Kidiri the Dungeon (10, 1, D) a +5 gold dragon armour the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +3 large shield the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a lamp of fire (20, 1, D) a sack of spiders (22, 1, D) an uncursed staff of cold (24, 1, D) a sack of spiders (25, 1, D) the +2 great sword of the Lonely Beds {freeze, rElec rPois Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. (26, 1, D) a +2 flail of protection (27, 1, D) the +2 battleaxe of the Depths {chop, *Rage MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It may make you go berserk in combat. (28, 1, D) a +1 glaive of venom (29, 1, D) the +4 dagger of the Vine {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (37, 1, D) an uncursed staff of fire (38, 1, D) a stone of tremors (39, 1, D) a +1 vampiric rapier (40, 1, D) the Handbook of the Vacuum Spells Type Level a - Corona Hexes 1 b - Fulminant Prism Conjuration/Hexes 4 c - Cause Fear Hexes 4 d - Metabolic Englaciation Hexes/Ice 5 e - Mass Confusion Hexes 6 (41, 1, D) the cursed +2 shortbow of Weton {freeze, +Inv rPois Str+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (42, 1, D) an uncursed staff of death (50, 1, D) a +1 trident of venom (51, 1, D) a +0 short sword of venom (53, 1, D) a +1 ring mail of cold resistance (54, 1, D) a book of the Sky (55, 1, D) a +0 mace (61, 1, D) a +0 dagger (62, 1, D) a +0 shortbow of velocity (63, 1, D) a +0 dagger (67, 1, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (68, 1, D) a plain deck of changes (69, 1, D) the +4 greatsling of Qazlal's Pride {speed, rN+ Dex+3 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from negative energy. It makes you more stealthy. Cheibriados disapproves of the use of such an item. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (21, 2, D) a cursed -2 ring of slaying (22, 2, D) a +0 vampiric spear (23, 2, D) an uncursed staff of energy (24, 2, D) a +1 scale mail of poison resistance (27, 2, D) a fan of gales (28, 2, D) the Papyrus of Conjuration and Ignition Spells Type Level a - Searing Ray Conjuration 2 b - Throw Flame Conjuration/Fire 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Fire Conjuration/Fire 6 (29, 2, D) a +1 plate armour of poison resistance (36, 2, D) a fan of gales (37, 2, D) an uncursed amulet of regeneration (38, 2, D) a +0 flail (39, 2, D) a cursed staff of conjuration (40, 2, D) a stone of tremors (41, 2, D) a crystal ball of energy (42, 2, D) a +0 short sword (49, 2, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (50, 2, D) a +2 mace of crushing (51, 2, D) a +6 arbalest of freezing (53, 2, D) an uncursed staff of earth (54, 2, D) a wand of hasting (7) (55, 2, D) a +0 hunting sling of flaming (62, 2, D) a sack of spiders (75, 2, D) a lantern of shadows (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (50, 4, D) a +0 glaive a +0 robe (62, 4, D) a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (36, 5, D) a +0 hand axe a potion of haste (38, 5, D) a +2 mace of protection (39, 5, D) a +0 dire flail (42, 5, D) a +0 hand axe (51, 5, D) a +0 spear a +0 robe (52, 5, D) a +0 halberd (53, 5, D) a +1 ring of protection a +5 ring of dexterity the +5 bardiche of Uvizu {chop, *Contam rPois Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It causes magical contamination when unequipped. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 trident a +5 lajatang a +1 demon trident of electrocution a cursed +0 robe a +0 glaive a +0 robe (54, 5, D) the +1 falchion of Honguuv {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. a +0 robe (62, 5, D) a +0 flail a +0 chain mail a +0 club (63, 5, D) a +4 falchion of slicing a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (37, 6, D) a +0 dire flail (38, 6, D) a +0 dire flail (39, 6, D) a +0 halberd (40, 6, D) a +0 war axe (51, 6, D) a +0 battleaxe (4, 7, D) a +0 shield (still there?) a +0 shield (still there?) a +3 shield (still there?) a +3 buckler (still there?) (7, 7, D) 5 potions of haste 2 potions of berserk rage (37, 7, D) the +4 quarterstaff of Karma {drain, rPois Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It makes you more stealthy. (38, 7, D) a +0 war axe (39, 7, D) a +0 war axe (40, 7, D) a +0 dire flail of draining (4, 8, D) a potion of berserk rage a potion of haste a +0 scale mail