Kidiri the Dungeon (0, 0, D) a +1 chain mail (1, 0, D) a +0 pair of gloves (2, 0, D) a +0 helmet (3, 0, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of protection the +1 broad axe of Optimality {flame, +Rage +Inv Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It lets you turn invisible. It lets you go berserk. a +2 rapier of draining (4, 0, D) an uncursed staff of energy (5, 0, D) 2 scrolls of amnesia (35, 0, D) a +0 club a +0 leather armour (46, 0, D) a stone