Kidiri the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 leather armour the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a lantern of shadows (62, 1, D) a +2 plate armour of magic resistance (67, 1, D) a +2 hat of intelligence (68, 1, D) the Guide on Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Demon Summoning 5 (69, 1, D) a crystal ball of energy (62, 2, D) a +1 shortbow of flaming (73, 2, D) a book of Envenomations (75, 2, D) a +0 robe of positive energy (3, 4, D) 995 sling bullets (unseen) (68, 4, D) a water moccasin corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 flail (62, 9, D) a +0 eveningstar of holy wrath (63, 9, D) a +1 short sword of draining (70, 9, D) a +1 quarterstaff of draining (62, 10, D) a lamp of fire (70, 10, D) the +9 flail "Bocig" {freeze, MR- Str+4 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (72, 10, D) a +0 morningstar of holy wrath (61, 11, D) a cursed -2 flail (62, 11, D) a +1 vampiric falchion a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 11, D) an orc corpse (skeletalised by now) (62, 12, D) a +0 dagger (71, 12, D) a necrophage corpse (skeletalised by now) (49, 13, D) a lamp of fire (50, 13, D) the +12 crystal plate armour of a ziggurat {Dex+6 Slay-3} It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-3). (51, 13, D) a scroll of brand weapon (52, 13, D) the +1 great mace "Guarchett" {holy, rC+ MR- SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (53, 13, D) the amulet of Benur {rCorr rPois MP+9} [amulet of resist corrosion] It protects you from acid and corrosion. It protects you from poison. It affects your magic capacity (+9). (55, 13, D) a +4 mace of crushing (50, 14, D) an uncursed ring of ice (51, 14, D) a cursed staff of energy (52, 14, D) an uncursed ring of ice (53, 14, D) the Compendium of Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Animate Dead Necromancy 4 c - Cigotuvi's Embrace Necromancy 5 d - Simulacrum Ice/Necromancy 6 (54, 14, D) a +2 falchion of holy wrath (55, 14, D) a lantern of shadows (62, 17, D) the +2 troll leather armour of the Dwarven Hall {rF- Regen+ Str+4 Int+6} It affects your strength (+4). It affects your intelligence (+6). It makes you vulnerable to fire. It increases your rate of regeneration. (63, 17, D) the ring "Katz" {rPois MR+ Str+2 Int+2 Dex-5} [ring of strength] It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (-5). It protects you from poison. It affects your resistance to hostile enchantments. (72, 17, D) an uncursed staff of wizardry (73, 17, D) the Grimoire of Aerial Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Lightning Bolt Conjuration/Air 5 f - Conjure Ball Lightning Conjuration/Air 6 (71, 18, D) a +2 hunting sling of freezing (73, 18, D) an uncursed staff of air (71, 22, D) a +0 robe (72, 23, D) a +3 battleaxe (49, 25, D) a +2 short sword of draining (50, 25, D) a disc of storms (52, 25, D) a disc of storms (53, 25, D) the +7 chain mail of Eternity {Str+3 Int+5 Dex+5} It affects your strength (+3). It affects your intelligence (+5). It affects your dexterity (+5). (54, 25, D) a +2 shortbow of velocity (55, 25, D) a manual of Shields an uncursed ring of fire the cursed ring of Miracles {rElec rPois MR- Dex-4 Stlth+} [ring of dexterity] It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. the ring "Wuic" {EV+6 Int-4 Dex+6} [ring of evasion] It affects your evasion (+6). It affects your intelligence (-4). It affects your dexterity (+6). a +2 mace of crushing (50, 26, D) the cursed +0 scale mail "Ado Zyoli" {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (51, 26, D) a +1 flail of holy wrath (53, 26, D) a plain deck of defence (54, 26, D) the +4 great sword of Yeast {vamp, rElec rF- Dex+8 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+8). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. (61, 27, D) the +5 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (62, 27, D) a sack of spiders (63, 27, D) an uncursed staff of poison (64, 27, D) a book of Battle (71, 27, D) a +0 trident (72, 27, D) a book of Battle (73, 27, D) an uncursed ring of protection from magic 3 royal jellies a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 4 meat rations a +6 ring of dexterity 42 fruits 5 bread rations a +0 helmet (62, 28, D) a +4 hand axe of draining (63, 28, D) an uncursed staff of earth (64, 28, D) a cursed staff of poison (71, 28, D) a +1 chain mail of fire resistance (73, 28, D) a +0 robe of magic resistance (52, 30, D) a wyvern corpse (53, 30, D) a hydra corpse (63, 30, D) a +1 antimagic scimitar (71, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 30, D) a +0 trident (62, 31, D) a water moccasin corpse (63, 31, D) a cursed +0 dire flail a +0 short sword a +0 robe a naga corpse a water moccasin corpse (64, 31, D) an adder corpse (72, 31, D) a sheep corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) (62, 32, D) a +0 dire flail a black mamba corpse (73, 32, D) the cursed +2 mace of the Red Skies {crush, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. a hippogriff corpse (skeletalised by now) (49, 37, D) a +2 rapier of speed (50, 37, D) a plain deck of defence (51, 37, D) a fan of gales (52, 37, D) a +1 quarterstaff of speed (54, 37, D) a +0 ring mail of magic resistance (59, 37, D) a scroll of brand weapon (60, 37, D) the ring of the Archfiend {rN++ AC+4 Dex-5} [ring of protection] It affects your AC (+4). It affects your dexterity (-5). It greatly protects you from negative energy. (61, 37, D) a lantern of shadows (62, 37, D) a +2 ring of evasion (63, 37, D) the cursed +2 great sword "Juetullay" {freeze, Str+2 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). It has a curse placed upon it. (71, 37, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (72, 37, D) the +4 whip "Daelunn" {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. (49, 38, D) the cursed +1 quarterstaff of Satyriasis {elec, rElec rN+ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (50, 38, D) a +0 spear of freezing (51, 38, D) a book of Annihilations (52, 38, D) a +0 antimagic broad axe (53, 38, D) a +1 scale mail of fire resistance (60, 38, D) an uncursed ring of protection from magic (61, 38, D) the +2 robe "Poemucw" {rCorr Int+3 Stlth-} It affects your intelligence (+3). It protects you from acid and corrosion. It makes you less stealthy. (62, 38, D) a +2 scale mail of fire resistance (63, 38, D) an uncursed ring of see invisible (72, 38, D) the +8 flail of Classification {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (60, 42, D) a komodo dragon corpse (61, 42, D) a porcupine corpse (52, 43, D) a crocodile corpse (still there?) a wolf corpse (still there?) (60, 43, D) a sheep corpse (62, 43, D) a river rat corpse (53, 44, D) a water moccasin corpse (59, 44, D) a blink frog corpse (51, 45, D) a boulder beetle corpse