Kharon Level 1 of the Dungeon (-30, 2, D:1) 22 stones (2, 8, D:1) a +0 short sword (-2, 9, D:1) a +0 whip (-12, 13, D:1) 4 tomahawks (-16, 17, D:1) a +0 club (-2, 17, D:1) a +0 club (-24, 24, D:1) a +0 pair of gloves (1, 28, D:1) a +0 dagger (9, 30, D:1) a +0 hand axe (2, 35, D:1) a cursed -1 leather armour (24, 36, D:1) a stone (25, 36, D:1) a stone (25, 37, D:1) a stone (-14, 38, D:1) a +0 club (25, 39, D:1) a stone (-20, 40, D:1) a stone (-20, 41, D:1) a stone (8, 41, D:1) a +0 spear (-20, 42, D:1) a stone (-20, 43, D:1) 2 stones (-19, 43, D:1) 2 stones (14, 44, D:1) a +0 robe (2, 46, D:1) 18 stones (-21, 47, D:1) a +0 club 17 stones (-26, 57, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (28, 7, D:2) 29 stones (12, 27, D:2) a +0 short sword (15, 29, D:2) a +0 spear (40, 33, D:2) a +0 ring mail (39, 36, D:2) 14 arrows (35, 43, D:2) 13 arrows of frost (36, 43, D:2) 5 javelins Level 3 of the Dungeon (-25, 5, D:3) 8 poisoned needles (-29, 7, D:3) a stone (-31, 8, D:3) a stone (-26, 8, D:3) a +0 dagger a stone (6, 11, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Afeogafo's Weapon Shoppe a +0 dagger (24 gold) 21 arrows (50 gold) a +0 dagger (24 gold) the +4 hand crossbow of Amorality {elec, rF+} (512 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. a +0 flail of draining (99 gold) the +2 war axe "Nunew" {chop, rC+ rN+ Int+4} (501 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. a +0 battleaxe (78 gold) (0, 0, D:4) an adder skeleton (4, 2, D:4) 2 potions of resistance (6, 3, D:4) a +0 mace (unseen) (13, 3, D:4) 16 stones (4, 6, D:4) a book of the Warp (12, 6, D:4) a +0 dagger (6, 7, D:4) 10 gold pieces (-13, 9, D:4) a hound skeleton (-11, 19, D:4) a bat corpse (skeletalised by now) (-11, 22, D:4) a +0 club (-11, 42, D:4) 30 arrows