Kairos the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) a +0 scale mail a +0 shield a +0 war axe 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a sack of spiders (20, 0, D) +1 fire dragon scales (21, 1, D) an uncursed staff of earth (22, 0, D) a +0 war axe of venom (22, 1, D) a +1 demon blade of venom (23, 0, D) a fan of gales (23, 18, D) a +1 longbow of freezing (24, 0, D) the ring "Leok" {rCorr Int+3} [ring of resist corrosion] It affects your intelligence (+3). (24, 1, D) a +1 hunting sling of freezing (24, 18, D) the +3 giant spiked club "Saitz" {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (25, 0, D) a +3 ring mail of poison resistance (25, 2, D) a +5 demon whip (25, 18, D) a +1 hand crossbow of velocity (26, 0, D) a +3 hand axe of electrocution (27, 0, D) the +5 giant spiked club "Tuthoh" {flame, rElec rF+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (27, 1, D) a cursed amulet of inaccuracy (27, 11, D) a dream sheep corpse (still there?) a bullfrog corpse (still there?) (27, 12, D) a komodo dragon corpse (27, 28, D) a +1 war axe of chopping (28, 0, D) a +2 battleaxe of flaming (28, 1, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (28, 12, D) a black mamba corpse a bullfrog corpse a blink frog corpse (28, 28, D) a +0 short sword a +0 longbow a +0 leather armour a +0 longbow 45 arrows a +3 leather armour the +9 flail of the Shining Light {freeze, +Rage rElec Int-2 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+5). It insulates you from electricity. It lets you go berserk. a +0 ring mail an elf corpse (29, 0, D) an uncursed staff of cold (29, 1, D) a +2 dire flail of crushing (29, 11, D) a hydra corpse (29, 27, D) 2 arrows an uncursed staff of conjuration a scarf of repulsion (29, 28, D) a cursed -3 short sword (unseen) (30, 10, D) a black mamba corpse (still there?) a crocodile corpse (still there?) (30, 12, D) a crocodile corpse (30, 25, D) a +0 dagger (unseen) (30, 26, D) a +0 rapier (still there?) a +4 halberd of chopping (still there?) (30, 27, D) a +0 long sword (unseen) (33, 7, D) a +0 mace (33, 35, D) +0 fire dragon scales (34, 28, D) an uncursed ring of ice (34, 33, D) +0 acid dragon scales (unseen) (34, 34, D) +0 acid dragon scales (34, 35, D) +0 acid dragon scales (35, 0, D) a +2 robe of cold resistance (35, 6, D) a +0 trident (35, 14, D) a +5 broad axe of flaming (35, 15, D) a crystal ball of energy (35, 20, D) a +0 scale mail of positive energy (35, 23, D) +0 fire dragon scales (unseen) (35, 28, D) the +7 falchion "Killer Bee's Peril" {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (35, 29, D) a sack of spiders (35, 34, D) +0 steam dragon scales (36, 0, D) the +1 scale mail of the Maze {Str+4} It affects your strength (+4). (36, 6, D) a cursed +4 halberd a +0 robe (36, 14, D) the cursed +0 flail of the Scavenger {elec, rN+ MR- Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (36, 15, D) a +6 ring of strength (36, 28, D) a +0 leather armour of cold resistance (36, 29, D) a fan of gales (37, 0, D) an uncursed staff of air (37, 1, D) a sack of spiders (37, 14, D) a fan of gales (37, 17, D) a +6 ring of strength an uncursed ring of magical power a +6 ring of dexterity a +6 ring of dexterity (37, 28, D) an uncursed ring of protection from cold (38, 0, D) a cursed -2 ring of intelligence (38, 1, D) the ring "Kangas" {Fire +Fly rElec rPois} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It lets you fly. (38, 15, D) a sack of spiders (39, 0, D) a +1 spear of venom (39, 1, D) an uncursed staff of wizardry (39, 28, D) an uncursed staff of fire (39, 29, D) a phial of floods (39, 32, D) a +5 lajatang (40, 1, D) a +2 chain mail of poison resistance (40, 14, D) an uncursed staff of conjuration (40, 15, D) an uncursed staff of poison (40, 29, D) an uncursed ring of wizardry (40, 31, D) a +6 ring of strength (40, 32, D) a +5 crystal plate armour (41, 0, D) a lamp of fire (41, 14, D) a cursed +3 ring of dexterity (41, 15, D) an uncursed staff of conjuration (41, 28, D) an uncursed staff of poison (42, 1, D) an uncursed staff of cold (42, 15, D) a +5 scimitar of slicing (42, 28, D) a phial of floods (43, 14, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (43, 15, D) an uncursed ring of stealth (43, 28, D) a +0 great sword of slicing (43, 29, D) a +1 war axe of flaming (44, 28, D) a +5 triple sword of protection (47, 7, D) a +0 short sword (still there?) a +0 flail (still there?) (47, 8, D) a +0 dire flail (unseen) (48, 7, D) a +0 war axe of chopping (still there?) a +0 war axe of chopping (still there?) a +0 dire flail of holy wrath (still there?) an uncursed amulet of regeneration (still there?) the +7 flail "Zeocanke" {crush, rN+ Dex+5} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from negative energy. the +9 quarterstaff of Peiwn {freeze, *Drain rF+ Dex+3} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from