Kidiri the Dungeon (2, 3, D) a +2 trident (3, 3, D) a +2 mace (2, 4, D) a +2 hand axe (3, 4, D) a +2 quarterstaff (4, 4, D) a +2 falchion (8, 4, D) 2 scrolls of vulnerability (9, 4, D) 10 stones an uncursed staff of energy (2, 6, D) a +0 halberd a +0 club a +0 robe (3, 6, D) a +1 great sword a +2 dagger a +0 spear a cursed +0 robe a +0 flail (4, 6, D) a +0 spear (5, 6, D) a +2 dire flail of protection a +0 robe (0, 8, D) a +0 robe a +0 halberd (8, 9, D) a +2 long sword of holy wrath (9, 9, D) a +1 mace of protection (8, 10, D) a +2 trident of piercing (9, 10, D) a +1 quarterstaff of speed (8, 11, D) a +0 hand axe of chopping (8, 12, D) a +3 chain mail (9, 12, D) a +3 scale mail (36, 12, D) a sheep corpse (35, 13, D) 5 tomahawks of returning (unseen) (5, 14, D) a +0 club (24, 14, D) a +0 mace (34, 14, D) a sheep corpse (35, 14, D) a +0 whip (36, 14, D) a sheep corpse (5, 15, D) a +0 club (29, 16, D) an adder skeleton (36, 16, D) a +0 club (unseen) (27, 17, D) a black mamba skeleton (30, 17, D) a soldier ant corpse (32, 17, D) a yak corpse (33, 17, D) a throwing net (17, 19, D) a +4 scale mail (18, 19, D) a +5 ring mail (17, 20, D) a +4 scale mail (18, 21, D) a +2 scimitar of flaming (17, 22, D) the +2 dire flail "Tiuq" {elec, -Cast Str+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It prevents spellcasting. (18, 22, D) a +0 lajatang (17, 23, D) a +2 halberd of protection (18, 23, D) a +2 war axe of freezing