KernelPanic the Dungeon [Shop] Pine Eke's Food Emporium a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) [Shop] Qaasihod's Antique Armour Shoppe a +0 robe (16 gold) a +2 plate armour of positive energy (888 gold) a +0 robe (16 gold) a +0 leather armour (48 gold) a +0 leather armour (48 gold) a +0 buckler (108 gold) a +2 robe of positive energy (352 gold) a +2 leather armour of poison resistance (384 gold) a cursed +0 shield (36 gold) a +0 cloak (108 gold) a +0 robe (16 gold) a +0 robe (16 gold) [Shop] Wotanwue's Book Emporium (Shop contents are unknown) [Shop] Deney's Distillery a potion of curing (33 gold) a potion of heal wounds (55 gold) a potion of heal wounds (55 gold) a potion of resistance (110 gold) a potion of degeneration (11 gold) a potion of haste (110 gold) a potion of degeneration (11 gold) (3, -12, D) a bolt (5, -16, D) 3 arrows (6, -12, D) a +0 longbow (6, -10, D) a +0 dagger a +0 robe (6, -4, D) a +5 battleaxe of distortion (6, 0, D) a +0 whip a +0 ring mail (9, -12, D) the +7 rapier of the Throat {pierce, Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you see invisible. (9, -8, D) a +1 antimagic broad axe a +0 dagger a +0 ring mail (10, -16, D) 6 arrows (10, -12, D) a +1 vampiric whip a +0 robe a +0 great mace a +0 ring mail a cursed +0 arbalest 12 bolts (10, -8, D) a +0 dagger a +0 robe a +0 scimitar a +0 chain mail a +0 dagger a +2 robe of resistance 50 gold pieces (10, -4, D) a book of Fire (11, -16, D) a +2 antimagic executioner's axe a +0 quarterstaff a +0 robe a +6 antimagic executioner's axe 3 arrows (11, -12, D) a +0 lajatang (11, -8, D) a +0 club a +0 ring mail a +0 dagger a cursed +0 robe a +0 mace a +0 plate armour 100 gold pieces (12, -16, D) a +0 shortbow a +0 hand axe 24 arrows a +0 robe a naga corpse (12, -12, D) a +1 giant spiked club (12, -8, D) a +1 hand axe of pain a +0 leather armour a +0 hand axe a +0 leather armour 150 gold pieces (13, -12, D) a +1 great mace (13, -8, D) a +4 antimagic battleaxe (still there?) a +4 antimagic battleaxe (still there?) 2 needles of paralysis (still there?) 50 gold pieces (still there?) (14, -12, D) the +8 war axe of Fimbulwinter {chop, rElec Int+3 Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-3). It insulates you from electricity. It makes you more stealthy. (14, -8, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 whip a +0 scale mail (15, -12, D) a +3 glaive of freezing (16, -12, D) a +1 battleaxe (17, -4, D) a +5 battleaxe of electrocution (18, -12, D) a +8 hand axe of chopping (20, -12, D) a +0 ring mail (21, -12, D) an arrow a +3 chain mail (21, -8, D) a +1 fustibalus of flaming (22, -14, D) a +0 scimitar of flaming a +0 robe of magic resistance (22, -12, D) +0 swamp dragon scales (22, -8, D) a +0 giant spiked club a +0 dire flail a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club (23, -12, D) 3 arrows a +2 ring mail of magic resistance (24, -12, D) a +0 ring mail (24, -8, D) a +1 antimagic battleaxe a +0 great mace a +0 chain mail (25, -12, D) +0 swamp dragon scales (25, -8, D) a +0 hand axe a +0 chain mail a +0 glaive a +0 plate armour (26, -12, D) an arrow a +3 leather armour of poison resistance (26, -8, D) a +4 antimagic quick blade a +3 battleaxe a +0 plate armour (27, -12, D) a +2 ring mail (27, -8, D) a +0 short sword a +0 plate armour a +0 long sword a +0 chain mail a +0 dire flail a +0 chain mail a +0 hand axe a +0 chain mail (28, -8, D) a +0 club a +0 hand axe a +0 plate armour a +0 dagger a +0 robe a +0 war axe (30, -12, D) an arrow (31, -12, D) 5 arrows (32, -12, D) an arrow (33, -12, D) an arrow (34, -12, D) an arrow (36, -8, D) a +0 giant club a +0 giant club a +0 giant club (37, -8, D) a +2 broad axe of chopping (38, -12, D) an arrow the +8 great sword of a volcano {flame, +Rage rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you go berserk. (38, -8, D) a +0 robe (39, -12, D) a large rock a +0 glaive (39, -8, D) a cursed -2 giant club a +0 spear a +0 robe (39, 0, D) 2 scrolls of amnesia (40, -12, D) a large rock a +0 shortbow 25 arrows (40, -8, D) a +1 broad axe of electrocution a +0 spear a +0 robe (40, 0, D) an uncursed staff of energy (41, -12, D) an arrow (41, -8, D) a cursed -2 giant spiked club a +0 giant spiked club a +0 dire flail a +0 spear a +0 robe (41, 0, D) a +2 scimitar of electrocution a +0 lajatang a +2 halberd of venom a +2 dire flail of crushing a +2 rapier of electrocution (42, -12, D) 3 large rocks (42, 0, D) a +0 cloak (43, 0, D) a +0 cloak (46, -14, D) a +0 dagger a +0 cloak the human corpse of Maurice (46, -12, D) a large rock (46, 0, D) 2 arrows (47, 0, D) a +0 shortbow 14 arrows (48, -12, D) a large rock (48, -4, D) 24 arrows (49, 0, D) a +2 spear of venom a +0 ring mail a +0 buckler (51, -12, D) 3 large rocks (53, -4, D) a +0 helmet (54, 0, D) a +0 dagger a +0 robe a +0 giant spiked club (56, -4, D) a +0 pair of gloves