a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (40, 8, D) a +1 battleaxe of venom (61, 9, D) a +2 hunting sling of freezing (62, 9, D) a book of Clouds (63, 9, D) a phial of floods (70, 9, D) a +2 war axe of electrocution (71, 9, D) a +1 scale mail of positive energy (72, 9, D) a plain deck of defence (72, 10, D) a cursed ring of loudness (4, 13, D) a +0 rapier (5, 13, D) the Volume of the Hurtful Glacier Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Condensation Shield Ice 4 d - Bolt of Cold Conjuration/Ice 6 (6, 13, D) a +4 hand axe of chopping (7, 13, D) a +3 dagger (8, 13, D) a cursed +1 giant club (9, 13, D) a book of Annihilations (11, 13, D) a +0 long sword (12, 13, D) a lantern of shadows (49, 13, D) a plain deck of summoning (50, 13, D) a +3 battleaxe of freezing (51, 13, D) an uncursed staff of power (52, 13, D) a +2 robe of resistance (53, 13, D) an uncursed staff of conjuration (54, 13, D) an uncursed staff of conjuration (55, 13, D) Vehumet's Grimoire of Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Stone Arrow Conjuration/Earth 3 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (2, 14, D) a +1 vampiric dagger (3, 14, D) a +0 leather armour (5, 14, D) a +0 buckler a +0 long sword (6, 14, D) a +2 robe of magic resistance (7, 14, D) a +0 mace of protection (8, 14, D) a +1 great mace of protection a +0 dagger of pain (9, 14, D) an uncursed staff of power (10, 14, D) a +0 short sword (11, 14, D) a plain deck of defence (12, 14, D) an uncursed staff of earth (50, 14, D) a phial of floods (51, 14, D) a book of Alchemy (52, 14, D) the +0 battleaxe "Ogreslayer" {chop, Str+2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+3). (53, 14, D) a +3 hunting sling of freezing (54, 14, D) a +3 plate armour of fire resistance (55, 14, D) a sack of spiders (2, 15, D) a book of the Tempests (3, 15, D) a fan of gales (4, 15, D) an ornate deck of wonders (5, 15, D) a +0 long sword (6, 15, D) a fan of gales (8, 15, D) the +6 war axe "With Two Names" {drain, *Corrode +Inv Str+3 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+3). It lets you turn invisible. It may corrode your equipment when you take damage. a +0 leather armour an uncursed staff of energy (9, 15, D) an uncursed staff of fire (10, 15, D) a +0 whip of distortion (11, 15, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (12, 15, D) the Compendium of Calling and the Voyage Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Blink Translocation 2 d - Summon Ice Beast Ice/Summoning 4 e - Summon Forest Summoning/Translocation 5 f - Shadow Creatures Summoning 5 (35, 15, D) a phial of floods (36, 15, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (37, 15, D) a +6 dagger of flaming (38, 15, D) a +3 long sword of flaming (39, 15, D) a Grand Grimoire (40, 15, D) a +1 antimagic scythe (41, 15, D) a lantern of shadows (42, 15, D) an uncursed staff of poison (3, 16, D) a +0 scimitar (5, 16, D) a +0 long sword (7, 16, D) a +0 long sword (8, 16, D) a +0 rapier a +0 ring mail (31, 16, D) a +9 plate armour of ponderousness a manual of Maces & Flails a manual of Evocations the ring of the Crown {Int-3 Dex+6 SInv Stlth-} [ring of loudness] It affects your intelligence (-3). It affects your dexterity (+6). It lets you see invisible. It makes you less stealthy. the ring "Ter Gij" {+Fly rPois MP+9 Int-5 Stlth+} [ring of magical power] It affects your intelligence (-5). It protects you from poison. It affects your magic capacity (+9). It lets you fly. It makes you more stealthy. an uncursed amulet of the gourmand a manual of Crossbows a manual of Unarmed Combat an uncursed ring of positive energy an uncursed ring of protection from fire a cursed +2 ring of dexterity the amulet "Juir" {Spirit Int+5 Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+5). It affects your dexterity (+4). a manual of Short Blades a manual of Throwing the ring of the Four Seas {rC- MP+9 Int+6} [ring of magical power] It affects your intelligence (+6). It makes you vulnerable to cold. It affects your magic capacity (+9). a +5 ring of protection an uncursed ring of stealth (35, 16, D) a book of Conjurations (36, 16, D) a cursed staff of cold (37, 16, D) 3 large rocks an uncursed staff of conjuration (38, 16, D) a book of the Sky (39, 16, D) a +2 hunting sling of freezing (41, 16, D) a +3 ring mail of fire resistance (42, 