fire. It causes draining when unequipped. (49, 0, D) a crystal ball of energy (49, 1, D) the +8 chain mail of Winter {Int+5} It affects your intelligence (+5). (49, 6, D) a +0 glaive (49, 8, D) a +0 battleaxe a +0 dire flail a +0 battleaxe (49, 12, D) a +4 falchion of holy wrath (49, 24, D) a +0 dagger (49, 36, D) a fan of gales (49, 37, D) an uncursed staff of summoning (50, 0, D) a lightning rod (4/4) (50, 8, D) a +0 glaive (50, 12, D) an uncursed staff of wizardry (50, 20, D) a +1 hand axe of freezing a +2 quarterstaff of protection (50, 36, D) the cursed +0 long sword "Ecew" {drain, rC+ MR+ Dex+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (50, 37, D) a +2 vampiric spear (51, 1, D) a +1 vampiric halberd (51, 6, D) a +0 trident (51, 19, D) a +1 dagger of electrocution a +0 shortbow of flaming (51, 24, D) a +4 chain mail of fire resistance (51, 30, D) a +0 long sword (unseen) (51, 31, D) the +3 short sword "Roucruhe" {venom, rF- rC+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. (unseen) (51, 36, D) a sack of spiders (51, 37, D) the +5 shortbow "Elyitilo" {speed, rC- Int+3 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+2). It makes you vulnerable to cold. (52, 0, D) a +0 war axe (52, 13, D) a +2 rapier of protection (52, 25, D) a +1 dagger of holy wrath (52, 29, D) a +4 glaive of flaming a +0 robe (52, 30, D) a +0 dire flail a +0 halberd a +0 plate armour a potion of blood (52, 32, D) a potion of blood (still there?) a potion of blood (still there?) a potion of blood (still there?) (52, 36, D) a +4 shortbow of freezing (52, 37, D) a fan of gales (53, 1, D) a sack of spiders (53, 13, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (53, 20, D) an uncursed ring of fire a +6 ring of intelligence the amulet of Finality {Harm *Drain MR+} [amulet of harm] It increases damage dealt and taken. It affects your resistance to hostile enchantments. It causes draining when unequipped. (53, 30, D) a +0 dagger (unseen) (53, 31, D) a +0 bardiche (unseen) (53, 36, D) an uncursed staff of death (53, 37, D) the +6 war axe "Benechiq" {speed, MR++} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (54, 0, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (54, 24, D) a sack of spiders (55, 1, D) a crystal ball of energy (55, 12, D) a lightning rod (4/4) (55, 13, D) a +2 long sword of slicing (55, 24, D) a +0 pair of boots of stealth (59, 37, D) an uncursed staff of cold (60, 30, D) a +0 dagger (unseen) (60, 36, D) the +7 morningstar "Bageopharr" {crush, *Slow rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It may slow you when you take damage. (61, 0, D) a +1 leather armour of poison resistance (61, 41, D) a +1 battleaxe of freezing (62, 0, D) a +0 dagger of flaming (62, 1, D) a +2 robe of magic resistance (62, 8, D) an uncursed staff of summoning (62, 9, D) an uncursed staff of power (62, 17, D) a +4 ring mail of positive energy (62, 26, D) a +2 flail of holy wrath (62, 27, D) a crystal ball of energy (62, 30, D) a +0 short sword a +0 ring mail 3 potions of haste a +0 chain mail (62, 37, D) an uncursed staff of air (63, 0, D) a sack of spiders (63, 8, D) a phantom mirror (63, 21, D) the +0 ring mail of the Invisible Hand {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). a +0 dagger a +0 robe (63, 26, D) a phial of floods (63, 30, D) a +0 whip a +0 leather armour a +0 dagger a +0 robe a +0 club (63, 36, D) an uncursed staff of air (64, 16, D) a +1 great mace of protection (64, 20, D) a +0 spear (unseen) (64, 26, D) an uncursed ring of flight (64, 29, D) a +0 halberd (unseen) (65, 29, D) a +0 dagger (unseen) (67, 0, D) the +5 mace "Zen Fes" {protect, *Rage +Fly Int+2 Dex+2 SInv} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It affects your dexterity (+2). It lets you see invisible. It lets you fly. It may make you go berserk in combat. (68, 0, D) an uncursed staff of conjuration (69, 0, D) a +0 chain mail of fire resistance (69, 36, D) a lightning rod (4/4) (70, 9, D) a sack of spiders (70, 36, D) an uncursed staff of conjuration (70, 40, D) a +0 hand axe (unseen) (70, 41, D) a +0 short sword (unseen) (71, 8, D) a phantom mirror (71, 17, D) a book of the Dragon (71, 36, D) an uncursed staff of cold (71, 37, D) a +2 hand crossbow of flaming (71, 40, D) a +0 short sword (72, 9, D) a cursed staff of summoning (72, 16, D) a cursed amulet of inaccuracy (72, 17, D) a lightning rod (4/4) (72, 27, D) a +2 robe of resistance (72, 37, D) a +0 crystal plate armour (72, 40, D) a +0 club (72, 41, D) a +0 war axe (unseen) (73, 1, D) an uncursed ring of flight (73, 2, D) a +0 hand axe (73, 16, D) a phial of floods (73, 17, D) an uncursed staff of death (73, 26, D) a +2 hunting sling of flaming (73, 27, D) an uncursed staff of earth (73, 37, D) a lamp of fire (73, 39, D) a +0 trident (unseen) (75, 1, D) a lightning rod (4/4)