Kairos the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe a scroll of blinking a potion of berserk rage a potion of haste (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (8, 3, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a book of Debilitation (49, 37, D) an uncursed ring of stealth (50, 36, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (50, 37, D) a +0 hand crossbow of freezing (51, 36, D) an uncursed staff of earth (51, 37, D) a +4 blowgun (51, 42, D) a +0 great sword of flaming (unseen) (52, 36, D) a fan of gales (52, 37, D) a book of Cantrips (52, 43, D) a +1 scimitar of flaming (53, 36, D) a +2 flail of crushing (53, 37, D) a +2 halberd of freezing (53, 41, D) a +2 scimitar of flaming (54, 36, D) a +1 hat of intelligence (54, 42, D) +0 fire dragon scales (unseen) (58, 37, D) a +0 shortbow an uncursed staff of power 16 arrows (59, 31, D) a +0 dagger (unseen) (59, 32, D) a cursed -2 dagger a +0 robe (59, 37, D) a +0 longbow a +0 leather armour 58 arrows a book of Annihilations an elf corpse (skeletalised by now) (60, 30, D) an uncursed staff of energy (unseen) (60, 31, D) a +2 rapier of holy wrath a +0 robe a +0 hand axe an orc corpse (skeletalised by now) (60, 36, D) a +2 robe of cold resistance (60, 37, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (60, 39, D) a +0 arbalest the +4 scythe of Inaeqona {flame, rC+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from cold. (61, 2, D) the cursed +0 long sword of Iqaojaf {venom, +Inv} It poisons the flesh of those it strikes. It lets you turn invisible. It has a curse placed upon it. a +0 shortbow 10 arrows (61, 8, D) an uncursed amulet of magic regeneration (61, 26, D) a +0 dagger (61, 31, D) a +0 dagger an orc corpse (skeletalised by now) (61, 37, D) 2 poisoned javelins (61, 39, D) a +0 arbalest 2 poisoned javelins a yaktaur skeleton (61, 40, D) an arrow a +0 spear 10 poisoned javelins a +0 leather armour (61, 42, D) a large rock 2 arrows (61, 44, D) a large rock 3 arrows 2 poisoned javelins (62, 1, D) the +1 robe "Uxiochor" {rF- rCorr Str+2} It affects your strength (+2). It makes you vulnerable to fire. It provides partial protection from all sources of acid and corrosion. (62, 2, D) a +0 shortbow a +0 shortbow 25 arrows (62, 3, D) 4 arrows (62, 4, D) 3 arrows (62, 5, D) 3 arrows (62, 8, D) a +4 plate armour of fire resistance (62, 9, D) a +0 trident an uncursed amulet of magic regeneration (62, 10, D) a +0 trident (62, 17, D) a phial of floods (62, 26, D) a +0 dagger (62, 27, D) a +0 hunting sling of freezing (62, 37, D) 3 arrows (62, 38, D) a +0 shortbow (unseen) (62, 39, D) a +0 longbow a +0 leather armour 22 arrows 2 large rocks (62, 40, D) an arrow (unseen) (63, 2, D) a +0 shortbow 24 arrows (63, 8, D) a fan of gales (63, 9, D) a +0 trident (63, 10, D) a +0 trident (63, 17, D) the +4 falchion "Telimob" {elec, Str+2 Int-3 Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (-3). It affects your dexterity (+6). (63, 39, D) an arrow (64, 16, D) a cursed staff of summoning (64, 17, D) an uncursed staff of earth (64, 26, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (64, 27, D) an uncursed amulet of the acrobat (64, 39, D) a +0 arbalest an uncursed staff of fire (67, 0, D) an uncursed staff of death (67, 2, D) a +1 short sword of draining a +0 leather armour (68, 0, D) the +4 great sword of Kindness {protect, *Slow Str+7 Int+4 SInv} It protects the one who uses it against injury (+AC on strike). It affects your strength (+7). It affects your intelligence (+4). It lets you see invisible. It may slow you when you take damage. (68, 2, D) a +2 dagger of venom a +0 ring mail (69, 0, D) a phantom mirror (69, 2, D) a +2 short sword of flaming a +0 leather armour (69, 36, D) an uncursed ring of poison resistance (70, 8, D) a cursed staff of conjuration (70, 9, D) a +1 plate armour of magic resistance (70, 36, D) a +0 battleaxe of flaming (70, 37, D) a +0 hunting sling of freezing (71, 16, D) an uncursed staff of poison (71, 17, D) an uncursed staff of poison (71, 26, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (71, 36, D) a +1 quarterstaff of protection (71, 37, D) a +1 short sword of electrocution (72, 8, D) a +1 dire flail of crushing (72, 16, D) a +1 hunting sling of velocity (72, 26, D) a throwing net a +2 short sword of speed (72, 30, D) a +0 long sword a +0 robe (73, 1, D) a phantom mirror (73, 36, D) a +1 chain mail of poison resistance (73, 37, D) an uncursed staff of death (75, 1, D) an uncursed staff of death