16, D) a +2 hunting sling of flaming (43, 16, D) an uncursed staff of cold (52, 16, D) a +2 falchion of flaming a +0 hunting sling 12 stones a cursed +0 robe a +0 buckler (5, 17, D) a +0 rapier (6, 17, D) a +0 longbow 26 arrows a +2 robe of cold resistance (8, 17, D) a cursed +0 longbow 34 arrows a +0 leather armour (11, 17, D) a +0 long sword a +0 ring mail (19, 17, D) a +1 robe (20, 17, D) the cursed +1 hunting sling of Neywonut {velocity, Str+3} Any stone fired from it inflicts extra damage. It affects your strength (+3). It has a curse placed upon it. (21, 17, D) an uncursed staff of power (23, 17, D) a disc of storms (24, 17, D) the +8 long sword of the Solstice {slice, +Blink MP+9 Str+2 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). It affects your magic capacity (+9). It lets you blink. (25, 17, D) a book of the Warp (26, 17, D) an uncursed staff of summoning (27, 17, D) an uncursed staff of wizardry (28, 17, D) a +0 scale mail of positive energy (29, 17, D) a +0 glaive of venom (38, 17, D) a +0 giant spiked club a +0 giant club a cursed -2 giant spiked club a +0 giant club (39, 17, D) a +0 giant club a +0 dire flail of crushing (41, 17, D) 5 large rocks (42, 17, D) a +0 giant club (61, 17, D) a +2 pair of boots of stealth (62, 17, D) a +2 chain mail of poison resistance (64, 17, D) a +0 great sword of slicing (72, 17, D) an ornate deck of changes (73, 17, D) a crystal ball of energy (6, 18, D) a +1 halberd of protection (7, 18, D) the +10 broad axe of Dissent {chop, rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. (8, 18, D) a +0 longbow 12 arrows of frost (9, 18, D) a +0 longbow 33 arrows a +0 leather armour (11, 18, D) a +0 scimitar (19, 18, D) an uncursed staff of energy (20, 18, D) the +7 short sword of Metojax {elec, Str+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). (22, 18, D) Roxanne's Reference Book on Transformation Spells Type Level a - Passwall Transmutation/Earth 3 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 (23, 18, D) a fan of gales (25, 18, D) a cursed -2 ring of protection (26, 18, D) a +2 broad axe of flaming (27, 18, D) a +3 long sword of holy wrath (28, 18, D) Faanleb's Guide on Damaging Curses Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Leda's Liquefaction Hexes/Earth 4 c - Metabolic Englaciation Hexes/Ice 5 d - Spellforged Servitor Conjuration/Summoning 7 (29, 18, D) a +1 morningstar of crushing (35, 18, D) a +0 giant spiked club (36, 18, D) 3 large rocks (52, 18, D) a +3 eudemon blade of holy wrath a +0 large shield (62, 18, D) a +1 dire flail of protection (63, 18, D) the +4 whip "Exotutew" {antimagic, rPois SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It lets you see invisible. (64, 18, D) a book of the Warp (71, 18, D) a +0 long sword (73, 18, D) a +0 short sword (5, 19, D) a +0 dagger a +0 long sword (6, 19, D) a +0 longbow 33 poisoned arrows a +0 leather armour an uncursed ring of see invisible (7, 19, D) a +0 rapier a +0 rapier a +0 leather armour a +1 longbow of freezing 41 arrows a +0 leather armour a +0 short sword (8, 19, D) a +0 shortbow a +0 short sword 10 arrows a +0 ring mail (9, 19, D) a +0 demon blade of electrocution a +0 leather armour (23, 19, D) the +3 short sword "Newtbane" {drain, rElec rF+ Str-5 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. (24, 19, D) the +4 scale mail of the Bull {Stlth+} It makes you more stealthy. (37, 19, D) a +0 giant spiked club (40, 19, D) a +0 giant spiked club a +0 giant spiked club (70, 19, D) a +0 dagger (71, 19, D) a +0 shortbow a +0 long sword 15 arrows (73, 19, D) a +1 whip of venom (5, 20, D) a +0 long sword a +0 leather armour an uncursed amulet of guardian spirit (6, 20, D) a +0 rapier a +0 rapier a +0 leather armour (7, 20, D) a +0 rapier a +0 rapier a +0 leather armour (9, 20, D) a +0 short sword a +0 leather armour (39, 20, D) a +0 giant club a +2 battleaxe of freezing a +0 giant club (40, 20, D) 3 large rocks (51, 20, D) a +1 whip of holy wrath a +0 robe (53, 20, D) a +4 scimitar of holy wrath a +0 large shield (72, 20, D) a +3 war axe of electrocution a +0 long sword a +0 ring mail a +0 buckler (6, 21, D) a +0 rapier a +0 rapier a +0 leather armour (7, 21, D) 3 arrows a poisoned arrow an arrow of frost (8, 21, D) a +0 quick blade a +0 quick blade a +0 leather armour (39, 21, D) 3 large rocks a +2 