Kidiri the Dungeon (10, 1, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +4 shortbow of flaming (21, 1, D) a +1 leather armour of magic resistance (24, 1, D) Luogill Fyci's Compendium of Unstable Attacks Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Teleport Other Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Throw Icicle Conjuration/Ice 4 f - Conjure Ball Lightning Conjuration/Air 6 (25, 1, D) a disc of storms (27, 1, D) a +2 rapier of venom (28, 1, D) a manual of Poison Magic (29, 1, D) the +7 battleaxe of Peval {venom, Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). (36, 1, D) the +3 battleaxe of Nauga {pain, rPois rF- rN+++ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to fire. It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (38, 1, D) an uncursed staff of conjuration (39, 1, D) a lantern of shadows (41, 1, D) an uncursed staff of cold (42, 1, D) the +7 mace "Gutexzet" {venom, *Contam rC++ Str+3 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+2). It greatly protects you from cold. It causes magical contamination when unequipped. (50, 1, D) the ring of Sunlight {Fire Dex+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. the ring of the Rabble {-Tele rF+++ rC+ rN+ Stlth+} [ring of protection from cold] It renders you almost immune to fire. It protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. an uncursed ring of protection from fire a +2 ring of intelligence the ring "Foymun" {Wiz MP+9 Int+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It affects your magic capacity (+9). a manual of Crossbows an uncursed ring of magical power an uncursed ring of wizardry a +3 ring of slaying the +0 plate armour of Vlad {+Fly rCorr Int-3} It affects your intelligence (-3). It lets you fly. It protects you from acid and corrosion. the +2 flail of Fymog {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. a +3 trident of flaming (51, 1, D) a fan of gales (53, 1, D) an uncursed amulet of the gourmand (55, 1, D) a +1 battleaxe of chopping (61, 1, D) an ornate deck of defence (63, 1, D) a +1 centaur barding of flying (67, 1, D) a +0 club (68, 1, D) a +1 dagger of protection (69, 1, D) a book of Callings (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +2 halberd of chopping (20, 2, D) an ornate deck of defence (21, 2, D) a +3 ring mail of cold resistance (22, 2, D) an uncursed amulet of faith (24, 2, D) a stone of tremors (25, 2, D) a +1 hunting sling of evasion (26, 2, D) the +6 spear "Pylar" {elec, MR- Dex+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+8). It affects your resistance to hostile enchantments. (27, 2, D) a +5 hand crossbow of flaming (28, 2, D) a +1 short sword of flaming (29, 2, D) a book of Hinderance (36, 2, D) a cursed staff of wizardry (37, 2, D) a plain deck of defence (38, 2, D) a book of Party Tricks (41, 2, D) a +1 long sword of protection (42, 2, D) the Volume of Hurtful Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 3 d - Sticky Flame Conjuration/Fire 4 e - Irradiate Conjuration/Transmutation 5 (49, 2, D) the Almanac of Burning Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Fireball Conjuration/Fire 5 (50, 2, D) the +3 longbow "Gaveojaj" {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. (51, 2, D) a +5 dagger of holy wrath (53, 2, D) an uncursed staff of summoning (54, 2, D) a phial of floods (55, 2, D) a plain deck of summoning (62, 2, D) a fan of gales (73, 2, D) a book of Clouds (75, 2, D) a +2 lajatang of speed (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a +4 hand axe of draining (68, 3, D) a +0 dagger a +0 chain mail (69, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (39, 4, D) a +2 scale mail of magic resistance (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (38, 6, D) the +6 short sword of Pinemucy {drain, MR+ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (49, 8, D) an uncursed staff of death (2, 9, D) 3 