KeeTraxx Level 1 of the Dungeon (0, 0, D:1) 14 bolts (8, -49, D:1) a +0 dagger (13, -15, D:1) 14 arrows (19, -55, D:1) 25 stones (30, -51, D:1) a cursed -2 club (45, -44, D:1) a +0 leather armour (60, -53, D:1) a +0 club (62, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -46, D:2) a cursed +0 leather armour (8, -22, D:2) 22 bolts (13, -27, D:2) a +0 dagger (16, -31, D:2) a +0 dagger (17, 1, D:2) a cursed -3 club (19, -35, D:2) a +0 robe (22, -37, D:2) a +0 club (28, -45, D:2) a +0 club (unseen) (45, -41, D:2) a +0 hand axe (46, -27, D:2) a cursed +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 hunting sling a +0 robe (1, 0, D:3) a +0 short sword a +0 ring mail (8, -10, D:3) a +0 club a +0 ring mail (9, 4, D:3) a +0 club (10, -13, D:3) a +0 dagger (11, 2, D:3) a +0 club (14, -19, D:3) a +0 dagger (16, -27, D:3) a +0 falchion (16, -23, D:3) a +0 morningstar (16, -19, D:3) a +0 dagger (17, -25, D:3) a +0 leather armour a +0 war axe (17, -19, D:3) a +0 robe (26, -18, D:3) a +0 club (26, 2, D:3) a +0 dagger (33, 16, D:3) a +0 hunting sling (36, 5, D:3) a +0 scythe (41, -22, D:3) a +0 club (47, -29, D:3) a +0 dagger a +0 robe (51, -5, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Buowuit's Antique Weapon Shop a +0 mace (90 gold) a +0 club (30 gold) a +2 broad axe of chopping (540 gold) a +0 falchion (90 gold) a +0 falchion (90 gold) the cursed +0 glaive "Peyfaxosk" {speed, +Fly rElec} (978 gold) Attacks with this weapon are significantly faster. It insulates you from electricity. It lets you fly. It has a curse placed upon it. a +0 war axe (105 gold) a +0 rapier (120 gold) a +2 long sword of slicing (516 gold) a +0 spear (90 gold) a +0 glaive (195 gold) [Shop] Atyeff's General Store a potion of berserk rage (60 gold) a +2 hand axe of freezing (208 gold) 17 sling bullets (102 gold) a ration (60 gold) a scroll of vulnerability (90 gold) 24 stones (28 gold) 3 scrolls of magic mapping (126 gold) [Shop] Exoeruc's Distillery a potion of magic (96 gold) a potion of invisibility (96 gold) a potion of berserk rage (60 gold) a potion of brilliance (48 gold) a potion of mutation (96 gold) a potion of flight (36 gold) (0, 0, D:4) 2 potions of degeneration (3, 28, D:4) a cursed -3 club (5, 24, D:4) a +0 club a +0 scale mail (6, 22, D:4) a +0 whip (12, 18, D:4) a +0 leather armour a +0 dagger (16, -4, D:4) a +0 leather armour (18, 26, D:4) a +0 robe (20, 21, D:4) a +0 mace (20, 29, D:4) a +0 hand axe of freezing (21, 10, D:4) a +0 ring mail (21, 28, D:4) a +0 robe a +0 dagger (22, 27, D:4) a +0 robe a +1 dagger of draining (26, 19, D:4) a +0 dagger (27, 17, D:4) a +0 broad axe (37, 19, D:4) a +0 chain mail a +0 hand axe a +0 robe a +0 dagger (39, 21, D:4) a +0 chain mail a +1 hand axe of venom a +0 robe a +0 dagger (41, 15, D:4) a +0 chain mail a +0 club a +0 scale mail (41, 23, D:4) a +0 whip a +0 robe (42, 13, D:4) a +0 flail (43, 11, D:4) a +0 robe a +0 dagger (43, 12, D:4) a +0 leather armour a +0 leather armour a +0 ring mail a +0 rapier a +0 hunting sling (43, 