battleaxe of freezing a +0 giant club (7, 22, D) an arrow of frost an arrow (21, 22, D) a shadow dragon hide (39, 22, D) a large rock (74, 22, D) a +0 long sword (21, 23, D) a fire dragon hide (25, 23, D) a shadow dragon hide (39, 23, D) 3 large rocks (25, 24, D) a swamp dragon hide a gold dragon hide (72, 24, D) 2 arrows (49, 25, D) an uncursed staff of cold (50, 25, D) a box of beasts (51, 25, D) a fan of gales (52, 25, D) a +1 longbow of velocity (53, 25, D) an uncursed staff of air (54, 25, D) an uncursed staff of cold (50, 26, D) the cursed +0 hand axe "Arral" {chop, rElec rF+ rC- rN+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (51, 26, D) a +3 spear of venom (52, 26, D) a +5 hand axe of draining (54, 26, D) an uncursed staff of cold (61, 27, D) a phantom mirror (62, 27, D) a crystal ball of energy (63, 27, D) a +2 war axe of flaming (64, 27, D) an uncursed staff of power (65, 27, D) a +1 short sword of venom (72, 27, D) an uncursed staff of wizardry (73, 27, D) the cursed +1 flail of Corruption {antimagic, rF+ Str+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It protects you from fire. It has a curse placed upon it. (63, 28, D) Oppid's Tome of Bewitchment and Clay Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Slow Hexes 2 e - Petrify Transmutation/Earth 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (71, 28, D) a book of Flames (72, 28, D) an uncursed staff of cold (35, 29, D) a +2 ring mail of fire resistance (36, 29, D) a Necronomicon (37, 29, D) an uncursed amulet of stasis (39, 29, D) an uncursed staff of summoning (40, 29, D) a book of Callings (41, 29, D) a box of beasts (42, 29, D) a Grand Grimoire (43, 29, D) an uncursed ring of see invisible (44, 29, D) a phial of floods (35, 30, D) an uncursed staff of poison (39, 30, D) a plain deck of wonders (40, 30, D) a Necronomicon (41, 30, D) the +10 scimitar "Wiutudih" {holy, Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). (42, 30, D) a stone of tremors (43, 30, D) a disc of storms (1, 32, D) the +4 scale mail of Curiosity {-Tele rF+++ Str-5 SInv} It affects your strength (-5). It renders you almost immune to fire. It lets you see invisible. It prevents most forms of teleportation. (2, 32, D) a book of the Tempests (5, 32, D) an uncursed staff of energy (6, 32, D) a phantom mirror (7, 32, D) Lionaec's Tome of the Hidden Curses Spells Type Level a - Infusion Charms 1 b - Sticks to Snakes Transmutation 2 c - Ozocubu's Armour Charms/Ice 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Excruciating Wounds Charms/Necromancy 5 f - Blade Hands Transmutation 5 (8, 32, D) a +5 morningstar of holy wrath (9, 32, D) the cursed +1 quarterstaff of Anoex {speed, Int+3 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It lets you see invisible. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (10, 32, D) a +2 spear of flaming (11, 32, D) the cursed +1 quarterstaff "Afuok" {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It has a curse placed upon it. (12, 32, D) Zoxisec's Almanac of Conjuration Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Force Lance Conjuration/Translocation 4 c - Lightning Bolt Conjuration/Air 5 (13, 32, D) a cursed ring of loudness (1, 33, D) a sack of spiders (4, 33, D) a cursed staff of poison (5, 33, D) a +0 leather armour of magic resistance (6, 33, D) the +3 hand axe "Killer Bee's Peril" {antimagic, rC+ Str+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It protects you from cold. (7, 33, D) a +1 vampiric falchion (8, 33, D) a box of beasts (9, 33, D) a Necronomicon (10, 33, D) Advanced Rites and Rhymes Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 6 b - Bolt of Fire Conjuration/Fire 6 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Simulacrum Ice/Necromancy 6 e - Hydra Form Transmutation 6 f - Statue Form Transmutation/Earth 6 (11, 33, D) a book of the Sky (12, 33, D) a +3 triple crossbow of freezing (13, 33, D) an uncursed staff of fire (20, 33, D) a book of Spatial Translocations (22, 33, D) a book of Battle (23, 33, D) a cursed ring of loudness (24, 33, D) an uncursed staff of wizardry (25, 33, D) a fan of gales (26, 33, D) a lantern of shadows (27, 33, D) an uncursed staff of fire (28, 33, D) a +3 leather armour of fire resistance (29, 33, D) the +6 ring mail "Nirrad" {+Inv rPois Str-2 Int+4} It affects