KambridgeKobold Level 1 of the Dungeon (0, 0, D:1) a +1 pair of boots (9, 4, D:1) 25 stones (-4, 5, D:1) a +0 scale mail (-13, 11, D:1) a +0 ring mail (-12, 14, D:1) a meat ration (-40, 20, D:1) a +0 club (-12, 20, D:1) a +0 robe (18, 21, D:1) a +0 club (-19, 24, D:1) a cursed -1 club (2, 25, D:1) a +0 club (-38, 27, D:1) a stone (-41, 29, D:1) a stone (-7, 29, D:1) 28 bolts (-38, 30, D:1) a stone (-28, 30, D:1) a +0 short sword a stone (15, 50, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 14 stones (-6, 6, D:2) a +0 whip (-6, 10, D:2) a cursed +0 whip (-3, 13, D:2) 2 stones (29, 14, D:2) a stone (35, 14, D:2) a +0 whip 3 stones (10, 20, D:2) 19 stones (27, 25, D:2) a +0 helmet (24, 27, D:2) a +0 hand axe (34, 32, D:2) a +0 club (35, 45, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 2, D:3) a +0 war axe (31, 6, D:3) a stone (18, 7, D:3) a +0 dagger (24, 7, D:3) a cursed -1 war axe (29, 7, D:3) a stone (33, 7, D:3) a +0 club (37, 7, D:3) a stone (31, 8, D:3) a cursed -2 spear (-22, 10, D:3) a +0 flail 11 stones (15, 11, D:3) a +0 pair of boots (-22, 12, D:3) a stone (16, 12, D:3) a +0 club a +0 leather armour (-23, 16, D:3) a stone (-24, 17, D:3) a +0 whip (-5, 18, D:3) a +0 short sword (30, 18, D:3) a +0 dagger (-23, 19, D:3) a +0 club (29, 24, D:3) a +0 dagger (30, 24, D:3) a +0 dagger (11, 25, D:3) 26 stones (30, 25, D:3) a +0 hand axe (-23, 28, D:3) a cursed -1 dagger (39, 28, D:3) a +0 ring mail (-26, 31, D:3) a +0 dagger (-8, 35, D:3) a +0 mace (3, 39, D:3) a +0 trident a +0 leather armour (-1, 45, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 scythe a +0 robe (16, 2, D:4) 19 stones (42, 5, D:4) a cursed -3 dagger (23, 23, D:4) a +0 hunting sling (33, 23, D:4) a +0 hand axe (34, 23, D:4) a +0 club (35, 23, D:4) a +0 robe a +0 dagger a +0 dagger (43, 24, D:4) a +0 chain mail Level 5 of the Dungeon (4, 0, D:5) a +0 falchion (11, 13, D:5) a +0 robe a +0 dagger (19, 13, D:5) a +0 falchion (35, 15, D:5) a +0 dagger (34, 16, D:5) a +0 dagger a +0 robe (53, 16, D:5) a +0 giant club (35, 18, D:5) a +3 war axe (28, 21, D:5) a +0 leather armour (13, 23, D:5) a +0 robe (13, 46, D:5) a cursed +0 helmet Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (33, 10, D:6) a +0 long sword (-10, 12, D:6) a +0 hunting sling (-3, 13, D:6) a cursed -3 hunting sling (-4, 15, D:6) 6 large rocks (-2, 16, D:6) a +0 hand axe (-1, 16, D:6) a +0 scale mail a +0 flail a +0 dagger a +0 robe a +3 hand axe a +0 club (27, 18, D:6) a +0 whip (-6, 21, D:6) a +0 halberd (7, 28, D:6) a +0 chain mail (-7, 31, D:6) a +0 spear (-4, 31, D:6) a +0 flail a throwing net (-5, 32, D:6) a +0 whip a +0 leather armour (-22, 37, D:6) a +0 cloak (-17, 39, D:6) a +0 cloak (-12, 40, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a meat ration (-5, 7, D:7) a +1 pair of gloves (28, 8, D:7) 22 stones (9, 12, D:7) a +0 dagger (10, 12, D:7) a +0 dagger a +0 robe a +2 leather armour of cold resistance (10, 13, D:7) a +0 flail a +0 leather armour a +0 short sword (26, 16, D:7) the +8 falchion of Blood {flame, *Noise rElec MR+++ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. (3, 17, D:7) a +0 robe (16, 17, D:7) a cursed +0 ring mail (20, 17, D:7) a +0 trident (19, 18, D:7) a +0 club (22, 18, D:7) a cursed -3 flail (26, 19, D:7) a +0 dagger (35, 24, D:7) 22 stones (18, 28, D:7) 2 beef jerkies (33, 30, D:7) 12 stones (5, 31, D:7) a +0 hand axe (27, 35, D:7) 11 stones (43, 37, D:7) a +2 dagger of chaos (31, 40, D:7) a +0 pair of gloves of dexterity (-9, 43, D:7) a cursed +0 ring mail (-3, 43, D:7) a +0 leather armour (-12, 45, D:7) a +0 short sword Level 8 of the Dungeon [Shop] Tolierap's Assorted Antiques a +0 war