Kenran Level 1 of the Dungeon (11, -14, D:1) 19 arrows (17, -8, D:1) a +0 leather armour (17, 26, D:1) a +3 hunting sling (18, 18, D:1) a +0 dagger (22, -6, D:1) a +0 club (26, -16, D:1) a +0 club (28, 22, D:1) a -1 club (28, 23, D:1) a +1 robe a +0 club (31, -16, D:1) a +0 club (33, -4, D:1) a +0 dagger (35, -20, D:1) a +0 dagger Level 2 of the Dungeon (18, 19, D:2) a +0 short sword (24, 42, D:2) a +0 club a +0 hunting sling (26, 12, D:2) a +0 club (26, 31, D:2) a +0 ring mail (31, -10, D:2) a +1 dagger of venom (38, -13, D:2) a +0 club a +0 club (38, 12, D:2) a +0 club (38, 36, D:2) 24 bolts (42, 13, D:2) 20 sling bullets Level 3 of the Dungeon (9, -43, D:3) a +0 club (11, -3, D:3) a +0 ring mail a cursed -1 dagger a +0 flail (13, -47, D:3) a +0 club (24, -24, D:3) an uncursed ring of loudness an uncursed amulet of guardian spirit (25, -12, D:3) a cursed -2 hand axe (29, -11, D:3) a +0 ring mail (32, -31, D:3) 14 bolts (47, -32, D:3) 21 bolts (58, -17, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) the +7 hunting sling of Crystal {freeze, *Slow rElec rN+ Dex+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+7). It insulates you from electricity. It protects you from negative energy. It may slow you when you take damage. (9, 7, D:4) a +0 hand axe (12, 28, D:4) a +0 scimitar (16, 28, D:4) a +0 scale mail (20, 13, D:4) 23 arrows (20, 17, D:4) 17 bolts (30, 1, D:4) 19 bolts (31, -6, D:4) a +0 trident (34, 36, D:4) a +0 falchion a cursed +0 leather armour a +0 leather armour (35, 36, D:4) a +1 dagger of venom (35, 37, D:4) a +0 trident (55, 31, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 leather armour (1, 3, D:5) a cursed +0 dagger (4, 0, D:5) a +0 whip a +0 flail a +0 dagger a +0 robe (7, 40, D:5) 14 bolts (15, 8, D:5) a +0 robe (16, 3, D:5) a +0 mace a +0 leather armour (16, 4, D:5) a +0 dagger a +0 robe a +0 short sword (16, 5, D:5) a +0 scale mail (22, -2, D:5) 14 poisoned needles (25, -1, D:5) a +0 trident (34, 6, D:5) a +0 giant spiked club (37, 28, D:5) a +0 hand axe (38, 4, D:5) 11 bolts (39, 14, D:5) a +0 war axe an uncursed ring of teleportation Level 6 of the Dungeon (0, 0, D:6) a +0 spear (0, 1, D:6) a +1 whip of draining (0, 2, D:6) a +0 club (18, 12, D:6) an uncursed ring of magical power a book of Necromancy a cursed +0 leather armour (19, -9, D:6) a +1 ring mail of cold resistance (30, 2, D:6) a +0 short sword (31, -5, D:6) 19 bolts (32, 1, D:6) a +0 hand axe of chopping (32, 2, D:6) a +0 dagger a +0 robe a +0 war axe a +0 ring mail a +0 flail (36, 10, D:6) a +0 giant spiked club (38, 21, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) 11 gold pieces (1, 3, D:7) an orc corpse (1, 4, D:7) a +0 dagger (unseen) (2, 4, D:7) 2 arrows