Kenran Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -21, D:1) a +0 club (8, -2, D:1) a +0 club (10, -13, D:1) a +0 dagger (17, -32, D:1) a +0 hand axe (20, -35, D:1) a +0 club (35, -41, D:1) a +0 club (42, -27, D:1) 11 bolts (43, -27, D:1) a +0 animal skin Level 2 of the Dungeon (13, 32, D:2) a +4 short sword of electrocution a +0 scale mail (17, 14, D:2) a +0 dagger (26, -2, D:2) 19 arrows (35, 28, D:2) a +0 club (36, 6, D:2) an uncursed ring of magical power (40, 23, D:2) a +0 club (43, 37, D:2) a +0 helmet (48, 0, D:2) a +0 leather armour (50, 11, D:2) a cursed -1 short sword (52, 13, D:2) a +0 club (52, 23, D:2) 15 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (6, -26, D:3) a +0 robe a +0 dagger (7, -21, D:3) a +0 helmet (13, -12, D:3) a +0 club (14, -8, D:3) a +0 spear (16, -30, D:3) a +0 short sword (24, 7, D:3) a +0 flail a +0 flail a +0 club a +1 hand axe of electrocution a +0 hand axe a +0 leather armour (35, 3, D:3) a +0 club (38, 3, D:3) a +0 club (40, 18, D:3) a potion of degeneration a cursed ring of teleportation Level 4 of the Dungeon [Shop] Zajiew's Jewellery Shop an uncursed amulet of harm (300 gold) a +3 ring of strength (157 gold) a cursed -4 ring of intelligence (20 gold) an uncursed ring of flight (175 gold) an uncursed ring of protection from cold (250 gold) an uncursed amulet of magic regeneration (300 gold) an uncursed ring of flight (175 gold) (0, 0, D:4) a +1 hand axe of electrocution a +0 ring mail (0, 1, D:4) a +0 dagger a +0 robe a +0 hand axe (0, 2, D:4) a book of Geomancy an uncursed ring of ice a +0 ring mail (2, 34, D:4) a sky beast corpse (5, -7, D:4) a +0 robe (5, 9, D:4) a +0 cloak (8, -13, D:4) 24 sling bullets (9, 6, D:4) 14 arrows (12, 27, D:4) a +0 spear (14, -14, D:4) a cursed +0 ring mail (14, 24, D:4) a +0 leather armour a tomahawk of returning a +0 flail (15, 24, D:4) a +0 flail (15, 25, D:4) a tomahawk of returning (16, 26, D:4) a +0 whip (17, 22, D:4) a +0 war axe (18, -4, D:4) a +0 ring mail a +0 club (18, -3, D:4) a +0 whip (18, 28, D:4) a +0 club (19, -6, D:4) a +0 leather armour a +0 flail (22, -7, D:4) a +0 giant club (26, 29, D:4) a +1 vampiric whip (30, -4, D:4) 20 arrows (34, 2, D:4) 23 arrows (35, 2, D:4) a +0 whip (37, -4, D:4) a +3 ring mail (41, 4, D:4) 20 bolts (42, 9, D:4) 16 sling bullets Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +3 hand axe "Rukkiep" {pain, +Rage rF+ rC++ Dex+2} (5870 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from fire. It greatly protects you from cold. It lets you go berserk. It has a curse placed upon it. the +7 mace of Precise Incision {freeze, rPois rN+ Str+4} (6420 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. It protects you from negative energy. the ring "Kiujik" {Wiz *Contam rN++ Dex+5} (5240 gold) [ring of wizardry] It improves your spell success rate. It affects your dexterity (+5). It greatly protects you from negative energy. It causes magical contamination when unequipped. the +3 leather armour of the Carpenter {MP+9 Int-5 Dex+3} (1980 gold) It affects your intelligence (-5). It affects your dexterity (+3). It affects your magic capacity (+9). (0, 0, D:5) 21 stones (7, -13, D:5) an arrow (9, -11, D:5) a +0 shortbow (still there?) an arrow (still there?) (10, -11, D:5) 2 arrows (11, -11, D:5) 3 arrows (12, -10, D:5) an arrow (12, -8, D:5) 2 arrows (13, -19, D:5) a +0 dagger