Dungeon Crawl Stone Soup version 0.23.2 (webtiles) character file. Game seed: 18380828221238868751 0 Kairos the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Apr 9, 2019. Was a Follower of Lugonu. Quit the game on level 1 of the Abyss. The game lasted 00:00:21 (62 turns). Kairos the Skirmisher (Formicid Abyssal Knight) Turns: 62, Time: 00:00:22 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Found a corrupted altar of Lugonu. No target in view! No target in view! No target in view! Found 23 sling bullets. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a robe. Found a gateway leading out of the Abyss. You sense a monster nearby. You extend your mandibles. You dig through the rock wall. You retract your mandibles. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. A small abomination comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#.##.##. #..# {#...###.#.#..# . .#≈≈≈♣≈≈..≈≈♣#.≈ .≈≈≈≈§.≈.≈.≈§.≈≈≈≈ .≈≈≈##≈.#≈≈≈§.# ≈ ≈ ≈..#≈.x..≈§ .# ≈♣≈#.≈≈≈#..### . #.≈ #.##...# .#.... #.@## ...# #.## ##. You could see a small abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Kairos the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 56 | Abyss:1 | Noticed a small abomination 62 | Abyss:1 | Quit the game Action || total -------------------------++------- Abil: Dig || 1