Kenran Level 1 of the Dungeon (0, 0, D:1) a +0 whip (5, 19, D:1) a +0 dagger (8, 28, D:1) a +0 whip (13, 14, D:1) a +0 club (17, -15, D:1) a +0 whip (17, 15, D:1) a +0 dagger (23, 10, D:1) a +0 whip (25, -7, D:1) a +0 chain mail (27, -12, D:1) a +0 leather armour (43, -20, D:1) 24 stones (43, -19, D:1) 20 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 15, D:2) a +1 dagger of venom (14, -3, D:2) 29 bolts (16, -1, D:2) a +0 dagger (22, -8, D:2) a +0 mace (29, 8, D:2) a +0 quarterstaff (30, -9, D:2) 8 poisoned needles (30, 8, D:2) a +0 long sword (34, -6, D:2) a +0 short sword (39, 23, D:2) 4 curare-tipped needles (39, 26, D:2) a +0 mace (43, -4, D:2) 15 sling bullets (46, 11, D:2) 10 sling bullets (49, 7, D:2) 3 curare-tipped needles (50, 12, D:2) a +0 club (55, 24, D:2) a +1 hand axe of chopping Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -11, D:3) a +0 leather armour (1, 22, D:3) 19 arrows (1, 25, D:3) a +0 dagger a cursed +0 robe (1, 27, D:3) a +0 flail a +0 chain mail a +0 short sword (4, -7, D:3) 18 arrows (4, -5, D:3) a +0 robe (6, -1, D:3) a +0 club (13, 11, D:3) a +0 club (22, 28, D:3) a +0 ring mail (28, 4, D:3) a cursed -1 dagger (29, 32, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Archar's Book Shop a book of Air (420 gold) a book of Flames (420 gold) a book of Conjurations (360 gold) a book of Minor Magic (240 gold) a book of Battle (480 gold) a book of Battle (480 gold) a book of Conjurations (360 gold) a book of Callings (360 gold) a book of Misfortune (240 gold) a book of Cantrips (240 gold) a book of Enchantments (600 gold) a book of Necromancy (360 gold) a book of Maledictions (300 gold) (0, 0, D:4) a +0 leather armour (2, 9, D:4) a +0 dagger a +0 robe a +0 short sword (3, 10, D:4) a +0 club a +0 dagger a +0 robe a +0 whip (5, 35, D:4) a +0 ring mail (37, 30, D:4) a +0 mace a +0 leather armour a cursed -1 short sword a +0 ring mail (40, -9, D:4) a cursed -1 club a +0 hand axe a +0 ring mail a +0 club a +0 leather armour (40, 10, D:4) a +0 giant spiked club (44, 12, D:4) a +0 leather armour a +0 hand axe a +0 robe a +0 dagger a +0 club a +0 robe a +0 dagger (45, -17, D:4) a +0 ring mail (47, 10, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (6, 3, D:5) 18 arrows (8, -13, D:5) 11 bolts (14, 3, D:5) 10 poisoned needles (22, 6, D:5) a +0 ring mail (30, -10, D:5) a -2 ring of protection (32, -1, D:5) a +0 falchion (38, 15, D:5) a +0 ring mail (50, -17, D:5) a cursed -2 hand axe (52, 22, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) 21 sling bullets (30, 36, D:6) a +0 robe (34, 3, D:6) a +2 dagger of flaming a +0 robe a +0 dagger a +0 robe (35, 3, D:6) a +0 hand axe a +0 chain mail (36, 3, D:6) a +0 ring mail (39, 12, D:6) a +0 chain mail (40, 6, D:6) 23 bolts (44, 34, D:6) a +0 robe (45, -2, D:6) a +0 hand axe of chopping (48, 12, D:6) a +0 club (52, 12, D:6) a +0 mace (53, 8, D:6) a +0 dagger a +0 robe (53, 9, D:6) a +0 dagger a +0 robe a +0 hand axe a +0 plate armour Level 7 of the Dungeon [Shop] Rantipp's Antique Weapon Shoppe a +0 whip (52 gold) the cursed +13 scythe of Curses {drain, *Curse} (1680 gold) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +4 short sword of Bodily Harmony {freeze, *Contam +Inv rPois Dex+3} (930 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. a +2 rapier of venom (352 gold) a +2 quarterstaff of protection (352 gold) the +11 hand crossbow