Kenran Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 19, D:1) a +0 club (11, 10, D:1) a +0 spear (17, 5, D:1) a +0 dagger (17, 12, D:1) a +0 dagger (18, 3, D:1) an uncursed ring of wizardry a +0 animal skin (19, 7, D:1) a +0 club (24, -16, D:1) a +0 ring mail (26, -8, D:1) a +0 club (27, -11, D:1) a +0 club (41, 18, D:1) a +0 short sword Level 2 of the Dungeon (11, -14, D:2) 20 stones (14, 2, D:2) a +0 club (15, -9, D:2) 23 poisoned needles (24, -11, D:2) a bread ration (28, 11, D:2) 2 fruits (29, -9, D:2) a +0 whip (33, -9, D:2) a +0 club (40, 16, D:2) a bread ration {@e1} (41, 2, D:2) 23 stones (41, 4, D:2) a +0 dagger (43, -1, D:2) a +0 pair of boots (43, 19, D:2) a +0 whip (54, 17, D:2) an uncursed ring of wizardry Level 3 of the Dungeon (0, 0, D:3) a scroll of random uselessness a +0 ring mail a +0 dagger (10, -20, D:3) a +0 club (14, -14, D:3) a +0 falchion (14, 0, D:3) a +0 dagger (15, -16, D:3) a cursed +0 club (20, -15, D:3) a +0 leather armour (24, -15, D:3) a +0 dagger (31, -9, D:3) a +0 leather armour (32, 15, D:3) a +0 flail (34, 16, D:3) a +0 scale mail a +0 war axe an orc corpse (skeletalised by now) (35, -2, D:3) a bread ration (40, -16, D:3) 22 arrows Level 4 of the Dungeon (0, 0, D:4) the +3 glaive of Karma {flame, Fragile rPois rN++ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It greatly protects you from negative energy. It lets you see invisible. It will be destroyed if unequipped. (1, 19, D:4) a +0 ring mail (16, 27, D:4) a -4 ring of evasion (16, 28, D:4) a scroll of amnesia (17, 18, D:4) a ball python skeleton (32, -1, D:4) a +0 dagger (unseen) (32, 0, D:4) an arrow a +0 dagger a +0 robe 6 stones an orc corpse (32, 1, D:4) 2 stones (32, 6, D:4) a stone (33, -1, D:4) a +0 trident a +0 scale mail an orc corpse