Kidiri the Dungeon (62, 1, D) a +3 large shield a +0 scale mail a book of Conjurations the +9 shortbow "Geidwal" {freeze, rN+ MR+ Str+3 Dex-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 1, D) a phantom mirror (67, 1, D) a +0 mace (68, 1, D) an uncursed staff of wizardry (69, 1, D) a +0 falchion (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) the +7 whip of the Spider {speed, rElec Str+7 Dex+4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+7). It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. Cheibriados disapproves of the use of such an item. (73, 2, D) a +3 executioner's axe of electrocution (75, 2, D) a +0 short sword of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (68, 4, D) the +6 short sword of Walles {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. Cheibriados disapproves of the use of such an item. a +0 hand axe (69, 4, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. (3, 5, D) the +6 shillelagh "Devastator" {shatter} the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 long sword (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +0 shield (still there?) a +0 shield (still there?) a +3 shield (still there?) a +3 buckler (still there?) (7, 7, D) 6 potions of haste 3 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the cursed -5 chain mail "Cotraoga" {-Cast rN+ MR- Regen+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents spellcasting. It increases your rate of regeneration. It has a curse placed upon it. (62, 9, D) the Tome of the Hills Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Tornado Air 9 (70, 9, D) a book of Battle (71, 9, D) the +11 arbalest of the Equator {freeze, rPois MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. (72, 9, D) an uncursed ring of sustain abilities (62, 10, D) a stone of tremors (70, 10, D) a +3 shortbow of flaming (71, 10, D) a +0 dagger a +0 scale mail (72, 10, D) a +0 short sword a +0 ring mail a plain deck of summoning (70, 11, D) a +0 scimitar (72, 11, D) a +0 short sword (62, 12, D) a +0 short sword a +0 short sword (72, 12, D) a +0 short sword (61, 13, D) a +0 ring mail (62, 13, D) a +0 dagger a +0 robe (61, 17, D) a book of Battle (62, 17, D) a book of Control (73, 17, D) a +0 battleaxe of flaming (62, 18, D) a +4 scale mail of fire resistance (64, 18, D) a +0 scimitar (71, 18, D) a disc of storms (72, 18, D) a +4 plate armour of fire resistance (73, 18, D) a book of the Tempests (62, 19, D) a +0 rapier (64, 19, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (61, 20, D) a +0 long sword (62, 20, D) a +0 long sword an elf corpse (skeletalised by now) (63, 20, D) a +0 long sword an elf corpse (skeletalised by now) (64, 20, D) the +5 rapier of Resourcefulness {vamp, Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). an elf corpse (skeletalised by now) (72, 21, D) an uncursed staff of wizardry (61, 27, D) a plain deck of summoning (63, 27, D) the +5 scale mail of Courage {rElec Str+3 Dex+4 SInv} It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. It enhances your eyesight. (64, 27, D) an ornate deck of defence (65, 27, D) the cursed -4 ring mail of Oblivion {rElec rCorr Str-4 Int+3} It affects your strength (-4). It affects your intelligence (+3). It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (71, 27, D) a box of beasts (72, 27, D) a +2 war axe of electrocution (73, 27, D) an uncursed staff of power (62, 28, D) a +0 plate armour of magic resistance a ball python corpse (63, 28, D) a lamp of fire (64, 28, D) an uncursed staff of conjuration (71, 28, D) a plain deck of defence (72, 28, D) a lamp of fire (64, 29, D) an adder corpse (71, 31, D) 4 large rocks (63, 32, D) a +0 flail an adder corpse (71, 32, D) a +0 giant club a +0 dire flail (72, 32, D) a +0 giant club (73, 32, D) a +0 giant club (unseen) (71, 33, D) a +0 giant spiked club a +0 giant club (72, 33, D) a large rock (49, 37, D) a +6 ring of evasion (53, 37, D) an uncursed staff of wizardry (54, 37, D) a book of Dreams (59, 37, D) a +4 bardiche of protection (61, 37, D) a +2 hunting sling of velocity (62, 37, D) an uncursed staff of air (63, 37, D) an uncursed staff of earth (69, 37, D) a +1 chain mail of magic resistance (70, 37, D) a +2 hunting sling of flaming (71, 37, D) an uncursed staff of cold (72, 37, D) the +3 shield "Cozeac" {rElec Regen+ rCorr Str+3 Dex-2} It affects your strength (+3). It affects your dexterity (-2). It insulates you from electricity. It increases your rate of regeneration. It protects you from acid and corrosion. (73, 37, D) the Papyrus of Igneous Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 (49, 38, D) the -1 buckler of Birdsong {rN+ MR+ Int-2 Dex+2 Stlth+} It affects your intelligence (-2). It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (50, 38, D) an ornate deck of summoning (51, 38, D) the +1 hand crossbow of Dithmenos' Outrage {penet, rN+ Str-2 Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-2). It affects your dexterity (+3). It protects you from negative energy. (52, 38, D) a +2 mace of protection (53, 38, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (61, 38, D) a +2 flail of protection (62, 38, D) an uncursed staff of fire (63, 38, D) a +0 leather armour of cold resistance (70, 38, D) an uncursed staff of energy (71, 38, D) a box of beasts (73, 38, D) a +2 falchion of draining (70, 41, D) an adder corpse (60, 43, D) a porcupine corpse (61, 43, D) a crocodile corpse (60, 44, D) a wolf corpse (62, 44, D) a hydra corpse (72, 44, D) a hound corpse