Kenran Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (6, 4, D:1) a +0 leather armour (22, -3, D:1) a +0 leather armour (25, 21, D:1) a +0 dagger (27, -6, D:1) a +0 robe (30, 12, D:1) 16 bolts (31, 44, D:1) a cursed +0 club (33, 18, D:1) a +0 dagger (33, 35, D:1) a +0 whip (40, 4, D:1) a +0 spear (46, 23, D:1) a +0 mace (50, -2, D:1) a +0 club a +0 club a +0 club (51, -2, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 25 arrows (5, -19, D:2) a +0 club (12, -4, D:2) a +0 club a +0 hunting sling (20, -19, D:2) a +0 club (20, -15, D:2) 23 arrows (23, -16, D:2) 17 poisoned needles (24, -17, D:2) a +0 dagger (29, -4, D:2) a +0 club (30, -36, D:2) a +0 scythe of protection a +0 robe (37, -3, D:2) a +0 mace (39, -15, D:2) 8 tomahawks (39, -4, D:2) a +4 quarterstaff of chaos {!a} a +0 cloak (46, -32, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 8 poisoned needles a cursed +0 robe (8, 17, D:3) 20 arrows (13, 23, D:3) a +0 whip (14, 21, D:3) a +0 falchion (15, 11, D:3) a +0 club (17, -6, D:3) a +0 mace (20, 9, D:3) a cursed -2 quarterstaff (26, -16, D:3) 17 bolts (28, 23, D:3) a cursed +0 pair of boots (35, -2, D:3) a +0 dagger (43, 9, D:3) a +0 club (43, 26, D:3) a +0 whip (43, 27, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (7, -44, D:4) a +0 dagger a +1 leather armour of positive energy (7, -42, D:4) a +0 club (14, -52, D:4) a +0 hand axe (39, -11, D:4) a +0 dagger a +0 ring mail (44, -6, D:4) a +0 mace (54, -50, D:4) a +0 club (54, -39, D:4) a +0 ring mail (60, -21, D:4) a +0 mace (61, -22, D:4) a +0 dagger a +0 robe (67, -12, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a book of Minor Magic (4, -4, D:5) a +0 robe (5, -12, D:5) a +0 club a +0 leather armour (9, -14, D:5) a +0 dagger a +0 flail a +0 leather armour (9, -13, D:5) a +0 whip (17, -4, D:5) a tomahawk (18, -3, D:5) a tomahawk (19, -2, D:5) a tomahawk (19, -1, D:5) a +0 dagger a +0 flail a +0 hand axe a +0 leather armour a tomahawk (19, 0, D:5) a +0 mace a +1 mace of protection (20, -29, D:5) a +0 hunting sling (20, 0, D:5) a tomahawk (21, -31, D:5) a +0 hunting sling (24, -46, D:5) a +0 club (38, -25, D:5) a +0 scale mail of fire resistance (40, -25, D:5) 16 bolts (52, -31, D:5) a +0 short sword a cursed +0 chain mail (53, -30, D:5) a +0 chain mail a +0 trident (56, -6, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 trident (7, -1, D:6) a +0 dagger a +0 robe (8, -1, D:6) a +0 club a +0 leather armour (10, 16, D:6) the +0 whip "Gram" {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (11, 1, D:6) a +0 flail (16, 17, D:6) 5 tomahawks of returning a +0 mace a cursed +0 scale mail (17, -6, D:6) a +0 club (17, 17, D:6) a +0 dagger a +0 club (19, 26, D:6) a +0 hand axe (31, -16, D:6) a +0 war axe (31, 1, D:6) a +0 robe (50, -10, D:6) a +1 vampiric war axe (53, -10, D:6) a +0 flail a +0 ring mail (54, 1, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 spear (1, 0, D:7) a +0 flail (2, 4, D:7) a +0 flail (3, 3, D:7) a +0 spear a cursed +0 club a +0 robe (3, 4, D:7) a +0 spear (3, 27, D:7) 14 gold pieces (8, -8, D:7) a necrophage corpse (skeletalised by now) (9, -2, D:7) 12 poisoned needles (10, 27, D:7) a +0 short sword an orc corpse (14, 10, D:7) a +0 club (20, 9, D:7) a book of Enchantments (22, 22, D:7) an ugly thing corpse (31, 13, D:7) a +0 hunting sling the Ecumenical Temple