of Kuseaxt {flame, rN+ Str+4 Int+4} (1875 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+4). It protects you from negative energy. a +0 club (21 gold) a +0 short sword of protection (117 gold) a +0 club (21 gold) a +0 glaive (136 gold) (0, 0, D:7) a +0 robe (3, 11, D:7) a +0 club (13, -26, D:7) a +0 leather armour (16, 0, D:7) a +0 robe (26, -28, D:7) 14 arrows (29, -13, D:7) a +0 mace (30, -13, D:7) a +0 club a +0 leather armour (31, -13, D:7) a +0 mace (33, -27, D:7) a +0 falchion (33, -10, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (12, 22, D:8) a +0 dagger a +0 robe (13, 9, D:8) a +0 club (13, 22, D:8) a +0 short sword (18, -17, D:8) a +0 robe (19, 16, D:8) a +0 dagger a +0 robe (21, 15, D:8) a cursed +3 long sword a +0 robe (21, 16, D:8) a +2 dagger of freezing a +0 robe (24, 13, D:8) a +2 battleaxe a +0 robe (33, 4, D:8) 21 arrows (38, 17, D:8) a cursed +0 robe (40, -18, D:8) an arrow (45, -18, D:8) an arrow (46, -18, D:8) a +4 scimitar of flaming a +2 robe of cold resistance a wand of teleportation (0/9) {@v4} (47, -18, D:8) a +0 shortbow 6 arrows a +0 centaur barding (58, -17, D:8) a +0 leather armour Level 9 of the Dungeon [Shop] Tavievit's Gadget Boutique a wand of digging (6/24) (240 gold) a disc of storms (240 gold) a box of beasts (240 gold) a sack of spiders (240 gold) a lamp of fire (480 gold) a fan of gales (480 gold) a fan of gales (480 gold) a wand of lightning (8/15) (144 gold) a wand of polymorph (8/24) (120 gold) a crystal ball of energy (240 gold) a sack of spiders (240 gold) a sack of spiders (240 gold) [Shop] Diokhana's Food Shop a meat ration (50 gold) a bread ration (50 gold) a beef jerky (15 gold) a royal jelly (20 gold) a bread ration (50 gold) a meat ration (50 gold) a slice of pizza (15 gold) 3 fruits (45 gold) [Shop] Hemurasho's Antique Armour Shoppe a +1 plate armour of fire resistance (980 gold) the +27 Lear's hauberk (3642 gold) a +0 ring mail (112 gold) a +2 pair of boots of running (1162 gold) a +2 buckler of fire resistance (602 gold) a +0 ring mail (112 gold) a +0 troll leather armour (420 gold) a +2 plate armour of magic resistance (1120 gold) +2 ice dragon scales (2016 gold) a +0 scale mail (112 gold) [Shop] Biuteamp's Book Emporium the Collected Works on Changing and Clay (896 gold) Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Iron Shot Conjuration/Earth 6 a book of Maledictions (350 gold) a manual of Maces & Flails (1545 gold) a book of Frost (490 gold) a book of Necromancy (420 gold) a book of Conjurations (420 gold) a book of Unlife (910 gold) a book of Maledictions (350 gold) a Grand Grimoire (1545 gold) a book of the Tempests (980 gold) a book of Misfortune (280 gold) a book of Minor Magic (280 gold) (0, 0, D:9) a +0 giant club (7, -39, D:9) a +0 mace (13, -28, D:9) a cursed +0 plate armour (15, -19, D:9) an arrow (16, -19, D:9) 2 arrows (17, -19, D:9) a +0 shortbow 20 arrows (17, -18, D:9) an arrow (17, -17, D:9) an arrow (17, -15, D:9) a +0 troll leather armour (23, -54, D:9) a +0 giant club (38, -7, D:9) a +0 flail a +0 ring mail (41, -8, D:9) a +1 falchion of electrocution (41, -7, D:9) a +0 giant club (42, -7, D:9) a +0 dagger a +0 robe (43, -47, D:9) a +0 dagger (47, -18, D:9) a +2 rapier of draining (48, -49, D:9) a +0 war axe (50, 6, D:9) a +0 flail a +0 club a +0 club (53, -29, D:9) a +0 shortbow (53, 6, D:9) a +0 ring mail (56, -31, D:9) 2 