "Ittaryi" {drain, +Blink rElec MR+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (42, 1, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (49, 1, D) a cursed -2 ring of protection (50, 1, D) an uncursed staff of wizardry (52, 1, D) a plain deck of defence (54, 1, D) a +0 helmet of intelligence (55, 1, D) a +1 quarterstaff of draining a +4 dagger of venom (61, 1, D) a crystal ball of energy (62, 1, D) a +2 ring of evasion the ring "Woso" {rF+ Int+5} [ring of protection from fire] It affects your intelligence (+5). It protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (63, 1, D) an uncursed amulet of faith (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 leather armour (20, 2, D) a +1 pair of gloves of dexterity (22, 2, D) a +0 long sword a +0 long sword an uncursed staff of energy (23, 2, D) 17 arrows a +2 chain mail of fire resistance (25, 2, D) a +0 shortbow (26, 2, D) a +4 plate armour of poison resistance (27, 2, D) a +1 long sword of freezing (29, 2, D) a +2 chain mail of cold resistance (36, 2, D) a lantern of shadows (37, 2, D) a book of the Sky (40, 2, D) the +7 chain mail of Narcissism {MR+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. (41, 2, D) a book of Battle (42, 2, D) a +5 rod of ignition (14/14) a +4 rod of clouds (10/10) a +5 ring of evasion the ring "Keisy" {AC+2 Int+5 Dex+2} [ring of protection] It affects your AC (+2). It affects your intelligence (+5). It affects your dexterity (+2). an uncursed ring of ice the ring of Broken Luck {MR++ Int+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you less stealthy. a +6 ring of strength an uncursed ring of positive energy the ring "Oprop" {Ice rN+ Str+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. an uncursed amulet of regeneration (49, 2, D) a +2 chain mail of poison resistance (52, 2, D) a +1 battleaxe of venom (53, 2, D) a disc of storms (62, 2, D) the Volume of Companions and the Voyage Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Blink Translocation 2 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5 f - Aura of Abjuration Summoning 5 (68, 2, D) a +3 scythe of protection a +2 robe of magic resistance (69, 2, D) a +0 halberd a +0 robe (73, 2, D) an uncursed staff of air (75, 2, D) an uncursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (21, 3, D) a +0 rapier (unseen) (53, 3, D) a +2 leather armour of cold resistance (68, 3, D) the +4 scimitar of the Original Sin {flame, *Rage rElec rN+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. It may make you go berserk in combat. a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (24, 4, D) an uncursed staff of power a +4 short sword the +0 leather armour "Kaukk" {Stlth+} It makes you more stealthy. (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (24, 5, D) a +0 dagger (55, 5, D) the +3 scale mail of the Invisible Hand {Stlth+} It makes you more stealthy. (10, 6, D) an uncursed staff of energy a crystal ball of energy (22, 6, D) a +3 dagger (23, 6, D) a +0 short sword (24, 6, D) a +1 great sword of electrocution a +0 long sword a +0 leather armour a +1 long sword of electrocution a +0 scale mail (25, 6, D) a +0 short sword a +0 long sword (4, 7, D) a +3 large shield (unseen) (23, 7, D) a +0 rapier a +0 rapier the +5 ring mail "Wilywiz" {+Inv Str-5 Stlth+} It affects your strength (-5). It lets you turn invisible. It makes you more stealthy. (24, 7, D) a +0 short sword a +0 leather armour (25, 7, D) a +0 long sword a +0 leather armour (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (22, 8, D) a +0 long sword a +0 scale mail (24, 8, D) a +0 long sword a +2 robe of fire resistance (38, 8, D) a +0 robe (39, 8, D) a +0 flail a +0 large shield (40, 8, D) the cursed +1 morningstar of Azao {antimagic, +Fly Str+6 Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+6). It affects your intelligence (+4). It lets you fly. It has a curse placed upon it. (25, 9, D) an arrow (39, 9, D) a +2 flail of crushing a +0 robe (61, 9, D) a cursed ring of loudness (62, 9, D) a +0 buckler a +0 short sword (70, 9, D) a +0 dagger (71, 9, D) a +6 hunting sling of flaming (39, 10, D) a +0 war axe (40, 10, D) a +0 robe (62, 10, D) a +6 quarterstaff of speed (70, 10, D) a plain deck of summoning (72, 10, D) a lamp of fire (70, 11, D) the +8 rapier of the Head {pierce, +Inv rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you turn invisible. a +0 robe (71, 11, D) a +2 dagger of holy wrath a +0 scale mail (72, 11, D) a +0 dagger a +0 robe (61, 12, D) a +0 morningstar of protection a +0 robe (63, 12, D) a +0 rapier a +0 robe (71, 12, D) a +0 club (72, 12, D) a +0 flail a +0 ring mail (2, 13, D) 3 royal jellies (3, 13, D) a +1 whip of venom (4, 13, D) a +0 long sword (6, 13, D) an uncursed staff of earth (7, 13, D) a plain deck of changes (8, 13, D) a book of Burglary (9, 13, D) a crystal ball of energy (10, 13, D) an uncursed staff of power (11, 13, D) the +4 war axe of Calculation {drain, +Blink +Inv rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you turn invisible. It lets you blink. (12, 13, D) a legendary deck of summoning (51, 13, D) an uncursed staff of earth (52, 13, D) an uncursed staff of wizardry (53, 13, D) a +1 mace of venom (54, 13, D) the cursed +1 short sword of the Assorted Souls {venom, rF+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. (55, 13, D) a plain deck of changes (2, 14, D) a +3 great sword of draining (3, 14, D) a cursed staff of cold (4, 14, D) a disc of storms (5, 14, D) an uncursed staff of death (7, 14, D) 3 royal jellies (8, 14, D) a book of Dreams (9, 14, D) a book of Hinderance (10, 14, D) an uncursed staff of air (still there?) a plain deck of wonders (still there?) (12, 14, D) a legendary deck of destruction (50, 14, D) a +4 flail of protection (52, 14, D) a +4 mace of venom (53, 14, D) an uncursed staff of conjuration (54, 14, D) a +2 long sword of slicing (2, 15, D) a +0 scimitar of venom (3, 15, D) the cursed +0 leather armour of the Dwarven Hall {+Fly rC++ Stlth-} It greatly protects you from cold. It lets you fly. It makes you less stealthy. It has a curse placed upon it. (4, 15, D) a box of beasts (5, 15, D) a +1 greatsling of flaming (6, 15, D) a sack of spiders (7, 15, D) a +0 greatsling of flaming (8, 15, D) an uncursed amulet of the gourmand (35, 15, D) an uncursed staff of conjuration (36, 15, D) the +2 dagger "Medypp" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (37, 15, D) a book of Dreams (38, 15, D) a +5 giant club (40, 15, D) a +0 scale mail of fire resistance (41, 15, D) a +2 falchion of slicing (42, 15, D) an uncursed staff of fire (43, 15, D) a phantom mirror (5, 16, D) a +0 trident (6, 16, D) a +0 scythe of protection (8, 16, D) a +3 short sword of venom (unseen) (11, 16, D) a potion of agility (35, 16, D) a +3 shortbow of evasion (36, 16, D) a +0 short sword of draining (37, 16, D) a +5 shortbow of flaming (39, 16, D) an uncursed staff of death (40, 16, D) a phial of floods (42, 16, D) an uncursed staff of summoning (6, 17, D) a cursed +0 trident an uncursed ring of magical power a +3 scythe of distortion a +9 lightning rod (10/10) (7, 17, D) a +1 scythe (8, 17, D) a +1 flail of protection (10, 17, D) a +3 long sword of protection (19, 17, D) Sif Muna's Compendium of Aid Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 (20, 17, D) an uncursed amulet of the gourmand (21, 17, D) a lantern of shadows (22, 17, D) 42 fruits (23, 17, D) an uncursed staff of death (24, 17, D) the ring "Wenn" {*Confuse +Fly rElec Stlth+} [ring of flight] It insulates you from electricity. It lets you fly. It may confuse you when you take damage. It makes you more stealthy. a +3 rod of shadows (12/12) an uncursed ring of protection from cold an uncursed ring of protection from magic an uncursed ring of protection from fire a manual of Staves the +1 helmet of Impatience {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). a manual of Crossbows a manual of Poison Magic a manual of Translocations a manual of Slings (26, 17, D) the +8 shortbow of the Spider Nest {velocity, rElec Int+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It insulates you from electricity. (27, 17, D) a +2 scimitar of protection (28, 17, D) a +0 gold dragon armour (29, 17, D) a plain deck of defence (62, 17, D) a +0 scale mail of fire resistance (72, 17, D) the +6 dagger of Foul Odors {pierce, rElec Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It insulates you from electricity. (73, 17, D) a book of Cantrips (6, 18, D) a +2 scythe of protection (8, 18, D) a +3 scythe of slicing (9, 18, D) a +1 scythe of slicing (19, 18, D) the +5 dagger "Kik Suliu" {pierce, -Tele rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (20, 18, D) a +2 plate armour of cold resistance (21, 18, D) a Grand Grimoire (23, 18, D) a +2 pair of boots of running (24, 18, D) an uncursed staff of power (25, 18, D) an uncursed staff of cold (26, 18, D) a +4 mace of holy wrath (27, 18, D) a book of Battle (28, 18, D) a +4 quarterstaff of protection (29, 18, D) the cursed +0 rapier "Niugafiwna" {pierce, Str+10 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+10). It makes you less stealthy. It has a curse placed upon it. (52, 18, D) a +3 dagger of freezing a +0 robe (62, 18, D) a cursed -3 ring of intelligence (63, 18, D) the +8 hunting sling "Xuimmom" {speed, rF+ rC+++ Str+4 Int-5} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (-5). It protects you from fire. It renders you almost immune to cold. a book of the Warp (64, 18, D) a lantern of shadows (71, 18, D) the cursed +0 plate armour of the Hanged Man {rC+} It protects you from cold. It has a curse placed upon it. (72, 18, D) a plain deck of changes (5, 19, D) a +2 scythe of freezing (23, 19, D) a +2 broad axe of freezing (24, 19, D) an uncursed staff of death (53, 19, D) a +1 long sword a +2 hunting sling of freezing a +0 robe (53, 20, D) a +0 dire flail (73, 21, D) an uncursed staff of fire a +0 shortbow 8 arrows (71, 22, D) a +0 trident (72, 22, D) a +0 trident a throwing net (73, 22, D) a +0 trident (72, 23, D) an arrow (72, 24, D) a throwing net (50, 25, D) an uncursed ring of poison resistance (53, 25, D) a +1 broad axe of chopping (54, 25, D) a box of beasts (55, 25, D) a cursed -2 ring of dexterity (50, 26, D) a plain deck of defence (51, 26, D) an uncursed staff of energy (52, 26, D) an uncursed staff of air (53, 26, D) an uncursed staff of conjuration (54, 26, D) the +3 leather armour of the Ecumenical Temple {Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). (61, 27, D) the Volume of Transformation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Stoneskin Transmutation/Earth 2 c - Blade Hands Transmutation 5 d - Dragon Form Transmutation 7 (62, 27, D) Zozaph's Grimoire of Lucky Bewitchment Spells Type Level a - Song of Slaying Charms 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confusing Touch Hexes 2 d - Regeneration Charms/Necromancy 3 e - Confuse Hexes 3 f - Deflect Missiles Charms/Air 6 (63, 27, D) a lamp of fire (64, 27, D) a +0 leather armour of cold resistance (65, 27, D) the cursed +1 leather armour of Sicaneod {+Fly rPois rF- MP+9} It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). It lets you fly. It has a curse placed upon it. (72, 27, D) a +0 rapier of venom (73, 27, D) a disc of storms (62, 28, D) the +5 halberd of Namad {pain, +Blink rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It lets you blink. (63, 28, D) a book of Unlife (64, 28, D) a cursed ring of loudness (71, 28, D) a stone of tremors (72, 28, D) a plain deck of wonders (73, 28, D) a book of Transfigurations (24, 29, D) a potion of blood (34, 29, D) a +1 rapier of draining (35, 29, D) a +0 hunting sling (37, 29, D) the Incunabulum of the Blacksmith Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Haste Charms 6 d - Bolt of Cold Conjuration/Ice 6 (38, 29, D) Myteofoq's Papyrus of Aerial Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Freezing Cloud Conjuration/Ice/Air 6 c - Poisonous Cloud Conjuration/Poison/Air 6 (41, 29, D) a +1 centaur barding of fire resistance the Almanac of Heat and Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Ring of Flames Charms/Fire 7 an ornate deck of wonders (42, 29, D) a stone of tremors (43, 29, D) a book of Battle (35, 30, D) an uncursed staff of poison (36, 30, D) an ornate deck of summoning (37, 30, D) a +2 war axe of chopping (38, 30, D) an uncursed staff of power a book of Callings (39, 30, D) the +7 Sceptre of Torment (42, 30, D) an uncursed staff of air (43, 30, D) a +0 robe (52, 30, D) a +1 hand axe of venom (63, 30, D) a +0 dire flail a +0 robe (71, 31, D) a +0 morningstar a +0 robe (73, 31, D) a +2 great sword (unseen) (19, 33, D) a +1 chain mail of cold resistance (20, 33, D) an uncursed staff of conjuration (21, 33, D) an uncursed staff of poison (22, 33, D) a book of Frost (23, 33, D) a disc of storms (24, 33, D) a book of Callings (25, 33, D) a +0 long sword (26, 33, D) the Tome of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Demon Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (27, 33, D) an uncursed staff of power (28, 33, D) a +0 dagger (29, 33, D) Sif Muna's Volume of Poison and Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Iron Shot Conjuration/Earth 6 (38, 33, D) a +1 hunting sling of flaming a +3 long sword of flaming 15 stones a +0 robe a +0 buckler (40, 33, D) a +1 sacred scourge of holy wrath a +0 robe (19, 34, D) an uncursed staff of air (22, 34, D) a plain deck of defence (23, 34, D) the