13, D:4) a +0 dagger (44, 11, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 robe (4, 7, D:5) a +0 club (11, 18, D:5) a +0 long sword (13, 19, D:5) a +2 dire flail of protection a +0 robe (20, -12, D:5) a +0 giant spiked club (21, 4, D:5) a +0 naga barding (22, 14, D:5) a +0 robe (26, 8, D:5) a +0 leather armour a +0 club (27, -15, D:5) 25 sling bullets (29, -9, D:5) a +0 dagger a +2 robe of magic resistance a +0 short sword (41, -6, D:5) a +0 chain mail (42, -15, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) the +1 leather armour of Juzexa {*Corrode rElec Stlth+} It insulates you from electricity. It may corrode you when you take damage. It makes you more stealthy. (1, 3, D:6) a +0 robe (4, -17, D:6) a +0 mace (11, -19, D:6) a scroll of random uselessness (17, -7, D:6) a +0 giant club (18, -10, D:6) 26 sling bullets (18, 16, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) 21 arrows (4, 3, D:7) a +0 robe a +0 dagger (4, 4, D:7) a cursed +0 leather armour (5, 4, D:7) a +0 short sword (6, 4, D:7) a +1 whip of electrocution (6, 5, D:7) a +0 ring mail (8, -19, D:7) 23 sling bullets (8, 17, D:7) a +0 whip a cursed +0 leather armour (8, 19, D:7) a +0 spear (9, 18, D:7) a +0 flail (10, -25, D:7) a cursed -3 dagger (12, -33, D:7) a +0 ring mail (12, -26, D:7) a +0 leather armour (12, -25, D:7) a +0 whip (14, -2, D:7) a +0 spear (15, -27, D:7) a cursed -2 war axe a +0 plate armour (15, -3, D:7) a +0 halberd of protection (15, -1, D:7) a +0 halberd (16, -2, D:7) the cursed +1 halberd of the Queen {elec, rF+ MR- Int+5 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (17, -28, D:7) a +0 flail (22, 12, D:7) a +0 leather armour (28, -27, D:7) a +0 robe (32, 2, D:7) a +0 scale mail a +1 short sword of protection (33, 2, D:7) a +0 robe a +0 dagger (33, 3, D:7) a +0 scale mail a +0 club (48, -4, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 robe (6, -13, D:8) a +0 rapier (12, -10, D:8) a +0 robe (32, -17, D:8) a +0 spear (32, -16, D:8) a +0 club (33, -17, D:8) a +0 spear (34, 10, D:8) 23 bolts (36, -29, D:8) a +0 spear (39, -2, D:8) 14 arrows (45, -6, D:8) a +0 hunting sling (53, -11, D:8) a +0 trident a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 trident (17, -13, D:9) a +0 hand axe (18, -13, D:9) a +0 hand axe a +0 plate armour (20, -13, D:9) a +0 dagger a +0 robe (21, -11, D:9) a +0 dagger (21, -10, D:9) a +0 short sword (21, -9, D:9) a cursed -2 short sword (22, -10, D:9) a +0 whip (23, -13, D:9) a +0 hunting sling (24, -8, D:9) a +0 club (25, -2, D:9) a +0 blowgun (26, -2, D:9) a +0 club a +0 ring mail a +0 falchion a +0 dagger (27, -1, D:9) a +1 short sword of speed a +0 dagger (27, 1, D:9) a +0 dagger a +0 robe (27, 13, D:9) 19 arrows (27, 26, D:9) a tomahawk (31, 26, D:9) a +0 dagger a +0 robe a +0 short sword a +0 plate armour (32, 26, D:9) a +0 dagger (33, 25, D:9) a +0 war axe a +0 ring mail 3 tomahawks (36, -5, D:9) a cursed -2 dagger a +0 robe a +2 war axe of flaming a +0 plate armour (37, -4, D:9) a +0 flail (48, -8, D:9) 24 