Dungeon Crawl Stone Soup version 0.23.2 (webtiles) character file. Game seed: 17059621255458106552 0 Kairos the Skirmisher (level 1, 2/18 HPs) Began as a Formicid Abyssal Knight on Apr 12, 2019. Was a Follower of Lugonu. Quit the game on level 1 of the Abyss. The game lasted 00:00:10 (51 turns). Kairos the Skirmisher (Formicid Abyssal Knight) Turns: 51, Time: 00:00:11 Health: 2/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: barbed spikes, mesmerised A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 short sword (weapon) Armour b - a +0 leather armour (worn) Jewellery d - an uncursed ring of resist corrosion {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Short Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The barbs in your skin will harm you if you move. Continue? [Y]es or [N]o only, please. The barbs in your skin will harm you if you move. Continue? Okay, then. The barbs in your skin will harm you if you move. Continue? Okay, then. The barbs in your skin will harm you if you move. Continue? The barbed spikes dig painfully into your body as you move. * * * LOW HITPOINT WARNING * * * The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The merfolk siren chants a haunting song. You resist with some effort. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! Unknown command. You cannot move away from the merfolk siren! There are monsters nearby! You cannot move away from the merfolk siren! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# #...##### .....#.. ## #...#.# #. ..#... .# #. #...##.##m.. #....H..m# #@..x.# ##..### #.#...#.. #.##.#.# ..# #h.#..# . ##...# # #..##..### .#ยง.## # #..#.#.# You could see a manticore, 2 merfolk sirens, a worldbinder and a raiju. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kairos the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 45 | Abyss:1 | Noticed a raiju 48 | Abyss:1 | Noticed a worldbinder 49 | Abyss:1 | Noticed a merfolk siren 49 | Abyss:1 | Noticed a manticore 49 | Abyss:1 | Noticed a merfolk siren 51 | Abyss:1 | Quit the game