Kay Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, 0, D:2) a +0 dagger (6, -13, D:2) a +0 spear (11, -5, D:2) a +0 robe (19, -14, D:2) a +0 robe (24, -13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 mace (0, 3, D:3) a +0 whip (unseen) (20, 6, D:3) a +0 chain mail (23, 1, D:3) a +0 ring mail a +0 club (26, 5, D:3) a +0 club (26, 6, D:3) a frilled lizard corpse (skeletalised by now) (28, -9, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Dilay's Weapon Shoppe a +0 war axe (42 gold) a +0 mace (36 gold) the +2 Maxwell's thermic engine {flame, freeze} (528 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. a +0 club (12 gold) a +0 rapier (48 gold) a +0 hand axe (36 gold) the +3 quarterstaff "Ymifom Vieg" {antimagic, Int+4} (508 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). a +0 whip (30 gold) the cursed +2 great sword of Hospitality {vamp, MR+ Str+4 SInv} (620 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. a +3 long sword of draining (279 gold) [Shop] Pianobro's Antique Weapon Emporium a +0 trident (84 gold) a +4 battleaxe of venom (715 gold) a +0 shortbow (72 gold) a +1 short sword of speed (384 gold) a +0 dagger of speed (192 gold) a +0 hand axe (72 gold) the +7 mace of Variability {chain chaos} (1440 gold) Each time it hits an enemy it has a different, random effect. (0, 0, D:4) a chunk of flesh a jackal corpse (4, 14, D:4) a quokka corpse (15, 9, D:4) a giant cockroach corpse