Kairos the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe a scroll of blinking a potion of berserk rage a potion of haste (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +2 rapier of electrocution (59, 37, D) an uncursed staff of earth (60, 37, D) a phantom mirror (61, 0, D) a lightning rod (4/4) (61, 8, D) a +0 great mace of draining (61, 16, D) a crystal ball of energy (62, 1, D) the +3 plate armour of Qakymu Fuic {rN+ Dex+3 SInv} It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. (62, 2, D) a +2 trident of piercing (62, 8, D) a +2 whip of freezing (62, 9, D) a crystal ball of energy (62, 26, D) a crystal ball of energy (62, 27, D) a +3 leather armour of fire resistance (62, 30, D) a +2 short sword of venom a +0 arbalest (62, 31, D) a +0 great sword (unseen) (62, 36, D) a phial of floods (62, 37, D) an uncursed ring of flight (63, 0, D) a +0 short sword (63, 2, D) the cursed +1 falchion "Ruseg" {venom, +Blink rElec MR+++ Str-4} It poisons the flesh of those it strikes. It affects your strength (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. a +0 longbow 20 arrows a +0 leather armour (63, 8, D) an uncursed staff of wizardry (63, 16, D) a +2 flail of protection (63, 17, D) the +2 hand axe "Jeamp" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (63, 26, D) a +1 rapier of electrocution (63, 30, D) a +0 long sword a +0 plate armour a +0 shield (63, 36, D) the +3 ring mail of Qazlal's Approval {rN+} It protects you from negative energy. (64, 16, D) the cursed +0 robe of the Pleiades {Stlth+} It makes you more stealthy. It has a curse placed upon it. (64, 17, D) an uncursed staff of poison (64, 26, D) a +2 arbalest of velocity (64, 27, D) an uncursed staff of conjuration (64, 30, D) a +0 morningstar (unseen) (65, 26, D) a +1 quarterstaff of protection (67, 0, D) a +2 plate armour of poison resistance (67, 42, D) a +0 battleaxe (still there?) a +0 dire flail (still there?) (68, 1, D) a +3 ring of intelligence (68, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (69, 0, D) a lamp of fire (69, 36, D) a +3 hand axe of venom (69, 41, D) a +0 trident (69, 43, D) a +0 hand axe (70, 12, D) a +0 giant club (unseen) (70, 21, D) a +1 hand axe of flaming (70, 36, D) a +0 hand axe (70, 37, D) an uncursed staff of poison (70, 42, D) a +0 flail (71, 8, D) a +3 plate armour of magic resistance (71, 11, D) a +0 giant spiked club (71, 16, D) the cursed +1 scale mail of Qagruz {Str+3} It affects your strength (+3). It has a curse placed upon it. (71, 17, D) an uncursed staff of wizardry (71, 27, D) a cursed -3 ring of evasion (71, 29, D) a +5 halberd of flaming (71, 30, D) a +0 club (unseen) (71, 37, D) the +6 hunting sling of Caekicho {flame, Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (72, 9, D) a +1 trident of protection (72, 11, D) a +0 troll leather armour a +0 giant club (72, 16, D) a sack of spiders (72, 26, D) the amulet "Giusoycki" {RegenMP rF+ Str-5 SInv} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-5). It protects you from fire. It lets you see invisible. the ring "Goum" {rC+ rN+ Int+8 Slay-3} [ring of positive energy] It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It protects you from negative energy. a +0 dagger (72, 29, D) a +0 dire flail a +0 chain mail (72, 30, D) a +0 dagger a +0 robe of positive energy (72, 36, D) a +5 giant club (72, 37, D) +2 steam dragon scales (73, 2, D) a +0 dagger of venom (73, 16, D) the +2 leather armour of Limited Liability {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). (73, 29, D) a +0 war axe (unseen) (73, 37, D) a lightning rod (4/4) (74, 2, D) a cursed +0 mace (75, 1, D) a +4 dire flail of draining