Dungeon Crawl Stone Soup version 0.34-a0-861-gba8827eb1e (webtiles) character file. Game seed: 15786012247050986309 72022 Kaliban the Carver (level 15, -4/124 HPs) Began as an Armataur Fighter on Sept 29, 2025. Was an Elder of Uskayaw. Slain by a merfolk impaler ... wielding a +1 trident of venom (12 damage) ... on level 4 of the Shoals. The game lasted 01:16:39 (17064 turns). Kaliban the Carver (Armataur Fighter) Turns: 17064, Time: 01:16:39 Health: -4/124 AC: 23 Str: 25 XL: 15 Next: 0% Magic: 20/20 EV: 13 Int: 9 God: Uskayaw [****..] Gold: 611 SH: 19 Dex: 22 Spells: 16/16 levels left rFire + . . (50%) o - +6 scimitar (freeze) rCold . . . (100%) w - +0 tower shield rNeg . . . (100%) d - +5 chain mail rPois + (33%) l - +2 helmet "Doohuk" {Snipe, Will+ Dex+6} rElec . (100%) v - +1 cloak {rPois} rCorr . (100%) B - +0 pair of gloves {Str+3} SInv . (no barding) Will ++... g - amulet of dissipation Stlth ++ p - ring of protection from fire HPRegen 4.30/turn m - +5 ring of evasion MPRegen 2.15/turn %: roll @: about to teleport, mesmerised A: large, deformed body, tough skin 3, armoured tail 2, rollpage 2 a: Renounce Religion, Stomp, Line Pass You were on level 4 of the Shoals. You worshipped Uskayaw. Uskayaw was noncommittal. You visited 4 branches of the dungeon, and saw 18 of its levels. You also visited: Sewer, Bailey and Ice Cave. You collected 1259 gold pieces. You spent 648 gold pieces at shops. Inventory: Hand Weapons a - a +2 long sword e - a +2 short sword of venom f - a +0 spear i - a +0 flail j - a +2 short sword of electrocution n - a +1 scythe of flaming o - a +6 scimitar of freezing (weapon) q - a +2 trident of draining s - a +3 halberd u - a +2 scimitar of holy wrath E - a +0 demon trident of venom G - a +2 spear of venom I - a +0 trident of flaming L - the +7 flail "Canie" {elec, Int+3 Dex+3} (You found it on level 3 of the Shoals) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Missiles h - 15 poisoned darts (quivered) D - 5 atropa-tipped darts F - 2 throwing nets H - 16 boomerangs Armour b - a +0 scale mail c - a +0 buckler d - a +5 chain mail (worn) k - a +0 leather armour of fire resistance l - the +2 helmet "Doohuk" (worn) {Snipe, Will+ Dex+6} (You found it on level 4 of the Dungeon) Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). r - a scarf of shadows t - the quicksilver dragon scales of Defence {Will+ rCorr Str+7 Slay-6} (You found it in a bailey) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). v - a +1 cloak of poison resistance (worn) w - a +0 tower shield (worn) B - a +0 pair of gloves of strength (worn) M - a scarf of invisibility Jewellery g - an amulet of dissipation (worn) m - a +5 ring of evasion (worn) p - a ring of protection from fire (worn) z - an amulet of magic regeneration A - a +6 ring of strength C - a ring of see invisible J - a ring of willpower K - a +4 ring of protection Talismans x - the fortress talisman of the Desert {rN+} (You found it on level 2 of the Lair of Beasts) [fortress talisman] rN+: It protects you from negative energy. y - a storm talisman Wands f - a wand of mindburst (14) c - a wand of iceblast (19) p - a wand of polymorph (19) e - a wand of charming (18) a - a wand of flame (53) b - a wand of quicksilver (9) Scrolls t - 2 scrolls of teleportation b - a scroll of blinking i - a scroll of identify I - a scroll of immolation p - 3 scrolls of poison r - 5 scrolls of revelation Potions m - 2 potions of might M - 5 potions of mutation b - 4 potions of brilliance r - a potion of resistance A - 3 potions of attraction h - a potion of haste c - 2 potions of curing L - 2 potions of lignification e - 5 potions of enlightenment C - 3 potions of cancellation g - 3 potions of magic Skills: * Level 9.1 Fighting * Level 6.3(10.8) Short Blades * Level 13.5(14.1) Long Blades * Level 3.0 Maces & Flails * Level 2.4 Polearms * Level 13.1 Armour * Level 5.5 Dodging * Level 10.2 Stealth * Level 11.6 Shields + Level 1.1 Spellcasting - Level 0.5 Summonings * Level 6.8 Invocations You had 16 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 97% 1 Apportation Tloc 0% N/A 99% 1 Freeze Ice 0% 1d3 99% 1 Sandblast Erth 0% 2d4 99% 1 Soul Splinter Necr 0% N/A 99% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 99% 2 Jinxbite Hex 0% 2d2 99% 2 Mercury Arrow Conj/Alch 0% 2d5 99% 2 Momentum Strike Conj/Tloc 0% 3d8 99% 2 Scorch Fire 0% 2d5 99% 2 Sigil of Binding Hex 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Summon Ice Beast Ice/Summ 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Vampiric Draining Necr 0% 2d6 100% 3 Cause Fear Hex 0% N/A 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:6 Lair (5/5) D:8 Shoals (4/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:5 Sewer (visited) Bailey (visited) IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Jiyva Shops: Shoals:1 [* Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) Message History Things that are here: a +0 trident; 2 boomerangs; a merfolk corpse You slice the merfolk javelineer!! You freeze the merfolk javelineer! The merfolk javelineer is severely wounded. You hear a shout! You block the merfolk's attack. The merfolk impaler hits you but does no damage. You block the merfolk's attack. The merfolk hits you but does no damage. The merfolk javelineer throws a javelin. The javelin pierces through you but does no damage. You closely miss the merfolk javelineer. You tail-slap the merfolk javelineer! The merfolk javelineer is almost dead. The merfolk impaler hits you from afar with a +1 trident of venom! A merfolk comes into view. It is wielding a +0 trident and quivering a throwing net. You block the merfolk's attack. The merfolk hits the plant with a +0 trident! The plant begins to die. You block the merfolk's attack. The merfolk javelineer throws a javelin. The javelin pierces through you! You block the merfolk's attack. You block the merfolk impaler's attack. The merfolk siren chants a haunting song. You easily resist. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The merfolk is no longer sharing its pain. You block the merfolk impaler's attack. You block the merfolk's attack. The merfolk hits the plant with a +0 trident!! The merfolk hits you with a +0 glaive! * * * LOW HITPOINT WARNING * * * The merfolk javelineer throws a javelin. The javelin pierces through you!! * * * LOW HITPOINT WARNING * * * The merfolk hits you but does no damage. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The merfolk impaler hits you from afar with a +1 trident of venom! You die... Your body falls in perfect tune with the rhythm. ## .. .$. ..#.#+.. .k#. ~~~~~~~m ~~m~~ ~..~..~## #..... ....P.~#+#.m.... ~ P...m....k.P.?.P ~~. ##PPm(..P.P.#m ~~P.P#.m.m.<.P.P... ~~~...m@