potions of berserk rage 6 potions of haste (61, 9, D) a +2 robe of magic resistance (62, 9, D) the +6 morningstar of the Radish {speed, rF- Str+3 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (+2). It makes you vulnerable to fire. Cheibriados disapproves of the use of such an item. (70, 9, D) a +2 lajatang of protection (72, 9, D) an uncursed staff of death (70, 10, D) a book of Callings (72, 10, D) Cigotuvi's Papyrus of Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Bolt of Draining Conjuration/Necromancy 5 e - Dispel Undead Necromancy 5 f - Simulacrum Ice/Necromancy 6 (50, 13, D) a Grand Grimoire (51, 13, D) a book of Unlife (55, 13, D) a +0 long sword a +0 cloak a plain deck of summoning (50, 14, D) an uncursed staff of fire (51, 14, D) a +0 long sword (52, 14, D) an uncursed staff of energy (53, 14, D) a +2 hunting sling of velocity (54, 14, D) the +5 hand axe of Insomnia {flame, rPois rF- Int+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (55, 14, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (35, 15, D) a book of Alchemy (37, 15, D) the +3 chain mail "Yxtul" {rN+ Str+3} It affects your strength (+3). It protects you from negative energy. (38, 15, D) Giedy's Almanac of Damaging Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 (40, 15, D) an uncursed staff of wizardry (42, 15, D) an uncursed staff of cold (36, 16, D) a +6 trident of venom (38, 16, D) a +0 robe (39, 16, D) a book of the Warp (41, 16, D) an uncursed staff of wizardry (52, 16, D) a +0 trident (19, 17, D) a book of Frost (20, 17, D) the ring of Orhulen {*Drain rPois MP+9 Dex-4 Stlth+} [ring of magical power] It affects your dexterity (-4). It protects you from poison. It affects your magic capacity (+9). It causes draining when unequipped. It makes you more stealthy. (21, 17, D) a disc of storms (22, 17, D) the Grimoire of Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Bolt of Draining Conjuration/Necromancy 5 d - Agony Necromancy 5 e - Dispel Undead Necromancy 5 (23, 17, D) a book of Enchantments (25, 17, D) an uncursed staff of power (26, 17, D) the cursed +0 pair of boots of the Falcon {-Tele rN+ Int+2 Dex+7} It affects your intelligence (+2). It affects your dexterity (+7). It protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (27, 17, D) a +4 blowgun (28, 17, D) a box of beasts (29, 17, D) a +5 shortbow of flaming (50, 17, D) a +0 war axe (52, 17, D) a cursed -2 halberd a +0 rapier a +0 cloak (62, 17, D) an uncursed staff of earth (63, 17, D) a stone of tremors (64, 17, D) a +0 trident (72, 17, D) a book of Transfigurations (73, 17, D) a +3 scale mail of fire resistance (19, 18, D) a book of the Sky (20, 18, D) the +2 mace "Inegyu" {crush, +Rage rN++ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It greatly protects you from negative energy. It lets you go berserk. (21, 18, D) a +1 spear of venom (22, 18, D) a +0 pair of gloves of archery (23, 18, D) the amulet "Bocvisin" {Stasis rPois Dex+6} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (+6). It protects you from poison. (24, 18, D) a +4 ring mail of cold resistance (25, 18, D) a phial of floods (26, 18, D) a lamp of fire (27, 18, D) an uncursed staff of air (28, 18, D) the Compendium of Transformation and Translocation Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Stoneskin Transmutation/Earth 2 e - Alistair's Intoxication Transmutation/Poison 4 (29, 18, D) an uncursed amulet of clarity (50, 18, D) a +0 short sword (51, 18, D) a +0 dire flail a +0 cloak a +0 dagger a +0 cloak (52, 18, D) a +0 dire flail (53, 18, D) a +0 hand axe (62, 18, D) a +0 scimitar a +2 shortbow of flaming (63, 18, D) an uncursed ring of see invisible (72, 18, D) a +2 robe of cold resistance (73, 18, D) a +0 trident of freezing (23, 19, D) a +3 chain mail of poison resistance (24, 19, D) an Akashic Record (25, 19, D) a +6 flail of protection (51, 19, D) a +2 mace of draining a +0 mace of holy wrath (53, 19, D) a +0 long sword (62, 19, D) a +0 shortbow a +0 short sword 27 arrows (63, 20, D) a +0 long sword (38, 21, D) a +2 leather armour of poison resistance (39, 21, D) a +0 dagger a +0 robe (40, 21, D) a +0 dagger a +0 robe (63, 21, D) a +2 short sword of venom (70, 21, D) a +0 spear (71, 21, D) a cursed +0 spear (38, 22, D) a cursed -3 scimitar (40, 22, D) a +0 dagger a +0 robe (41, 22, D) a +1 demon trident of freezing a +0 robe an uncursed ring of poison resistance (63, 22, D) a +0 short sword (24, 23, D) a +0 giant club (39, 23, D) a +1 great mace of crushing a +0 robe a +0 scimitar a +0 robe (63, 23, D) an arrow (24, 24, D) 3 large rocks (24, 25, D) 3 large rocks (49, 25, D) a cursed staff of fire (52, 25, D) an uncursed staff of power (53, 25, D) a Necronomicon (54, 25, D) a book of Fire (55, 25, D) an uncursed staff of conjuration (50, 26, D) a book of Necromancy (51, 26, D) the +6 mace of Ompav {antimagic, +Blink Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It lets you blink. (53, 26, D) a +1 chain mail of poison resistance (62, 27, D) an uncursed amulet of rage (65, 27, D) a +4 mace of holy wrath (72, 27, D) the +6 scimitar "Wufumil" {slice, rF- rC+ SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. (73, 27, D) a +1 dagger of draining (72, 28, D) an uncursed staff of air (73, 28, D) an uncursed staff of fire (34, 29, D) the +3 ring mail of Tibexuro {+Inv +Fly} It lets you turn invisible. It lets you fly. (35, 29, D) Sif Muna's Tome of Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Aura of Abjuration Summoning 5 e - Shadow Creatures Summoning 5 (37, 29, D) a stone of tremors (38, 29, D) a +0 dire flail of protection (39, 29, D) a book of Clouds (40, 29, D) a Necronomicon (41, 29, D) an uncursed amulet of faith (42, 29, D) the Handbook of Necromancy Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Control Undead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Agony Necromancy 5 (43, 29, D) an uncursed staff of wizardry (44, 29, D) a plain deck of summoning {drawn: 2} a +4 scale mail of fire resistance (35, 30, D) a crystal ball of energy (36, 30, D) a sack of spiders (39, 30, D) a lantern of shadows (40, 30, D) an uncursed staff of power (41, 30, D) a +6 hand axe of freezing (42, 30, D) a +1 robe of positive energy (43, 30, D) the +3 mace "Filuigre" {venom, +Inv rPois rN+} It poisons the flesh of those it strikes. It protects you from poison. It protects you from negative energy. It lets you turn invisible. (52, 30, D) a +3 scimitar of flaming a +0 scimitar of freezing (40, 31, D) an uncursed staff of death (62, 32, D) a cursed staff of cold (49, 37, D) the Incunabulum of Augmentations and Darkness Spells Type Level a - Swiftness Charms/Air 2 b - Corpse Rot Necromancy 2 c - Warp Weapon Charms/Translocation 5 d - Excruciating Wounds Charms/Necromancy 5 e - Death Channel Necromancy 6 (50, 37, D) a lamp of fire (51, 37, D) a plain deck of war (52, 37, D) a +2 mace of protection (53, 37, D) a +4 falchion of freezing (59, 37, D) a Grand Grimoire (60, 37, D) a plain deck of changes (61, 37, D) a +3 great sword of flaming (63, 37, D) a +1 flail of protection (69, 37, D) a book of Fire (70, 37, D) a +1 chain mail of fire resistance (71, 37, D) a book of Control (72, 37, D) a book of Enchantments (73, 37, D) the cursed +0 rapier "Davo" {pierce, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. (49, 38, D) a +3 ring of intelligence a +2 ring of dexterity an uncursed ring of ice an uncursed ring of ice a +3 ring of evasion a +3 ring of protection a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +0 flail a +7 rod of clouds (10/10) (51, 38, D) a disc of storms (53, 38, D) a +1 falchion of holy wrath (61, 38, D) a crystal ball of energy (63, 38, D) an uncursed staff of death (70, 38, D) a +3 blowgun (71, 38, D) a +2 robe of cold resistance (73, 38, D) an uncursed staff of air (61, 43, D) a +2 scythe of slicing