Kharon Level 1 of the Dungeon (0, 0, D:1) 19 arrows (-3, 7, D:1) a +0 club (32, 10, D:1) 19 stones (-21, 13, D:1) 30 stones (-15, 14, D:1) a +0 dagger (17, 14, D:1) 15 stones (-15, 23, D:1) 15 stones (-13, 25, D:1) a cursed -2 dagger (10, 40, D:1) a +0 dagger (7, 42, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 21 stones (-53, 1, D:2) a +0 club (-51, 1, D:2) a +0 club (-48, 1, D:2) 3 stones (-3, 3, D:2) a +0 whip (-11, 7, D:2) a +0 hand axe (-13, 11, D:2) a +0 club (-7, 11, D:2) a +0 dagger (-13, 21, D:2) a +0 dagger (-16, 30, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 6 poisoned needles (23, 9, D:3) a +0 dagger (9, 10, D:3) a +0 whip (44, 13, D:3) a +0 dagger (16, 22, D:3) 8 bolts (10, 33, D:3) a +0 short sword (31, 35, D:3) a +0 club (-7, 37, D:3) a +0 whip (14, 38, D:3) a +0 club (38, 40, D:3) a +0 ring mail (5, 46, D:3) 4 javelins (40, 48, D:3) a +0 robe a +0 hunting sling (34, 49, D:3) a +0 giant club (63, 53, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (32, 0, D:4) a +0 club 15 stones (29, 1, D:4) 17 stones (5, 2, D:4) a +0 dagger (25, 4, D:4) 2 stones (-9, 5, D:4) a +0 club (23, 7, D:4) a +0 dagger (23, 8, D:4) a +0 mace a +0 hand axe a +0 dagger (-6, 11, D:4) a +0 flail (17, 11, D:4) a +0 robe (17, 12, D:4) a +0 short sword (16, 13, D:4) a +0 dagger (18, 13, D:4) a +0 leather armour (7, 17, D:4) a +0 short sword (2, 18, D:4) 13 stones (32, 26, D:4) a +0 leather armour (26, 36, D:4) a +0 hand axe (28, 36, D:4) a +0 spear (-14, 38, D:4) 22 stones (26, 38, D:4) a +2 antimagic falchion a +0 short sword a +0 short sword a +0 spear a +0 hand axe a +0 dagger (28, 38, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a -1 robe a +0 robe a +0 rapier (-9, 3, D:5) a +0 dagger (-7, 3, D:5) 9 arrows (-13, 6, D:5) a +0 dagger (-24, 12, D:5) a +0 flail (-30, 13, D:5) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (15, 13, D:5) 24 sling bullets (-28, 15, D:5) a +0 chain mail a +0 club (-40, 32, D:5) a +0 whip (-4, 34, D:5) a +0 dagger (17, 39, D:5) a +0 short sword (-48, 42, D:5) a +0 hunting sling 16 stones (-4, 45, D:5) 11 poisoned needles (-15, 48, D:5) a +0 whip 5 tomahawks a +0 scale mail (-14, 48, D:5) a +0 dagger (13, 48, D:5) a +0 club (-14, 49, D:5) a +0 short sword a +0 leather armour (-10, 50, D:5) a +0 dagger (-10, 51, D:5) a +0 dagger 19 stones (-8, 52, D:5) 3 stones (12, 61, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 whip (8, 1, D:6) a +0 buckler (32, 1, D:6) a +0 robe (34, 3, D:6) 9 poisoned sling bullets (37, 6, D:6) 17 bolts (47, 7, D:6) a scroll of identify (16, 8, D:6) 4 tomahawks (22, 21, D:6) 15 stones (47, 22, D:6) 19 bolts (8, 36, D:6) 9 arrows of flame (49, 36, D:6) a +0 hand axe a +0 scale mail (10, 38, D:6) a +0 club a +0 hunting sling 15 stones (36, 42, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Ywkap's Assorted Antiques a potion of berserk rage (27 gold) a plain deck of changes (420 gold) a +0 scale mail (120 gold) the +5 rapier "Goicky" {antimagic, rElec rC+ Int-2 Dex+3 Stlth+} (270 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-2). It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It makes you more stealthy. a scroll of magic mapping (105 gold) an ornate deck of changes (600 gold) a plain deck of destruction (420 gold) a +0 flail (105 gold) a scroll of immolation (105 gold) [Shop] Braufes' Antique Armour Shoppe a +0 robe (21 gold) the +7 plate armour of Lezepyc {rN+} (868 gold) It protects you from negative energy. a +0 pair of boots (139 gold) a +0 pair of gloves (139 gold) a +2 troll leather armour (465 gold) a +0 shield (139 gold) a +0 ring mail (124 gold) a +0 chain mail (139 gold) [Shop] Hutess Shoa's Jewellery Shoppe an uncursed amulet of the gourmand (300 gold) a cursed amulet of guardian spirit (270 gold) an uncursed ring of protection from magic (250 gold) a +5 ring of intelligence (412 gold) a cursed ring of loudness (45 gold) the brooch of Shielding {Ward rN+ AC+4 EV+4} (556 gold) [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+4). It affects your evasion (+4). It protects you from negative energy. an uncursed amulet of resist corrosion (200 gold) (0, 0, D:7) a +0 arbalest (5, 0, D:7) a +0 short sword (9, 14, D:7) a +0 dagger a +0 robe (-18, 22, D:7) 2 stones (-17, 22, D:7) a stone a +0 dagger (-28, 23, D:7) 18 stones (-26, 23, D:7) a +0 club (-19, 23, D:7) a stone (-15, 23, D:7) a +0 short sword (-14, 23, D:7) a +0 dagger (-11, 23, D:7) a +0 mace (2, 23, D:7) 19 arrows a +0 shortbow (-32, 25, D:7) a stone (-31, 25, D:7) a stone (-28, 26, D:7) a +0 robe a +0 robe a +0 robe a +1 scimitar (-29, 27, D:7) a cursed +0 short sword (-30, 28, D:7) a +0 flail (0, 29, D:7) 19 stones (16, 29, D:7) a hound corpse (7, 30, D:7) a cursed -1 giant club (-18, 31, D:7) a +0 blowgun 2 poisoned needles (-19, 33, D:7) a +0 robe (-23, 38, D:7) a +0 giant spiked club (-20, 39, D:7) a +0 club (-24, 41, D:7) a +0 giant club (-23, 41, D:7) a stone (-29, 42, D:7) a stone (-28, 42, D:7) a stone (6, 46, D:7) a +0 hand axe (7, 46, D:7) a +0 dagger a +0 robe (5, 47, D:7) a +0 war axe a +0 flail (7, 48, D:7) a +0 mace (8, 49, D:7) 15 stones (2, 60, D:7) a +0 dagger