Catalogue of Destructive Flight Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 (24, 34, D) a +0 leather armour (25, 34, D) the cursed +1 leather armour "Hov Soci" {rCorr Stlth+} It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (26, 34, D) a disc of storms (27, 34, D) a book of Changes (28, 34, D) a plain deck of defence (29, 34, D) an uncursed staff of summoning (40, 34, D) a +2 long sword of holy wrath a +4 hand crossbow of flaming a +0 large shield (21, 35, D) the cursed +2 arbalest "Kexkig" {elec, rPois Int+4 Dex+2 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (23, 35, D) a +9 rod of destruction (13/13) (24, 35, D) a plain deck of wonders (25, 35, D) the +0 pair of boots of Quantum Leap {+Inv rPois Regen+ Dex-5} It affects your dexterity (-5). It protects you from poison. It lets you turn invisible. It increases your rate of regeneration. (26, 35, D) the +5 blowgun of Wrongful Imprisonment {evade, rC+ Int+4} It affects your evasion (+5 to EV). It affects your intelligence (+4). It protects you from cold. (27, 35, D) a fan of gales (40, 35, D) a pearl dragon hide (19, 36, D) a +0 short sword an elf skeleton (23, 36, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a cursed +0 leather armour a +0 long sword an elf corpse an elf corpse (24, 36, D) a +0 long sword (39, 36, D) a +3 whip of holy wrath a cursed +0 robe (40, 36, D) a stone (21, 37, D) a +0 ring mail an elf skeleton (24, 37, D) a +2 robe a +0 short sword a +0 leather armour an elf skeleton an elf skeleton (25, 37, D) a +0 short sword a +0 chain mail (49, 37, D) the cursed +0 buckler of Gappej {+Fly rElec MP+9 Dex+4} It affects your dexterity (+4). It insulates you from electricity. It affects your magic capacity (+9). It lets you fly. It has a curse placed upon it. (50, 37, D) a book of Party Tricks (51, 37, D) an ornate deck of escape (52, 37, D) the +3 arbalest of the Slime-mold {penet, *Contam rPois Str+2 Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It affects your dexterity (+3). It protects you from poison. It causes magical contamination when unequipped. (54, 37, D) a +3 morningstar of holy wrath (59, 37, D) a +3 ring mail of fire resistance (61, 37, D) a +0 mottled dragon armour the +7 glaive of Autumn {antimagic, rC+ Str+6} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+6). It protects you from cold. (62, 37, D) a fan of gales (71, 37, D) a book of Spatial Translocations (72, 37, D) a +2 storm dragon armour (24, 38, D) a cursed -1 short sword a cursed +0 rapier (49, 38, D) a plain deck of changes (51, 38, D) a +3 scale mail of magic resistance (52, 38, D) an uncursed staff of summoning (53, 38, D) a book of Beasts (60, 38, D) a +2 naga barding of flying (61, 38, D) a +4 iron rod (9/9) the ring of Jisao {rC+ MP-9 Int+3 Slay+5} [ring of protection from cold] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It affects your magic capacity (-9). an uncursed ring of wizardry an uncursed ring of stealth the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (62, 38, D) a book of Envenomations (63, 38, D) a cursed staff of cold (70, 38, D) an uncursed staff of conjuration (71, 38, D) a +0 robe of positive energy (72, 38, D) the cursed +0 quarterstaff "Uraus" {crush, *Contam Dex+5 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (73, 38, D) a +2 short sword of draining (22, 39, D) a +0 long sword a +0 chain mail (23, 39, D) a cursed +0 long sword a +0 longbow 28 arrows a +0 leather armour a cursed -1 long sword an elf skeleton (24, 39, D) a +0 long sword a +0 short sword a +0 shortbow 19 arrows a +3 leather armour an elf skeleton (25, 39, D) a +2 long sword of holy wrath a +1 robe of magic resistance a +0 long sword a cursed -1 scimitar an orc skeleton (23, 40, D) a +0 short sword a +0 scale mail a +0 rapier a +0 longbow 64 arrows a cursed +0 leather armour (24, 40, D) a +0 short sword a +0 longbow 28 arrows a +0 leather armour a +0 long sword a +0 ring mail a +0 short sword a +0 short sword a +0 leather armour a +0 long sword a +0 rapier a +0 rapier a +0 leather armour (42, 40, D) a stone (23, 41, D) a +0 long sword (24, 41, D) an arrow (25, 41, D) a +0 rapier a +0 rapier a +0 leather armour (50, 41, D) a +4 demon trident a +0 chain mail (52, 41, D) a cursed +2 halberd of freezing a +0 robe (25, 42, D) a +0 short sword (unseen) (51, 42, D) a +4 long sword of flaming a +0 chain mail (61, 42, D) a fire dragon hide (62, 42, D) a +1 great sword of flaming (24, 43, D) an arrow (62, 43, D) a +4 scimitar of flaming