arrows (49, -6, D:9) 11 arrows (52, 32, D:9) 20 bolts the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +2 hat (2, -22, Lair:1) a +0 long sword (29, 4, Lair:1) 24 sling bullets (54, 36, Lair:1) a -1 glaive a +0 animal skin (55, 35, Lair:1) 2 sling bullets (56, 34, Lair:1) 3 sling bullets (58, 34, Lair:1) a +0 quarterstaff a +0 hunting sling a +0 leather armour 11 sling bullets (59, 33, Lair:1) a sling bullet (62, -13, Lair:1) a +0 robe (64, -12, Lair:1) 15 arrows Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 war axe (7, 0, Lair:2) a +3 ring mail (10, 12, Lair:2) 33 bolts (15, -15, Lair:2) a +0 robe (19, 1, Lair:2) a +0 spear (26, -36, Lair:2) 9 gold pieces (26, -34, Lair:2) a cursed -1 falchion (31, -18, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) a cursed -3 dagger (14, -38, Lair:3) an uncursed amulet of the acrobat a +3 ring of dexterity a +4 ring of intelligence a +2 leather armour of fire resistance a +0 chain mail of fire resistance a +0 pair of gloves (15, -7, Lair:3) a scroll of random uselessness (18, -1, Lair:3) a +0 chain mail (44, 3, Lair:3) the +2 long sword of True Grit {flame, -Tele rPois rN+ Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (47, -40, Lair:3) 22 stones (52, -21, Lair:3) a +1 leather armour of fire resistance Level 4 of the Lair of Beasts (0, 0, Lair:4) a sack of spiders (13, 6, Lair:4) a +0 dagger a +1 robe of cold resistance a potion of degeneration (16, 6, Lair:4) a +0 helmet (17, 22, Lair:4) a +0 robe (21, 8, Lair:4) 18 stones (22, 6, Lair:4) 26 sling bullets (27, 18, Lair:4) a +0 robe (28, -15, Lair:4) 29 stones (31, 2, Lair:4) a +0 club (35, 18, Lair:4) a +0 scale mail (37, -19, Lair:4) a +0 leather armour (49, -8, Lair:4) 15 poisoned needles (49, 1, Lair:4) a +2 antimagic falchion (51, -4, Lair:4) 19 gold pieces Level 5 of the Lair of Beasts (6, -7, Lair:5) 20 arrows (10, -14, Lair:5) a +0 scimitar (12, -13, Lair:5) 15 stones (15, -16, Lair:5) 13 arrows (22, -16, Lair:5) 18 stones (22, 5, Lair:5) a +1 scythe of pain (22, 6, Lair:5) 2 arrows (24, 8, Lair:5) an arrow (27, 13, Lair:5) 2 arrows (27, 15, Lair:5) an arrow (34, 9, Lair:5) 6 arrows a +1 longbow of flaming (38, 28, Lair:5) a +0 shortbow (39, 27, Lair:5) a +0 quarterstaff (42, -22, Lair:5) an arrow (45, -22, Lair:5) an arrow (46, -22, Lair:5) 6 arrows (48, -5, Lair:5) 22 stones (49, 4, Lair:5) a +0 halberd a +2 centaur barding (51, -26, Lair:5) an arrow Level 6 of the Lair of Beasts (0, 0, Lair:6) 18 stones (7, 11, Lair:6) a wand of enslavement (18) a wand of polymorph (7) a +2 dagger of draining (30, -9, Lair:6) a +2 robe of cold resistance (36, -3, Lair:6) 27 bolts (39, -22, Lair:6) a +0 mace (40, -9, Lair:6) a +0 scale mail (40, 21, Lair:6) 23 sling bullets (42, 15, Lair:6) a +0 leather armour Level 1 of the Swamp (0, 0, Swamp:1) a scroll of amnesia (0, 5, Swamp:1) 13 gold pieces (3, 9, Swamp:1) a vampire mosquito corpse (4, 8, Swamp:1) a vampire mosquito corpse (5, 9, Swamp:1) a vampire mosquito corpse (10, -6, Swamp:1) an uncursed staff of poison