Kenran Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -16, D:1) 2 tomahawks (2, 3, D:1) 5 stones (4, -2, D:1) a +0 spear (7, -24, D:1) a +0 scale mail (7, -11, D:1) a +0 mace (19, -5, D:1) 27 stones (23, -17, D:1) 20 stones (27, -3, D:1) a +0 club (28, -27, D:1) a +0 short sword (30, -24, D:1) 32 arrows (37, -10, D:1) a +0 club (41, -13, D:1) 13 arrows (44, -6, D:1) a +0 club (50, -5, D:1) a +0 club (55, -11, D:1) a +0 dagger (55, -1, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, -28, D:2) an uncursed ring of wizardry (9, -23, D:2) 2 stones (9, -18, D:2) a +0 club a +0 scale mail (12, -17, D:2) 11 poisoned needles (18, -13, D:2) a +0 club (20, 10, D:2) a +0 ring mail (24, -18, D:2) a -2 ring of intelligence (25, 2, D:2) a +2 dagger of protection (31, -22, D:2) 21 sling bullets (32, -37, D:2) a +0 war axe (34, -11, D:2) a +0 dagger a +0 robe (35, -34, D:2) a +0 dagger (35, -11, D:2) a +0 club a +0 leather armour (37, -25, D:2) 22 bolts (40, -29, D:2) a +0 robe (43, -33, D:2) a +0 whip 2 stones (43, -31, D:2) a stone (43, -30, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) 22 arrows (13, -3, D:3) a +0 hand axe (14, 6, D:3) a +0 battleaxe (15, -3, D:3) a +0 robe a +0 dagger (16, -6, D:3) a +0 chain mail a +0 dagger a +0 leather armour a +0 hand axe a +0 dagger (16, -5, D:3) a +0 ring mail a +0 club (20, 0, D:3) a +0 club a +0 dagger (21, -3, D:3) a cursed -3 dagger (21, -1, D:3) a +0 leather armour (22, -1, D:3) a +0 club (22, 0, D:3) a stone a +0 club (26, 0, D:3) a +0 dagger (29, -17, D:3) a +0 dagger (32, -28, D:3) a +0 robe a +1 dagger of venom (32, -27, D:3) a cursed +0 leather armour a +0 hand axe (34, -19, D:3) a +0 trident of piercing (35, -21, D:3) a +0 club (42, -21, D:3) an uncursed ring of teleportation a scroll of random uselessness Level 4 of the Dungeon (0, 0, D:4) a +0 mace (5, 33, D:4) a +0 animal skin a +0 animal skin (5, 35, D:4) a +0 animal skin (10, -9, D:4) the +7 spear of Skirmishing {antimagic, rF- Dex+7 SInv Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+7). It makes you vulnerable to fire. It lets you see invisible. It makes you more stealthy. (15, 31, D:4) a cursed +0 leather armour a +3 flail a +0 ring mail a +0 club (16, -13, D:4) a +0 war axe of flaming (26, 9, D:4) 23 stones (36, 21, D:4) a +0 scale mail (48, 18, D:4) 18 arrows Level 5 of the Dungeon (0, 0, D:5) 20 stones (3, -3, D:5) 22 arrows a +0 shortbow (3, 1, D:5) 6 needles of sleeping (4, 3, D:5) a potion of degeneration {!q} (14, -3, D:5) 8 stones (19, -6, D:5) a scroll of noise (22, 21, D:5) a +0 animal skin (25, -3, D:5) a +0 hand axe (28, -10, D:5) a +0 dagger (34, -6, D:5) a +0 mace (45, -10, D:5) a +0 flail a +0 chain mail a +0 scale mail a +0 dagger (49, 3, D:5) 29 stones Level 6 of the Dungeon [Shop] Gady's Book Emporium a book of Unlife (715 gold) a book of Necromancy (330 gold) a book of Changes (275 gold) a book of Clouds (495 gold) a book of Death (770 gold) a book of Debilitation (440 gold) a book of Spatial Translocations (715 gold) a book of the Tempests (770 gold) a book of Maledictions (275 gold) a book of Misfortune (220 gold) a manual of Unarmed Combat (1214 gold) (0, 0, D:6) a +0 mace (3, -12, D:6) a +0 dagger a +0 robe (5, -17, D:6) 15 gold pieces (5, -13, D:6) 7 gold pieces (6, -17, D:6) a +0 chain mail (6, -16, D:6) 19 gold pieces (6, -15, D:6) 2 gold pieces (6, -14, D:6) 15 gold pieces (6, -13, D:6) 10 arrows (unseen) (9, -9, D:6) a +0 hand axe (13, -15, D:6) a book of Geomancy (15, -25, D:6) a +0 hand axe a +0 ring mail a tomahawk (15, -12, D:6) a +2 long sword of freezing a cursed +0 chain mail a +2 whip of electrocution a +0 robe (16, -25, D:6) a +0 hand axe a +0 hand axe (17, -26, D:6) an uncursed ring of resist corrosion (17, -8, D:6) a +0 dagger (19, -30, D:6) 22 stones (19, -6, D:6) a +0 chain mail (21, -25, D:6) a tomahawk (22, -25, D:6) 3 tomahawks (22, -10, D:6) a +0 helmet (26, 4, D:6) a +0 leather armour (28, -26, D:6) a +0 whip (38, -14, D:6) a +0 plate armour (39, -13, D:6) a +0 scimitar a +0 robe (40, -21, D:6) a cursed -1 mace a +0 ring mail (40, -13, D:6) 17 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (3, 3, D:7) a +0 ring mail (17, -10, D:7) a +0 ring mail a +0 dagger (21, -19, D:7) 16 stones (23, -12, D:7) a +0 leather armour a +0 whip (23, 3, D:7) 2 throwing nets (24, -12, D:7) a +0 ring mail (27, 14, D:7) a +0 robe a +0 dagger (27, 16, D:7) a +0 shortbow 19 arrows (27, 22, D:7) a +0 short sword a +0 robe (28, -1, D:7) a +0 giant club (28, 19, D:7) a +0 dagger a +0 robe (28, 21, D:7) a +0 short sword of speed a +0 ring mail (29, 20, D:7) a +0 dagger a +0 robe (34, 15, D:7) a +0 dagger (35, 9, D:7) a +2 short sword of holy wrath (37, -11, D:7) the +1 robe of Ymoux {rElec rF- rC+ Int+5} It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. a +0 flail (38, -10, D:7) a +0 robe a +0 club (38, -3, D:7) 21 arrows (39, -10, D:7) a +0 ring mail a cursed -1 flail a +0 ring mail a +0 hand axe (41, -1, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) 8 stones (6, -17, D:8) a +0 dire flail a +0 giant club (15, -10, D:8) a +0 giant club (16, -10, D:8) a +0 robe a +0 dagger (18, -14, D:8) a +0 giant club a +0 great mace (20, 26, D:8) 20 arrows (27, -11, D:8) a +0 leather armour a +0 hand axe a +0 chain mail a +0 hand axe a +0 ring mail (28, -11, D:8) a +0 halberd a +0 plate armour (28, 25, D:8) a cursed +0 quarterstaff an uncursed ring of wizardry (33, 22, D:8) a +0 hand axe a +0 club (33, 23, D:8) a +0 trident (35, 2, D:8) an uncursed staff of poison (38, 0, D:8) 11 arrows (43, 15, D:8) a +0 morningstar (45, 16, D:8) a +0 club (45, 17, D:8) a +0 falchion (46, 18, D:8) 2 tomahawks (46, 19, D:8) a +0 club a +0 falchion a +0 hand axe (46, 20, D:8) a throwing net 2 tomahawks a +0 hand axe a +0 dagger a +0 robe (46, 21, D:8) a +0 dagger a +0 robe a +0 hand axe a +2 falchion of electrocution (46, 27, D:8) the cursed +3 dagger of the Living Dead {freeze, *Contam rPois Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (50, -2, D:8) a +0 leather armour (59, -1, D:8) 18 stones Level 9 of the Dungeon (0, 0, D:9) a +0 flail (2, -12, D:9) a +0 dagger (13, 14, D:9) 22 gold pieces (15, -5, D:9) a +0 falchion a +0 chain mail (17, 23, D:9) a +4 ring of intelligence (19, 2, D:9) a ration (21, 11, D:9) a poisoned needle (22, -5, D:9) a cursed -2 whip a +0 leather armour (22, 6, D:9) a scroll of remove