Kidiri the Dungeon (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of wizardry (63, 1, D) an uncursed staff of power (67, 1, D) a book of Death (68, 1, D) a box of beasts (69, 1, D) a +0 flail of crushing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a +1 scale mail of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (62, 4, D) a +2 hand axe of flaming a +0 chain mail (63, 4, D) a +0 whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of intelligence a +6 ring of dexterity a +0 flail the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. a +0 shield a +0 scale mail a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 hand axe of holy wrath (62, 9, D) a +2 scimitar of holy wrath (63, 9, D) a book of Maledictions (71, 9, D) an uncursed staff of power (62, 10, D) the cursed +3 quarterstaff "Zemoluhy" {flame, rElec rPois Str-5 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your dexterity (+6). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (70, 10, D) a +0 dagger of flaming (72, 10, D) a book of the Tempests (62, 17, D) a +1 shortbow of evasion (63, 17, D) a +1 spear of freezing (71, 17, D) an uncursed amulet of resist mutation (72, 17, D) a box of beasts (73, 17, D) a cursed staff of summoning (62, 18, D) an uncursed staff of conjuration (64, 18, D) a +0 long sword (72, 18, D) a +1 flail of crushing (73, 18, D) a +1 leather armour of magic resistance (61, 19, D) a +0 long sword (64, 19, D) a +2 hand axe of freezing (72, 19, D) a +0 trident (62, 20, D) a +0 longbow 13 arrows of frost (63, 20, D) a +0 short sword a cursed +0 leather armour (72, 20, D) a +0 shortbow 6 arrows of frost (73, 20, D) a cursed +0 trident (64, 21, D) a +0 rapier a +0 scale mail (72, 22, D) an arrow of frost (50, 25, D) a lamp of fire (51, 25, D) a +0 spear (53, 25, D) a +2 ring mail of cold resistance (54, 25, D) a +0 spear of freezing (55, 25, D) a +4 falchion of holy wrath (50, 26, D) a +2 antimagic hand axe (52, 26, D) an ornate deck of summoning (53, 26, D) an uncursed staff of conjuration (54, 26, D) a +0 quarterstaff (61, 27, D) a +0 blowgun of evasion (64, 27, D) a stone of tremors (71, 27, D) a +2 mace of protection (72, 27, D) an uncursed staff of fire (73, 27, D) a book of Alchemy (62, 28, D) a Fen Folio (63, 28, D) a lantern of shadows (64, 28, D) a +2 vampiric hand axe (71, 28, D) an uncursed staff of conjuration (72, 28, D) a +2 robe (63, 29, D) a +0 longbow 4 arrows (64, 29, D) a bolt (65, 29, D) 3 large rocks (62, 30, D) a cursed -1 arbalest 8 bolts a +0 arbalest 11 bolts of frost (63, 30, D) 2 arrows an uncursed staff of power a +0 arbalest 19 bolts (65, 30, D) a +3 rapier of freezing a +0 arbalest 13 bolts (66, 30, D) a +0 shortbow 5 arrows (53, 31, D) a +3 trident of piercing (unseen) (63, 31, D) 2 arrows a bolt a large rock (64, 31, D) a bolt an arrow (52, 32, D) a +0 quarterstaff (unseen) (53, 32, D) a +3 hand axe of chopping (unseen) (61, 32, D) a bolt (63, 32, D) 2 arrows (59, 33, D) a bolt (63, 33, D) an arrow (61, 34, D) a large rock (62, 34, D) a large rock 4 arrows (63, 34, D) a large rock a bolt of frost a bolt an arrow (64, 34, D) a large rock (49, 37, D) the +1 robe of Ennui {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (50, 37, D) a plain deck of wonders (53, 37, D) a phial of floods (59, 37, D) a sack of spiders (60, 37, D) the +5 spear of Breach {pierce, *Confuse rElec rPois rN++} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It may confuse you when you take damage. (61, 37, D) the Handbook of Air Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Deflect Missiles Charms/Air 6 (62, 37, D) a +0 vampiric scythe (63, 37, D) a +7 spear of venom (69, 37, D) a +3 hand axe of venom (70, 37, D) a +3 ring mail of cold resistance (71, 37, D) the +6 hand crossbow "Tiyriuc" {venom, rElec MP+9} It poisons the ammo it fires. It insulates you from electricity. It affects your magic capacity (+9). (72, 37, D) a book of Transfigurations (73, 37, D) an uncursed staff of fire (49, 38, D) an uncursed staff of earth (51, 38, D) an uncursed ring of flight (53, 38, D) a +2 hand axe of chopping (59, 38, D) a disc of storms (60, 38, D) a cursed -3 ring of strength (61, 38, D) a +4 scimitar of electrocution (62, 38, D) Gumad's Incunabulum of Combat Magic and Ignition Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Irradiate Conjuration/Transmutation 5 e - Fireball Conjuration/Fire 5 (63, 38, D) a plain deck of wonders (70, 38, D) a plain deck of changes (71, 38, D) a +2 hand crossbow of freezing (72, 38, D) a book of Spatial Translocations (52, 41, D) a +0 plate armour a +0 dire flail (53, 41, D) a +0 glaive a +0 plate armour (71, 41, D) a +0 halberd a +0 robe (72, 41, D) a +0 halberd a +0 robe (61, 42, D) a +0 war axe a +0 animal skin (51, 43, D) a +0 long sword a +0 plate armour a +0 shield (52, 43, D) a +0 dire flail a +0 chain mail a +0 dire flail a +0 plate armour (52, 44, D) a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (53, 44, D) 2 large rocks a +0 great mace a +0 chain mail (54, 44, D) a +0 battleaxe a +0 chain mail of cold resistance (62, 44, D) a +0 robe (51, 45, D) a large rock (63, 45, D) a +0 robe