Kairos the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe a scroll of blinking a potion of berserk rage a potion of haste (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) a +2 demon blade of venom (35, 15, D) a +4 scale mail of cold resistance (35, 28, D) the +10 quarterstaff of Zuuzaos {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (35, 29, D) the ring of Kefyddeo {Fire Int+9 Stlth-} [ring of fire] It enhances your fire magic. It affects your intelligence (+9). It protects you from fire. It makes you vulnerable to cold. It makes you less stealthy. (35, 36, D) 2 arrows (36, 0, D) +0 gold dragon scales (36, 14, D) a +2 rapier of venom (36, 15, D) a +0 dagger of freezing (36, 29, D) a lightning rod (4/4) (37, 1, D) the +3 war axe of Harmony {freeze, rC+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your magic capacity (+9). (37, 14, D) a phantom mirror (37, 28, D) an uncursed staff of summoning (37, 29, D) a ration (38, 0, D) an uncursed staff of air (38, 14, D) a +0 shield of protection (38, 15, D) an uncursed staff of earth (38, 28, D) the Guide on Captivating Darkness Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Excruciating Wounds Charms/Necromancy 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Death Channel Necromancy 6 (38, 29, D) a phial of floods (39, 0, D) a fan of gales (39, 1, D) a +0 scale mail of fire resistance (39, 2, D) an uncursed ring of poison resistance (39, 14, D) a +4 blowgun (39, 15, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (39, 28, D) a +0 fustibalus of freezing (39, 29, D) a crystal ball of energy (40, 0, D) the +3 leather armour of Zefrisch Hepo {rC++ Stlth-} It greatly protects you from cold. It makes you less stealthy. (40, 15, D) the +1 flail "Woluetit" {venom, rF+ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from fire. (40, 28, D) a box of beasts (40, 29, D) a phial of floods (41, 0, D) a crystal ball of energy (41, 1, D) a +2 chain mail of cold resistance (41, 14, D) a cursed amulet of inaccuracy (41, 15, D) a +2 mace of draining (41, 28, D) an uncursed ring of resist corrosion (41, 29, D) a book of Frost (42, 0, D) a phantom mirror (42, 1, D) an uncursed ring of poison resistance (42, 14, D) a crystal ball of energy (42, 15, D) an uncursed amulet of magic regeneration (42, 28, D) the +7 hand axe of the Purse {flame, rN+ MR+ Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (42, 29, D) a cursed ring of attention (43, 14, D) a +5 arbalest of freezing (43, 15, D) an uncursed ring of fire (43, 28, D) an uncursed staff of fire (43, 29, D) a book of Battle (47, 19, D) a cursed +0 halberd a +2 plate armour of magic resistance a +0 mace of protection a +0 robe a +0 dagger a +2 robe (47, 20, D) a cursed +2 dire flail a +0 robe (49, 0, D) a lightning rod (4/4) (49, 21, D) a +0 dagger a +0 robe a +5 short sword a +0 robe (49, 24, D) a +4 great mace of protection (49, 36, D) a +1 spear of freezing (50, 0, D) an uncursed staff of poison (50, 1, D) a +2 halberd of freezing (50, 13, D) a +0 robe (50, 24, D) a lamp of fire (50, 25, D) an uncursed staff of death (50, 37, D) a +0 vampiric lajatang (50, 43, D) a +0 short sword (51, 1, D) a fan of gales (51, 13, D) a +0 robe (51, 25, D) a phial of floods (52, 0, D) a +4 scale mail of magic resistance (52, 1, D) a fan of gales (52, 13, D) a crystal ball of energy (52, 25, D) a crystal ball of energy (52, 36, D) the +3 war axe of Revolt {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (52, 37, D) a +4 trident of freezing (53, 0, D) a +3 spear of venom (53, 12, D) a +2 plate armour of magic resistance (53, 13, D) an uncursed staff of conjuration (53, 24, D) a +3 plate armour of cold resistance (53, 37, D) an uncursed amulet of harm (54, 6, D) a +1 dagger of freezing (unseen) (54, 8, D) a +4 mace (unseen) (54, 24, D) the +5 rapier "Cogaod" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (54, 25, D) a +0 antimagic whip (55, 0, D) a +0 scimitar (55, 1, D) a sack of spiders (55, 12, D) an uncursed staff of summoning (55, 13, D) the cursed +1 mace of Purpose {freeze, Dex+7 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+7). It makes you less stealthy. It has a curse placed upon it. (55, 24, D) the +5 mace of Wrongful Imprisonment {crush, rElec rF+++ Str-2 Int-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (-2). It renders you almost immune to fire. It insulates you from electricity. (55, 33, D) an uncursed staff of earth a +0 morningstar a +0 robe (56, 5, D) a +0 halberd a +0 robe (56, 6, D) a +3 short sword a +4 blowgun the +9 mace of the Elven Halls {freeze, Str-2 Int+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+3). It lets you see invisible. (56, 8, D) a +2 dire flail (unseen) (57, 43, D) a +0 flail (59, 36, D) a phial of floods (59, 43, D) a +0 battleaxe (59, 44, D) a +0 flail (unseen) (61, 8, D) an uncursed staff of earth (61, 16, D) the +9 hand axe of the Viper {speed, Str+2 Int+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (+2). (61, 26, D) a +0 dagger (61, 36, D) an uncursed staff of wizardry (61, 37, D) a +1 rapier of holy wrath (62, 1, D) a book of the Warp (62, 12, D) a +2 dire flail a +0 robe (62, 16, D) an uncursed staff of poison (62, 17, D) a +1 plate armour of magic resistance (62, 21, D) an uncursed staff of death (62, 26, D) a +1 battleaxe of flaming (62, 27, D) a +1 plate armour of poison resistance (62, 30, D) a +2 mace of draining a +0 leather armour (62, 36, D) the cursed +0 whip "Zidgh" {venom, Int-5 Dex+2 SInv Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (-5). It affects your dexterity (+2). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (62, 37, D) a phial of floods (63, 8, D) the +1 troll leather armour of the Sun {rPois rF+ Regen+ Dex-2} It affects your dexterity (-2). It protects you from fire. It protects you from poison. It increases your rate of regeneration. (63, 19, D) an uncursed staff of conjuration (63, 26, D) a scarf of cloud immunity (63, 27, D) a phantom mirror (63, 29, D) a +0 mace of holy wrath (unseen) (63, 30, D) a +0 flail (still there?) a +0 dire flail (still there?) (63, 31, D) a tomahawk (63, 32, D) a tomahawk of returning (63, 36, D) a +2 arbalest of freezing (63, 37, D) a +2 mace of crushing (64, 21, D) the +9 scimitar of Camoatef {drain, *Slow rPois rF+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. (64, 26, D) a +0 scale mail of poison resistance (64, 30, D) a +0 flail (unseen) (64, 33, D) a tomahawk (65, 26, D) a +0 short sword (65, 30, D) a +0 war axe (unseen) (67, 0, D) a +4 mace of crushing (68, 0, D) an uncursed staff of wizardry (69, 0, D) a +4 hand axe of chopping (70, 8, D) a lightning rod (4/4) (70, 9, D) the +1 robe "Buidow" {MR+ rCorr Str+4 Dex+6} It affects your strength (+4). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (70, 37, D) a phantom mirror (70, 42, D) an uncursed staff of wizardry (71, 10, D) a +0 glaive a +0 robe (71, 17, D) an uncursed staff of earth (71, 27, D) a lamp of fire (71, 28, D) a +0 arbalest (71, 37, D) an uncursed staff of energy (71, 42, D) an uncursed staff of conjuration (72, 16, D) a +5 halberd of venom (72, 17, D) a +1 vampiric glaive (72, 27, D) a cursed staff of power (72, 28, D) 6 large rocks (72, 29, D) a large rock (72, 30, D) a large rock an arrow (72, 31, D) 2 large rocks (72, 32, D) a large rock (72, 33, D) a large rock (72, 37, D) an uncursed ring of fire (73, 16, D) an uncursed staff of poison (73, 17, D) a +1 robe of fire resistance (73, 27, D) a sack of spiders (73, 28, D) a +0 shortbow (unseen) (73, 29, D) a +0 longbow 21 arrows (73, 30, D) a large rock (unseen) (73, 36, D) a +0 trident of piercing (73, 37, D) an uncursed staff of power