your strength (-2). It affects your intelligence (+4). It protects you from poison. It lets you turn invisible. (1, 34, D) a +8 flail of crushing (2, 34, D) an uncursed staff of cold (5, 34, D) a +0 buckler of protection (6, 34, D) a plain deck of changes (7, 34, D) Noeni's Compendium of Evil Lightness Spells Type Level a - Sublimation of Blood Necromancy 2 b - Airstrike Air 4 c - Animate Dead Necromancy 4 d - Lightning Bolt Conjuration/Air 5 e - Silence Hexes/Air 5 (8, 34, D) a book of the Tempests (10, 34, D) a plain deck of changes (11, 34, D) a +1 pair of boots of flying (12, 34, D) a disc of storms (13, 34, D) a crystal ball of energy (21, 34, D) an uncursed ring of poison resistance (22, 34, D) an uncursed staff of conjuration (23, 34, D) a +1 falchion of holy wrath (24, 34, D) a +0 trident a potion of haste (25, 34, D) a +2 hunting sling of flaming (26, 34, D) a +1 glaive of freezing (27, 34, D) an Akashic Record (28, 34, D) a +3 leather armour of positive energy (29, 34, D) a fan of gales (21, 35, D) an uncursed staff of death (22, 35, D) a +0 dagger a +0 robe an uncursed amulet of clarity (23, 35, D) a book of Necromancy (24, 35, D) the +3 scale mail of Amorality {rF+} It protects you from fire. (25, 35, D) a cursed ring of ice (27, 35, D) a +1 arbalest of evasion (24, 36, D) a +0 demon whip (26, 36, D) a +0 dire flail a +0 chain mail (38, 37, D) a +3 halberd a +0 robe (40, 37, D) a +0 robe an uncursed amulet of the gourmand (49, 37, D) a lantern of shadows (50, 37, D) a book of the Dragon (52, 37, D) an ornate deck of defence (54, 37, D) The Advanced Guide to the Arcane Arts Spells Type Level a - Warp Weapon Charms/Translocation 5 b - Bolt of Draining Conjuration/Necromancy 5 c - Silence Hexes/Air 5 d - Summon Forest Summoning/Translocation 5 e - Summon Demon Summoning 5 f - Blade Hands Transmutation 5 (60, 37, D) a plain deck of defence (69, 37, D) a box of beasts (70, 37, D) the cursed +0 shield of Cepev {rF++ Stlth+} It greatly protects you from fire. It makes you more stealthy. It has a curse placed upon it. (71, 37, D) a +2 shadow dragon armour (72, 37, D) a book of Conjurations (27, 38, D) a +0 mace (unseen) (38, 38, D) a +0 hand axe a +8 hand crossbow of flaming (39, 38, D) a +0 dagger a +0 robe (40, 38, D) a cursed +2 dagger a +0 robe (49, 38, D) a +3 broad axe of venom (51, 38, D) a lamp of fire (52, 38, D) a +0 trident a +2 robe of magic resistance a +0 scimitar (53, 38, D) a book of Flames (62, 38, D) an uncursed staff of power (63, 38, D) the +5 hand axe of Certain Death {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (70, 38, D) a +4 hand axe of venom (71, 38, D) an uncursed staff of air (72, 38, D) a crystal ball of energy (73, 38, D) a +0 hunting sling of flaming (8, 40, D) a +3 demon whip of flaming (38, 40, D) a +0 robe (40, 40, D) a cursed +0 falchion a +2 troll leather armour (51, 41, D) a +0 trident (4, 42, D) a cursed +0 scimitar a +0 robe an uncursed amulet of resist mutation (51, 42, D) a +2 scythe of venom (52, 42, D) a +2 scythe of protection (60, 42, D) the +2 long sword of Righteous Anger {drain, *Rage MP+9 Str+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your magic capacity (+9). It may make you go berserk in combat. It makes you more stealthy. the +1 robe "Gouczouz" {-Tele rElec Str+4 SInv} It affects your strength (+4). It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (61, 42, D) the +9 great mace of Defiance {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). a wand of heal wounds (0) (51, 43, D) a +0 antimagic broad axe (61, 43, D) a cursed +7 lightning rod (11/11) a cursed staff of summoning (8, 48, D) an uncursed staff of power the +9 longbow "Ytereaf" {venom, +Blink rPois Str+2} It poisons the ammo it fires. It affects your strength (+2). It protects you from poison. It lets you blink. (60, 48, D) a +2 hand crossbow of freezing (61, 48, D) a phial of floods (63, 48, D) a phial of floods (64, 48, D) a book of Beasts (67, 48, D) a Grand Grimoire (68, 48, D) a +4 plate armour of ponderousness (71, 48, D) a +0 great mace of crushing (72, 48, D) a +2 ring mail of poison resistance (73, 48, D) a fan of gales (74, 48, D) a +4 giant spiked club (18, 49, D) a lamp of fire (19, 49, D) Vumuitown's Reference Book on Curses Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Inner Flame