arrows (57, -31, D:9) 2 arrows (57, -18, D:9) a +0 short sword (58, -31, D:9) 2 arrows (59, -31, D:9) 6 arrows the Ecumenical Temple Level 1 of the Lair of Beasts [Shop] Cysmag's Antique Armour Boutique a +1 leather armour of magic resistance (490 gold) a +0 chain mail of fire resistance (402 gold) a +1 scale mail of fire resistance (560 gold) a +1 buckler of protection (577 gold) a +1 robe of resistance (1144 gold) a +2 leather armour of positive energy (560 gold) the cursed +0 ring mail of Valour {rF+ Str+2 Slay+3} (1113 gold) It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It has a curse placed upon it. a +1 plate armour of poison resistance (1120 gold) a +2 chain mail of magic resistance (752 gold) the +0 ring mail of Springtime {*Corrode rC+++ MP+9 SInv} (1561 gold) It renders you almost immune to cold. It affects your magic capacity (+9). It lets you see invisible. It may corrode you when you take damage. a +2 robe of positive energy (514 gold) a +2 leather armour of fire resistance (665 gold) (0, 0, Lair:1) 26 sling bullets (8, -49, Lair:1) 19 bolts (25, -26, Lair:1) 2 throwing nets (31, -39, Lair:1) a +0 battleaxe (46, -29, Lair:1) a +0 morningstar (48, -23, Lair:1) a cursed +0 plate armour (55, -24, Lair:1) an uncursed ring of see invisible 3 potions of mutation {!q} Level 2 of the Lair of Beasts (0, 0, Lair:2) 19 poisoned needles (24, -3, Lair:2) a +0 short sword (40, -17, Lair:2) a +0 scimitar (42, -17, Lair:2) a +0 long sword (42, -1, Lair:2) a +0 lajatang (58, -5, Lair:2) a +2 scythe of flaming a +0 trident Level 3 of the Lair of Beasts [Shop] Giesiym's Armour Shoppe the +5 scale mail "Etyb" {rElec Dex+4 Stlth+} (813 gold) It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. a +2 leather armour of cold resistance (285 gold) the +2 chain mail of the Original Sin {Int+2} (385 gold) It affects your intelligence (+2). the +4 moon troll leather armour {Spirit, Regen++ MP+5} (660 gold) It affects your magic capacity (+5). It increases your rate of regeneration. a +2 ring mail of poison resistance (270 gold) a +1 pair of boots of running (547 gold) a +2 plate armour of positive energy (555 gold) the +1 robe of Dishonesty {rF+ Int+2 Stlth+} (400 gold) It affects your intelligence (+2). It protects you from fire. It makes you more stealthy. the +5 robe of Night {Dark MR+ SInv} (637 gold) It affects your resistance to hostile enchantments. It lets you see invisible. the +4 scale mail of Kiag {+Inv Str+3} (664 gold) It affects your strength (+3). It lets you turn invisible. the +4 plate armour of Leaves {rN+ Str+4 Stlth-} (918 gold) It affects your strength (+4). It protects you from negative energy. It makes you less stealthy. (0, 0, Lair:3) a +0 whip (17, 9, Lair:3) 27 arrows (24, 27, Lair:3) 12 arrows Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 robe (3, 16, Lair:4) 6 curare-tipped needles (17, 4, Lair:4) 20 gold pieces (19, 40, Lair:4) a +0 short sword (19, 41, Lair:4) 7 poisoned needles (26, 14, Lair:4) a +3 scale mail (28, -6, Lair:4) a +0 leather armour (44, 2, Lair:4) 7 tomahawks (51, 31, Lair:4) the +10 whip "Wadeda" {flame, rC+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. a +2 trident of flaming (54, 21, Lair:4) 14 bolts (55, 41, Lair:4) 7 curare-tipped needles (62, 0, Lair:4) an uncursed ring of teleportation Level 5 of the Lair of Beasts (0, 0, Lair:5) a scroll of random uselessness