Kidiri the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. (unseen) (61, 1, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (62, 1, D) a book of Callings (68, 1, D) the +5 trident "Qeur" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (69, 1, D) the amulet of Benevolence {Inacc Str+8 Int-5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+8). It affects your intelligence (-5). (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +2 dagger (62, 2, D) a book of Changes (73, 2, D) a book of Flames (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (10, 7, D) a wand of fire (5) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 long sword a crystal ball of energy (62, 9, D) a +0 long sword a plain deck of summoning an elf corpse (skeletalised by now) (63, 9, D) a +0 rapier a +1 leather armour of fire resistance a +4 blowgun an elf corpse (skeletalised by now) (70, 9, D) a +4 ring of dexterity (72, 9, D) a +2 trident of piercing (62, 10, D) a +0 dagger a +2 ring mail of magic resistance (70, 10, D) a +2 ring mail of fire resistance (72, 10, D) a +1 shortbow of evasion (61, 17, D) a scroll of brand weapon (62, 17, D) a manual of Staves (63, 17, D) a book of Burglary (64, 17, D) a book of the Warp (71, 17, D) a book of Annihilations (73, 17, D) a +1 trident of venom (62, 18, D) a box of beasts (63, 18, D) a +1 robe of fire resistance (64, 18, D) a +1 glaive of chopping (72, 18, D) a +2 quarterstaff of draining a +5 antimagic dire flail (73, 18, D) a crystal ball of energy (65, 22, D) a curare-tipped needle (65, 23, D) a poisoned needle (67, 23, D) a +2 great sword of holy wrath (still there?) a poisoned needle (still there?) (65, 24, D) a +0 great sword a +0 chain mail an orc corpse (71, 27, D) a +5 shortbow of evasion (72, 27, D) the +4 hunting sling "Kecw" {flame, *Corrode rElec MR+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. Dithmenos disapproves of the use of such an item. (73, 27, D) a phantom mirror (71, 28, D) the +6 plate armour "Kimesh" {Int+2 Slay+3} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (72, 28, D) a sack of spiders