Hexes/Fire 3 d - Fulminant Prism Conjuration/Hexes 4 e - Mass Confusion Hexes 6 (20, 49, D) an uncursed staff of conjuration (21, 49, D) a +0 short sword (22, 49, D) a book of the Earth (23, 49, D) an uncursed staff of cold (24, 49, D) a box of beasts (25, 49, D) the ring "Losch" {+Inv rPois MR+ MP-9} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you turn invisible. the amulet of Sisok {rCorr SInv} [amulet of resist corrosion] It protects you from acid and corrosion. It lets you see invisible. a +4 ring of intelligence the ring "Muf Nypp" {*Drain MP+9 Str+10} [ring of magical power] It affects your strength (+10). It affects your magic capacity (+9). It causes draining when unequipped. the ring of Terra Nullius {Wiz Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). an uncursed ring of protection from cold a manual of Short Blades an uncursed ring of wizardry the ring "Lama" {rElec rF+ Slay-2 SInv Stlth+} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It insulates you from electricity. It lets you see invisible. It makes you more stealthy. the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). an uncursed ring of magical power the ring "Doeros" {rF+ rC+ rN+ MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It protects you from fire. It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). an uncursed ring of magical power a +2 hat an uncursed ring of protection from cold the ring of Irizyud {rN+ MR- MP-9 Str+2 Stlth+} [ring of positive energy] It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It makes you more stealthy. (26, 49, D) a +4 chain mail of fire resistance (28, 49, D) a +0 long sword (29, 49, D) a plain deck of summoning (30, 49, D) a Young Poisoner's Handbook (31, 49, D) a book of Party Tricks (33, 49, D) a phial of floods (34, 49, D) an uncursed staff of fire (38, 49, D) a book of the Warp (39, 49, D) a +1 mace of holy wrath (41, 49, D) a book of Beasts (42, 49, D) a +4 short sword of flaming (43, 49, D) a +2 robe of resistance (44, 49, D) a +0 chain mail of fire resistance (45, 49, D) a box of beasts (46, 49, D) an uncursed ring of ice an uncursed ring of wizardry the ring "Dyagram" {Ice Dex+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. an uncursed ring of positive energy an uncursed ring of protection from fire an uncursed ring of protection from magic a +6 ring of strength the amulet of the Median {+Rage Dex+2} [amulet of rage] It affects your dexterity (+2). It lets you go berserk. the ring "Omaqyif" {+Inv rC+ Dex-2 SInv Stlth+} [ring of see invisible] It affects your dexterity (-2). It protects you from cold. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. a manual of Slings an uncursed ring of wizardry a +2 scythe of venom (47, 49, D) a +4 quarterstaff of protection (48, 49, D) a +4 giant spiked club (49, 49, D) a +2 pair of gloves of strength (50, 49, D) an uncursed staff of air (51, 49, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (52, 49, D) a +6 triple crossbow of flaming (54, 49, D) a +1 scale mail of poison resistance (60, 49, D) a book of Death (61, 49, D) an uncursed staff of wizardry (62, 49, D) a plain deck of changes (63, 49, D) a +4 hand axe of electrocution a +0 robe a disc of storms a spriggan skeleton (64, 49, D) the +7 fire dragon armour of Depression {rF++ rC- Slay+2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (65, 49, D) an uncursed staff of earth a +0 robe a spriggan skeleton (66, 49, D) a +0 robe the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (67, 49, D) a cursed staff of death a +0 robe an uncursed amulet of clarity a plain deck of changes a spriggan skeleton (69, 49, D) a +4 halberd of protection (71, 49, D) an uncursed staff of fire a wind drake skeleton (72, 49, D) a +0 robe a spriggan skeleton (73, 49, D) a +0 robe an uncursed ring of poison resistance a +2 robe of magic resistance (74, 49, D) the cursed +0 dagger "Itugijal" {drain, +Inv rPois rC- Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (18, 50, D) a Fen Folio (19, 50, D) an uncursed staff of air (20, 50, D) the Compendium of Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Forest Summoning/Translocation 5 (21, 50, D) a +0 scimitar (still there?) an uncursed staff of energy (still there?) (23, 50, D) a plain deck of summoning (24, 50, D) a manual of Charms (25, 50, D) the +1 