Dungeon Crawl Stone Soup version 0.23.2 (webtiles) character file. Game seed: 1217165307007938905 0 Kairos the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Apr 10, 2019. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:01:12 (274 turns). Kairos the Skirmisher (Formicid Abyssal Knight) Turns: 274, Time: 00:01:13 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 16 God: Lugonu [......] Gold: 56 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: brilliant A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 56 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Beware, you cannot shaft yourself on this level. Found a leather armour. Found 38 gold pieces. You now have 56 gold pieces (gained 38). A wretched star comes into view. A water nymph comes into view. A thrashing horror comes into view. The thrashing horror tramples you. You hold your ground! The thrashing horror barely misses you. The thrashing horror tramples you. You hold your ground! The thrashing horror barely misses you. Found a mace. You pass through the gate. You can no longer depart the Abyss at will. Found 18 poisoned needles and 13 gold pieces. There is a staircase leading out of the dungeon here. It was a potion of brilliance. You feel clever all of a sudden. It was a potion of curing. You feel better. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.# . # #..# #... . . ...# #.### #+# ###.. #.#PP #.# PP#.. #P⌠P#.#P⌠P# PP#.#PP #.#####.#####.. +....@....+ (.#####.#####.# PP#.#PP #P⌠P#.#P⌠P# ..#PP #.# PP#.# ..### #+# ###.# .$.. . . ...# .### # # .### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kairos the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 182 | Abyss:1 | Noticed a thrashing horror 225 | Abyss:1 | Noticed a small abomination 264 | Abyss:2 | Noticed a wretched star 267 | Abyss:2 | Noticed a water nymph 268 | Abyss:2 | Noticed a thrashing horror 271 | D:1 | Escaped the Abyss 274 | D:1 | Quit the game Action || total -------------------------++------- Invok: Depart the Abyss || 1 Abil: Dig || 6 Use: Potion || 2 Dodge: Dodged || 2