curse (22, 12, D:9) 6 poisoned needles a +0 whip a +0 blowgun (22, 15, D:9) 13 stones (23, 12, D:9) a +0 short sword (23, 20, D:9) a +0 leather armour (24, 12, D:9) 2 stones a +0 short sword (25, 8, D:9) a +0 falchion (unseen) (25, 9, D:9) a +0 flail a +0 dagger a +0 robe (25, 12, D:9) a +0 club a +0 short sword of freezing (26, -6, D:9) a +0 whip 4 stones a +0 plate armour (26, 12, D:9) 2 stones (27, 7, D:9) a +0 dagger (27, 9, D:9) a +0 dagger a +0 robe (28, 15, D:9) a +0 robe a +1 dagger of venom (28, 21, D:9) a +0 robe a +0 dagger (30, 24, D:9) a +0 dagger (33, 5, D:9) a +0 hand axe (38, 4, D:9) a +2 morningstar of protection (39, -5, D:9) a +2 chain mail of magic resistance (39, 7, D:9) a +2 vampiric falchion (54, -10, D:9) a +0 hand crossbow (62, 2, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) a scroll of noise {!r} (23, -23, D:10) a cursed -2 broad axe (25, -13, D:10) a +0 hunting sling (25, 22, D:10) a +0 whip (26, 20, D:10) a +0 leather armour of cold resistance a +0 quarterstaff (30, 6, D:10) an uncursed ring of resist corrosion (32, 3, D:10) 14 arrows (39, 1, D:10) a +0 robe a +0 dagger a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail (39, 7, D:10) a +0 long sword (44, -2, D:10) 13 bolts (46, 28, D:10) a +0 giant club (52, -11, D:10) a +0 mace (53, -1, D:10) an arrow (53, 14, D:10) an arrow a +0 flail (55, -2, D:10) 25 arrows a +0 shortbow (55, 14, D:10) 18 arrows a +0 longbow (56, 13, D:10) an arrow (61, 7, D:10) a +0 giant club a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) a +0 war axe (2, -28, D:11) a +0 ring mail (5, -12, D:11) a +9 giant club (5, -11, D:11) a +1 mace of protection (18, -30, D:11) a cursed -2 dagger (19, -30, D:11) a +0 mace (24, -27, D:11) a +0 chain mail a +0 glaive (24, -25, D:11) a +0 robe a +0 dagger (27, -25, D:11) 7 curare-tipped needles (29, -27, D:11) a +0 ring mail a +0 flail (36, -30, D:11) an uncursed ring of flight (36, -21, D:11) a +0 club (37, -30, D:11) a +0 quarterstaff of freezing {!a} a +1 robe of cold resistance (37, 3, D:11) a book of Misfortune (38, -30, D:11) 21 sling bullets (42, -26, D:11) a +0 dagger (42, -24, D:11) a +0 giant club a +0 giant club (52, 1, D:11) a +0 ring mail (57, 4, D:11) a +1 mace of protection (unseen) Level 12 of the Dungeon [Shop] Rinya's Gadget Emporium a lamp of fire (400 gold) a sack of spiders (200 gold) a crystal ball of energy (200 gold) a fan of gales (400 gold) a wand of enslavement (9) (110 gold) a wand of paralysis (8) (100 gold) a wand of digging (8) (240 gold) a sack of spiders (200 gold) a wand of iceblast (11) (150 gold) (0, 0, D:12) a +0 falchion (1, -12, D:12) a +0 dagger (8, 25, D:12) 4 large rocks (8, 38, D:12) a +0 rapier (9, 31, D:12) a +0 buckler (10, 14, D:12) a +2 dagger of chaos a +0 robe of positive energy (14, 1, D:12) a large rock (16, 1, D:12) a large rock (18, 1, D:12) a +0 trident (23, 35, D:12) an arrow (25, 35, D:12) 2 arrows (26, -8, D:12) a +0 ring mail (26, 35, D:12) an arrow (28, 35, D:12) an arrow (29, 35, D:12) a +0 shortbow 25 arrows (30, 34, D:12) a +0 shortbow 16 arrows (30, 35, D:12) a +0 shortbow 19 arrows (30, 36, D:12) a +0 shortbow 26 arrows (33, 49, D:12) the +0 chain mail "Nixaweka" {Regen+ rCorr Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (34, 49, D:12) a +0 chain mail (41, 34, D:12) a +0 ring mail (44, -9, D:12) a +2 dire flail a +0 arbalest a +0 plate armour 22 bolts (46, -10, D:12) a +0 glaive a +0 plate armour (46, -9, D:12) a +0 falchion (47, -10, D:12) a bolt (49, -10, D:12) a +0 short sword a +0 chain mail (54, 4, D:12) 16 stones the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 trident a +0 ring mail (0, 1, Orc:1) a +2 short sword of venom an orc corpse (2, 2, Orc:1) an orc skeleton Level 2 of the Orcish Mines (0, 0, Orc:2) 26 gold pieces (2, -6, Orc:2) 14 gold pieces (2, -4, Orc:2) 22 gold pieces (3, -7, Orc:2) a +0 dagger (unseen) (4, -7, Orc:2) a +0 leather armour (unseen) (5, -7, Orc:2) a +0 club (unseen) (5, -6, Orc:2) a +0 dagger (unseen) (6, -11, Orc:2) 24 gold pieces (6, -5, Orc:2) 21 gold pieces (7, -12, Orc:2) 9 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (21, -7, Lair:1) 3 large rocks (21, 38, Lair:1) 32 arrows (30, -2, Lair:1) an uncursed staff of energy (48, 4, Lair:1) a +0 chain mail (58, -1, Lair:1) 24 arrows (70, -6, Lair:1) a +0 leather armour (70, 26, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) 30 arrows (12, 11, Lair:2) a +0 club (41, 7, Lair:2) a +0 trident Level 3 of the Lair of Beasts (0, 0, Lair:3) 92 stones (0, 11, Lair:3) a +0 chain mail (17, 15, Lair:3) a +0 trident Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 plate armour of cold resistance (6, -26, Lair:4) 23 sling bullets (16, 7, Lair:4) a +0 pair of gloves (20, -3, Lair:4) a scarf of cloud immunity (20, -2, Lair:4) 19 stones (unseen) (21, -27, Lair:4) a +0 leather armour (21, -4, Lair:4) 25 stones (22, -3, Lair:4) the ring of Fallacy {Fire *Corrode +Fly Dex+2} [ring of fire] It enhances your fire magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It lets you fly. It may corrode you when you take damage. Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 ring mail (12, -15, Lair:5) 19 stones (18, -26, Lair:5) 11 arrows (22, 13, Lair:5) a +0 leather armour (28, -2, Lair:5) a +0 buckler (32, 13, Lair:5) a +0 quarterstaff (40, 9, Lair:5) an uncursed ring of wizardry (41, 15, Lair:5) a +0 long sword (42, -26, Lair:5) 16 sling bullets (50, -27, Lair:5) 17 sling bullets (51, -20, Lair:5) 22 stones (52, -17, Lair:5) 23 sling bullets (52, 24, Lair:5) a cursed -1 robe (53, -16, Lair:5) a +0 ring mail (57, 7, Lair:5) a +1 hunting sling of freezing (58, 7, Lair:5) a Young Poisoner's Handbook (62, 2, Lair:5) a +0 robe Level 6 of the Lair of Beasts (3, -14, Lair:6) 15 stones (4, -11, Lair:6) 3 curare-tipped needles (10, 5, Lair:6) 14 stones (18, -36, Lair:6) 22 stones (23, 4, Lair:6) 14 sling bullets (23, 7, Lair:6) a +0 hunting sling (25, -26, Lair:6) a +0 robe (26, 3, Lair:6) 19 stones (35, -13, Lair:6) a book of Cantrips (36, -13, Lair:6) a +0 scale mail (37, -13, Lair:6) 15 stones (37, -11, Lair:6) a +0 hunting sling (38, -11, Lair:6) 20 arrows (40, -24, Lair:6) a cursed -1 rapier (41, -2, Lair:6) a +0 falchion (48, -32, Lair:6) a wand of iceblast (9) (48, -31, Lair:6) a potion of invisibility (48, -30, Lair:6) 10 gold pieces (54, -35, Lair:6) 3 javelins of returning