ring mail of the Old World {SInv} It lets you see invisible. (26, 50, D) a sack of spiders (28, 50, D) a +0 long sword (29, 50, D) a +1 morningstar of holy wrath (still there?) a +0 short sword (still there?) (30, 50, D) a +0 dagger (31, 50, D) the Reference Book on Feathers Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Silence Hexes/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 (32, 50, D) a +0 rapier (unseen) (33, 50, D) a +0 long sword (unseen) (34, 50, D) a +0 rapier (38, 50, D) a +1 long sword of protection (39, 50, D) an uncursed ring of sustain attributes (40, 50, D) the +6 dagger of the Realm of Zot {pain, Str+5 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It lets you see invisible. (45, 50, D) the +1 robe of Evolution {rN+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. (46, 50, D) an uncursed staff of summoning (47, 50, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (48, 50, D) a +2 scale mail of cold resistance (49, 50, D) a cursed -2 ring of intelligence (52, 50, D) a +0 scythe of freezing (53, 50, D) a plain deck of wonders (54, 50, D) a disc of storms (58, 50, D) the Volume of Aerial Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Repel Missiles Charms/Air 2 d - Throw Flame Conjuration/Fire 2 e - Static Discharge Conjuration/Air 3 f - Tornado Air 9 (59, 50, D) an ornate deck of wonders (60, 50, D) a +0 antimagic hand axe a +0 robe (61, 50, D) an ornate deck of changes (62, 50, D) a +2 robe of fire resistance (63, 50, D) a book of Hinderance (65, 50, D) a +2 falchion of holy wrath (67, 50, D) a +5 halberd of chopping (68, 50, D) the Handbook of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Static Discharge Conjuration/Air 3 d - Bolt of Fire Conjuration/Fire 6 (70, 50, D) a lamp of fire (71, 50, D) a phial of floods (72, 50, D) a +0 robe an uncursed amulet of resist mutation an ornate deck of changes (73, 50, D) the +4 spear of Ashenzari's Reproof {antimagic, MR+++ Str-4 Dex+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-4). It affects your dexterity (+5). It affects your resistance to hostile enchantments. a wind drake corpse (skeletalised by now) (75, 50, D) the +2 scale mail of Tulips {+Inv MR+ rCorr Dex-3} It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you turn invisible. It protects you from acid and corrosion. (0, 51, D) a +2 dire flail of protection (2, 51, D) a +1 ring mail of cold resistance (3, 51, D) a +0 halberd of protection (5, 51, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (6, 51, D) a +2 hand axe of chopping (7, 51, D) an uncursed amulet of clarity (8, 51, D) an uncursed staff of air (9, 51, D) an uncursed staff of earth (10, 51, D) a +0 whip of flaming (11, 51, D) the cursed +1 arbalest of Prescription {velocity, Str+5} Any bolt fired from it inflicts extra damage. It affects your strength (+5). It has a curse placed upon it. (12, 51, D) a cursed amulet of inaccuracy (13, 51, D) Iskenderun's Reference Book on Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Force Lance Conjuration/Translocation 4 d - Conjure Ball Lightning Conjuration/Air 6 (18, 51, D) a disc of storms (19, 51, D) a +0 long sword of holy wrath a +0 shortbow 22 arrows a +0 scale mail (20, 51, D) an uncursed staff of cold (22, 51, D) an uncursed staff of cold (23, 51, D) a +3 battleaxe of flaming (24, 51, D) a +0 dagger (26, 51, D) a +1 scimitar of holy wrath a +0 leather armour (27, 51, D) a +0 spear of venom (28, 51, D) a +0 battleaxe of freezing a cursed +0 leather armour a +0 dagger a book of Death (29, 51, D) a +1 long sword of slicing a +0 ring mail a +0 long sword a +0 chain mail a +1 leather armour of positive energy (31, 51, D) a +2 spear of venom (still there?) a sack of spiders (still there?) (32, 51, D) a +0 short sword of electrocution (33, 51, D) a +1 rapier of protection (still there?) an Akashic Record (still there?) (34, 51, D) a +0 rapier (41, 51, D) a +6 halberd (42, 51, D) a +2 swamp dragon armour (43, 51, D) the +11 glaive "Metedi" {chop, rPois rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). (44, 51, D) an uncursed staff of cold (46, 51, D) a book of Power (47, 51, D) a fan of gales (48, 51, D) a +7 mace of venom (49, 51, D) a +4 scimitar of holy wrath (50, 51, D) a book of the Tempests (51, 51, D) an uncursed amulet of the gourmand (52, 51, D) a +5 great