Kairos the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe a scroll of blinking a potion of berserk rage a potion of haste (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 12, D) a hell hound corpse (33, 8, D) a +0 dire flail (33, 9, D) a +0 mace (33, 21, D) a +0 arbalest 3 arrows (33, 22, D) a +0 shortbow of flaming 3 potions of haste a +5 war axe of venom a +0 arbalest a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour 13 large rocks a +0 shortbow 102 arrows a cyclops corpse a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) an elf corpse (skeletalised by now) a centaur corpse (skeletalised by now) (33, 23, D) a +0 arbalest a +2 dagger of flaming a +0 arbalest (34, 21, D) an uncursed staff of power a +0 arbalest a +0 shortbow 26 arrows a centaur skeleton (34, 23, D) an arrow (35, 0, D) a +1 morningstar of protection (35, 24, D) a +0 longbow 52 arrows a +0 leather armour a +0 spear a +0 hunting sling of freezing a +2 plate armour of fire resistance 10 javelins a +0 arbalest a merfolk corpse (skeletalised by now) (35, 30, D) a +1 scale mail of poison resistance (36, 1, D) a cursed staff of power (36, 15, D) a fan of gales (36, 28, D) a sack of spiders (36, 29, D) an uncursed staff of death (37, 0, D) a +0 buckler of fire resistance (37, 14, D) a fan of gales (37, 24, D) a +0 shortbow 19 arrows a centaur corpse (skeletalised by now) (38, 1, D) a +0 whip of flaming (39, 0, D) a lamp of fire (39, 1, D) a sack of spiders (39, 15, D) a +5 ring of intelligence an uncursed ring of ice a +1 chain mail of cold resistance (39, 28, D) an uncursed ring of flight (39, 29, D) an uncursed staff of power (40, 0, D) a sack of spiders (40, 1, D) a +2 ring mail of poison resistance (40, 14, D) a fan of gales (40, 15, D) a +0 leather armour (40, 25, D) an arrow (40, 28, D) an uncursed staff of summoning (40, 29, D) an uncursed staff of power (41, 0, D) an uncursed staff of earth (41, 1, D) the cursed +2 flail of Ambiguity {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (41, 14, D) an uncursed staff of earth (41, 29, D) a lightning rod (4/4) (41, 32, D) a glowing shapeshifter corpse (41, 33, D) a glowing shapeshifter corpse (42, 14, D) a +7 battleaxe of freezing (42, 28, D) a +1 hand axe of electrocution (42, 29, D) an uncursed staff of energy (43, 15, D) an uncursed amulet of guardian spirit (43, 28, D) the +7 arbalest of Lanachots {elec, rPois rC- MR+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (43, 34, D) a glowing shapeshifter corpse (44, 28, D) a lightning rod (4/4) (44, 32, D) a +3 long sword of holy wrath (unseen) (44, 37, D) a shapeshifter corpse (still there?) a very ugly thing corpse (still there?) (44, 38, D) a very ugly thing corpse a very ugly thing corpse (44, 39, D) a glowing shapeshifter corpse (47, 31, D) a +0 robe a +0 spear a +0 hunting sling 20 stones (47, 32, D) a +0 robe (48, 33, D) a +1 antimagic quarterstaff a +0 animal skin (49, 0, D) a lamp of fire (49, 1, D) a fan of gales (49, 12, D) a +0 hand axe of electrocution (49, 24, D) a lamp of fire (49, 33, D) a +0 flail a cursed +0 animal skin a +0 war axe a cursed +0 animal skin (49, 36, D) an uncursed staff of energy (49, 37, D) a +4 great sword of holy wrath (50, 1, D) a phial of floods (50, 5, D) a cursed +3 halberd a +0 robe (50, 12, D) an uncursed staff of fire (50, 13, D) a +1 scale mail of magic resistance (50, 24, D) a +1 demon trident of pain (50, 25, D) a sack of spiders (50, 36, D) a phial of floods (50, 37, D) the cursed +0 mace of the World {crush, rF+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It has a curse placed upon it. (51, 12, D) an uncursed staff of conjuration (51, 13, D) a +2 arbalest of flaming (51, 24, D) an uncursed staff of poison (51, 25, D) a +1 helmet of intelligence (51, 36, D) a +0 battleaxe of venom (51, 37, D) an uncursed amulet of the gourmand (52, 2, D) a +4 broad axe of freezing (52, 3, D) a +6 ring of dexterity a +6 ring of dexterity the cursed ring of Trepidation {rElec AC-5 Int+3 SInv} [ring of protection] It affects your AC (-5). It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (52, 