Kenran Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -18, D:1) 22 stones (13, 21, D:1) a cursed -3 spear (14, -20, D:1) 9 arrows (20, -11, D:1) 16 stones (21, 1, D:1) a +0 spear (24, -28, D:1) a stone (25, -28, D:1) a stone (41, -10, D:1) 17 stones (42, -12, D:1) a +0 dagger (44, -1, D:1) a +0 chain mail (47, -12, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 dagger (2, -3, D:2) 19 stones (7, 0, D:2) a +0 club (7, 5, D:2) an uncursed ring of protection from fire (9, 7, D:2) a +0 dagger (17, 18, D:2) 2 potions of degeneration {!q} 4 scrolls of noise {!r} (19, 25, D:2) a +0 whip (20, 8, D:2) a +0 mace (23, -5, D:2) 26 stones (25, -5, D:2) a +0 club (25, -3, D:2) a +0 club (26, 24, D:2) a +0 scale mail (26, 25, D:2) a +0 club (51, 2, D:2) a +0 quarterstaff (55, -3, D:2) a stone (55, 4, D:2) a stone (56, 2, D:2) 13 stones 26 bolts (56, 9, D:2) 15 stones (57, -1, D:2) 13 arrows 16 stones Level 3 of the Dungeon (0, 0, D:3) 20 arrows (3, 6, D:3) a +2 morningstar of holy wrath a cursed -1 hunting sling a cursed +0 ring mail (7, 8, D:3) a +0 robe (10, 10, D:3) 24 sling bullets (11, -1, D:3) a +0 club (18, -1, D:3) a +0 trident (27, 9, D:3) a cursed +0 dagger (27, 11, D:3) a +0 flail a +0 ring mail (29, 13, D:3) 15 poisoned needles (31, 31, D:3) a +0 club a +0 robe (35, 30, D:3) a +0 club (44, 3, D:3) 16 sling bullets (50, 36, D:3) a +0 club (52, 15, D:3) a +0 hand axe 20 stones (53, 15, D:3) a +0 short sword (54, 15, D:3) a stone (56, 15, D:3) a +2 falchion of protection a +0 fustibalus a +0 leather armour (57, 17, D:3) 20 arrows (57, 32, D:3) a +0 club (57, 42, D:3) a +0 falchion (59, 15, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (1, -16, D:4) a +0 club a +0 leather armour (1, -13, D:4) 14 sling bullets (19, -22, D:4) a +0 robe (25, -16, D:4) a -3 trident (29, -13, D:4) a +0 club a +0 club (30, -12, D:4) a +0 spear (43, 18, D:4) a +0 leather armour (45, 5, D:4) a +0 giant club (45, 24, D:4) a +0 hand axe (48, 3, D:4) a scroll of noise {!r} (49, -7, D:4) 12 stones (50, 7, D:4) 12 poisoned needles (51, -15, D:4) a cursed -2 short sword (55, 10, D:4) a +0 whip (63, 27, D:4) a +0 chain mail (64, 21, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 mace (4, 12, D:5) a +0 long sword (5, 14, D:5) an uncursed amulet of the acrobat (8, -40, D:5) a +0 hand axe 17 stones a +0 robe (11, -7, D:5) a +0 mace (12, -31, D:5) 2 tomahawks a +0 scale mail a +0 club a +0 whip (13, -32, D:5) 2 tomahawks (13, -31, D:5) a tomahawk a +0 club (15, -33, D:5) 17 gold pieces (15, -32, D:5) 10 gold pieces (15, -30, D:5) 17 gold pieces (16, -26, D:5) 15 gold pieces (18, -34, D:5) a ration (18, -32, D:5) a ration (20, -36, D:5) a ration (26, -10, D:5) a +0 hand axe (29, -15, D:5) 23 stones (29, -3, D:5) 29 stones (31, -34, D:5) a +0 mace (34, -5, D:5) a +0 morningstar (35, -13, D:5) a +0 spear (36, -27, D:5) a cursed +0 spear (40, -23, D:5) a +0 whip (40, -12, D:5) a +0 giant club (42, -36, D:5) a +0 robe a +0 dagger (43, -35, D:5) a cursed +0 war axe a +0 club a +1 vampiric hand axe (50, -16, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (3, 1, D:6) a bullfrog skeleton a jackal corpse (13, 14, D:6) a +0 scale mail (36, -4, D:6) the +4 battleaxe of True Grit {elec, *Noise rElec rN+++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It renders you almost immune to negative energy. It may make noises in combat.