sword of flaming (53, 51, D) a +1 leather armour of poison resistance (54, 51, D) a +0 shortbow of freezing (62, 51, D) a wind drake skeleton (63, 51, D) a book of Unlife (64, 51, D) a disc of storms a storm dragon corpse (skeletalised by now) (65, 51, D) a cursed -3 ring of protection a storm dragon corpse (skeletalised by now) (67, 51, D) a phial of floods (68, 51, D) a book of Spatial Translocations (69, 51, D) a plain deck of changes (70, 51, D) a +0 robe a spriggan corpse (skeletalised by now) (72, 51, D) a wind drake skeleton (0, 52, D) a plain deck of summoning (1, 52, D) a book of Clouds (2, 52, D) an uncursed staff of earth (5, 52, D) an uncursed staff of fire (6, 52, D) a +1 leather armour of fire resistance (7, 52, D) an uncursed amulet of regeneration (8, 52, D) an uncursed staff of poison (9, 52, D) a +3 leather armour of fire resistance (12, 52, D) Ufiretua's Incunabulum of the Frigorific Compass Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Condensation Shield Ice 4 e - Passage of Golubria Translocation 4 (21, 52, D) a +0 shortbow 7 arrows of frost (22, 52, D) the +8 war axe "Erelibru" {drain, *Corrode rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. It may corrode your equipment when you take damage. a +0 short sword (24, 52, D) a +0 short sword a +0 scale mail (29, 52, D) a +0 long sword (unseen) (44, 52, D) an uncursed staff of fire (45, 52, D) a +4 greatsling of evasion (46, 52, D) a box of beasts (47, 52, D) an uncursed staff of air (48, 52, D) Wyxem Kidwa's Disquisition on Cold and Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Repel Missiles Charms/Air 2 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Cold Conjuration/Ice 6 e - Ozocubu's Refrigeration Ice 6 (63, 52, D) a wind drake skeleton (66, 52, D) a +2 dagger of electrocution (69, 52, D) a +0 robe (1, 53, D) a +0 short sword (2, 53, D) a +2 cloak of poison resistance the +15 plate armour of Dawn {rPois rC+ SInv} It protects you from cold. It protects you from poison. It lets you see invisible. (3, 53, D) a +1 robe of magic resistance (4, 53, D) a phantom mirror (5, 53, D) a +5 giant spiked club (6, 53, D) a phial of floods (7, 53, D) a +3 leather armour of fire resistance (8, 53, D) a +1 ring mail of fire resistance (10, 53, D) an uncursed staff of air (11, 53, D) the +1 great mace "Cunehuon" {flame, rF++ Int+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It greatly protects you from fire. It makes you more stealthy. (12, 53, D) the +4 great sword of Imudac {flame, Str+3 Int+2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+4). (13, 53, D) a +2 dagger of speed (14, 53, D) the +8 chain mail "Hiqa" {SInv} It lets you see invisible. (22, 53, D) a +0 short sword (unseen) (23, 53, D) a +0 rapier (unseen) (25, 53, D) a +0 long sword (26, 53, D) a +0 longbow (unseen) (28, 53, D) a +4 halberd of flaming (unseen) (30, 53, D) a +1 war axe of electrocution (unseen) (31, 53, D) a +0 long sword (unseen) (22, 54, D) a +0 longbow (unseen) (23, 54, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (unseen) (24, 54, D) a +1 long sword of electrocution (unseen) (25, 54, D) a +0 long sword (unseen) (27, 54, D) the +8 broad axe of the Wishes {drain, Str+6 Int+6 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your intelligence (+6). It affects your dexterity (-4). a +0 ring mail (66, 54, D) a storm dragon hide a +0 robe a storm dragon skeleton (67, 54, D) a storm dragon hide (22, 55, D) a +0 scimitar (unseen) (25, 55, D) a cursed -1 rapier (unseen) (26, 55, D) a +0 long sword (unseen) (27, 55, D) a +0 longbow 23 arrows a +0 leather armour (45, 55, D) a shadow dragon hide (46, 55, D) a +2 vampiric scythe (4, 56, D) a +0 robe (7, 56, D) an uncursed staff of fire (25, 56, D) a +0 short sword (unseen) (26, 56, D) 5 arrows a +0 rapier a +3 rapier a +0 leather armour an uncursed amulet of warding a cursed -1 rapier a +0 rapier a +0 leather armour (27, 56, D) a +0 longbow 6 arrows a +0 leather armour (28, 56, D) a +3 broad axe of freezing (unseen) (29, 56, D) a +0 longbow (unseen) (10, 57, D) a cursed staff of wizardry a +2 arbalest of flaming (25, 57, D) a +0 short sword (unseen) (26, 57, D) 7 arrows (27, 57, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed amulet of regeneration (26, 58, D) 5 arrows an arrow of frost (8, 63, D) a +4 vampiric battleaxe