13, D) a lightning rod (4/4) (52, 24, D) an uncursed staff of earth (52, 36, D) +1 ice dragon scales (52, 37, D) a cursed staff of energy (53, 1, D) an uncursed staff of earth (53, 3, D) an uncursed ring of magical power a +6 ring of intelligence a +6 ring of intelligence (53, 12, D) a cursed staff of wizardry (53, 13, D) a +1 glaive of distortion (53, 24, D) a +1 scythe of flaming (53, 25, D) the +1 trident "Weqojutu" {freeze, rElec Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. (53, 36, D) the +6 scimitar of Wondrous Power {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (53, 37, D) a sack of spiders (54, 0, D) a +4 war axe of draining (54, 1, D) a +0 morningstar of freezing (54, 12, D) a +2 leather armour of fire resistance (54, 24, D) an uncursed ring of poison resistance (55, 0, D) the +1 plate armour "Reuxing" {Str+3} It affects your strength (+3). (55, 1, D) a +4 scimitar of holy wrath (55, 12, D) a fan of gales (55, 24, D) a +0 scimitar of distortion (59, 20, D) a +0 shortbow (unseen) (59, 21, D) a +1 trident of piercing 4 tomahawks (59, 22, D) a cursed staff of earth a +3 shortbow 9 arrows (59, 23, D) an arrow (59, 37, D) the +8 shortbow "Imammin" {velocity, rF+ rN+ Int+7} Any arrow fired from it inflicts extra damage. It affects your intelligence (+7). It protects you from fire. It protects you from negative energy. (60, 21, D) a +0 trident (60, 36, D) a cursed amulet of inaccuracy (60, 37, D) a phial of floods (61, 8, D) an uncursed staff of air (61, 12, D) a cursed -1 long sword (61, 16, D) an uncursed staff of wizardry (61, 22, D) a +0 trident (61, 26, D) a +4 glaive of protection (61, 36, D) a sack of spiders (61, 37, D) an uncursed staff of poison (61, 38, D) a +3 large shield (62, 1, D) an uncursed staff of fire (62, 8, D) the cursed +1 flail of Righteous Anger {pain, Int+3 SInv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (62, 9, D) the cursed +1 chain mail of Card Tricks {rN+ Int-4 Stlth+} It affects your intelligence (-4). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (62, 11, D) a +0 scimitar (62, 12, D) an arrow (62, 16, D) a +0 trident (62, 27, D) a +8 giant club (62, 36, D) a sack of spiders (62, 37, D) a +0 large shield of protection (62, 40, D) a +0 short sword a +4 shortbow of flaming a +0 robe (62, 41, D) a +0 halberd a +0 robe (63, 8, D) an uncursed staff of cold (63, 12, D) an arrow (63, 16, D) an uncursed staff of fire (63, 26, D) an uncursed ring of flight (63, 27, D) a +2 arbalest of freezing (63, 37, D) a +1 scale mail of magic resistance (63, 40, D) a +0 spear (64, 17, D) a +1 war axe of chopping (64, 26, D) an uncursed staff of power (64, 27, D) a +2 trident of piercing (65, 11, D) a +2 dagger of holy wrath (unseen) (67, 0, D) a +0 arbalest a +1 ring mail of cold resistance (68, 0, D) a +0 arbalest a +5 hand crossbow of flaming (68, 2, D) an arrow (68, 3, D) an arrow (68, 4, D) 2 arrows (68, 5, D) an arrow (69, 0, D) a cursed -2 shortbow (unseen) (69, 11, D) a +0 dagger (unseen) (69, 12, D) a +0 dagger (unseen) (69, 36, D) a book of Conjurations (70, 9, D) a lamp of fire (70, 10, D) a +0 dagger a +0 robe (70, 37, D) a +4 ring mail of fire resistance (71, 8, D) a crystal ball of energy (71, 12, D) a +0 dagger a +0 robe (71, 17, D) a +4 vampiric war axe (71, 26, D) a +4 trident of freezing (71, 36, D) the +3 scale mail of the Country {Dex+3} It affects your dexterity (+3). (71, 37, D) a cursed ring of attention (71, 40, D) a +2 hand crossbow of flaming (72, 9, D) a lightning rod (4/4) (72, 16, D) a box of beasts (72, 17, D) a phial of floods (72, 26, D) a +0 pair of gloves of archery (72, 27, D) a +3 plate armour of fire resistance (72, 36, D) the +6 long sword "Roplalum" {flame, *Contam rF+ Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It protects you from fire. It causes magical contamination when unequipped. (72, 37, D) an uncursed staff of death (73, 1, D) an uncursed staff of summoning (73, 26, D) an uncursed staff of cold (73, 27, D) a cursed ring of attention (73, 36, D) a +2 long sword of holy wrath (73, 37, D) a +3 ring mail of poison resistance