axe (94 gold) a +0 rapier (108 gold) a +0 robe (18 gold) a box of beasts (540 gold) a potion of curing (81 gold) a potion of poison (24 gold) a +0 shield (121 gold) a lamp of fire (1080 gold) a scroll of remove curse (81 gold) (16, 5, D:8) a +0 scale mail (-22, 11, D:8) a beef jerky (-14, 12, D:8) 25 sling bullets (-7, 19, D:8) a +0 club 25 stones (-6, 19, D:8) a stone (-5, 19, D:8) a stone (-4, 21, D:8) a stone (20, 24, D:8) 14 sling bullets (10, 28, D:8) a +0 robe (30, 29, D:8) a +0 giant spiked club (17, 30, D:8) 20 stones (10, 31, D:8) a potion of degeneration (7, 32, D:8) a +0 club (8, 35, D:8) a +0 leather armour (-10, 36, D:8) a meat ration (15, 36, D:8) an arrow (22, 37, D:8) a +2 dagger (7, 38, D:8) 17 stones (10, 40, D:8) a +0 giant spiked club a +0 giant club (-2, 41, D:8) the +10 trident of Might {drain, +Rage Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you go berserk. 62 arrows (-2, 44, D:8) 2 arrows (-9, 45, D:8) a +0 short sword (-5, 45, D:8) a +0 shortbow 18 arrows (-4, 45, D:8) 3 arrows Level 9 of the Dungeon [Shop] Toalid's Antique Armour Shoppe a +0 leather armour (52 gold) a +0 plate armour (598 gold) a +0 pair of gloves of strength (117 gold) a +0 scale mail (104 gold) a +0 helmet of intelligence (117 gold) the +0 chain mail "Niguikheex" {rC+} (247 gold) It protects you from cold. a +0 shield (117 gold) a +0 helmet (117 gold) a +0 cloak (117 gold) a +0 robe (18 gold) (47, 1, D:9) a +0 dagger a +0 robe (59, 3, D:9) a +2 pair of gloves (14, 4, D:9) a +0 flail a +0 ring mail (16, 6, D:9) a +0 shortbow 10 arrows (17, 6, D:9) a -3 dagger a +0 robe (43, 6, D:9) a +0 dagger 3 stones (-6, 7, D:9) a cursed +0 leather armour (17, 7, D:9) a +0 club a +0 leather armour (44, 7, D:9) a stone a +0 falchion (46, 7, D:9) a +0 whip a cursed -1 whip (47, 7, D:9) a +0 falchion a +0 ring mail a stone (46, 8, D:9) a +0 whip a +0 dagger a +0 robe (49, 8, D:9) a +0 whip (49, 9, D:9) 2 stones (-6, 21, D:9) a +0 rapier (10, 27, D:9) a +0 hand axe (34, 27, D:9) a +0 leather armour (11, 28, D:9) a +0 dagger a cursed -2 whip (16, 29, D:9) a +0 mace (6, 30, D:9) a cursed +0 dagger a +0 robe (11, 30, D:9) a +0 falchion a +0 leather armour (22, 30, D:9) a +0 dagger a +0 scale mail (13, 31, D:9) a +0 mace (14, 34, D:9) a +0 club (-7, 35, D:9) a +0 ring mail (21, 35, D:9) 42 bolts a +0 hand crossbow (17, 36, D:9) a +0 club a +0 ring mail (4, 37, D:9) a +0 flail (6, 37, D:9) a +0 hand axe a +0 chain mail of magic resistance (11, 37, D:9) a cursed -1 trident (18, 37, D:9) a cursed +0 war axe a +0 leather armour (23, 37, D:9) a +0 club (32, 37, D:9) a +0 flail a +0 plate armour (34, 37, D:9) a +0 mace a +0 plate armour (22, 38, D:9) a +0 dagger (-8, 41, D:9) a +3 falchion (13, 41, D:9) 13 arrows (36, 45, D:9) a +0 flail (35, 46, D:9) 16 stones (35, 49, D:9) a +0 club (49, 50, D:9) a +0 leather armour (0, 51, D:9) a +0 dagger a +0 scale mail (31, 51, D:9) a +0 giant spiked club (5, 52, D:9) a +0 ring mail Level 10 of the Dungeon (12, 1, D:10) a potion of degeneration (22, 1, D:10) 19 stones (19, 2, D:10) 15 arrows (-7, 3, D:10) a +0 leather armour (13, 4, D:10) the cursed +0 plate armour of Henotheism {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (26, 5, D:10) 29 arrows (12, 10, D:10) a +0 scale mail (12, 11, D:10) a +0 giant spiked club (5, 12, D:10) a +0 short sword 23 stones a +0 leather armour an orc corpse (29, 13, D:10) a +2 robe of cold resistance a +3 dagger of distortion the human skeleton of Psyche (11, 14, D:10) a +0 giant spiked club a hill giant corpse (skeletalised by now) (36, 15, D:10) a +0 animal skin (6, 17, D:10) a stone (6, 18, D:10) 2 stones (12, 19, D:10) a +0 giant club