Kenran Level 1 of the Dungeon (0, 0, D:1) 24 bolts (1, -2, D:1) a +0 leather armour (3, -30, D:1) a +0 club (10, -2, D:1) a stone (11, -1, D:1) a stone (14, 7, D:1) a +0 ring mail (36, -7, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed +0 dagger (6, 27, D:2) 5 large rocks (7, -4, D:2) a +2 whip of holy wrath (14, 4, D:2) a stone (15, 4, D:2) a stone (16, 4, D:2) a stone (18, 4, D:2) a +0 short sword (21, 12, D:2) 32 sling bullets (32, 3, D:2) a +0 club (36, 1, D:2) a cursed +0 robe (42, 17, D:2) a +0 club (43, 29, D:2) a +0 short sword (44, -19, D:2) 21 stones (47, -18, D:2) a +0 club (54, -14, D:2) a +0 dagger (60, -26, D:2) 15 sling bullets Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 mace of Baotseoc {crush, rPois Dex+4 Stlth-} (3270 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It makes you less stealthy. a +2 long sword of electrocution (2070 gold) the +10 short sword of the Past {pierce, rN+ MR+ Str-4 Int+4} (7130 gold) It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. the +5 ring mail of Summertime {*Slow +Fly rF+ Slay+4} (5630 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It lets you fly. It may slow you when you take damage. (0, 0, D:3) a +0 robe (13, 3, D:3) 14 sling bullets (17, 29, D:3) a +0 buckler (22, 5, D:3) a +0 robe (23, 1, D:3) a +0 whip (28, 10, D:3) 8 stones (38, 12, D:3) a +0 club