Kagorn Level 1 of the Dungeon (0, 10, D:1) a +0 dagger (1, 19, D:1) a +0 mace (2, 26, D:1) a +0 dagger (8, 6, D:1) a stone (10, -8, D:1) a +0 leather armour (11, 36, D:1) a +0 club (12, -12, D:1) a +0 dagger (13, -8, D:1) a stone (13, -7, D:1) 2 stones (14, -8, D:1) a stone (14, 11, D:1) 3 large rocks (19, -9, D:1) a +0 short sword (21, -7, D:1) a +0 dagger (30, 21, D:1) a +0 hand axe (31, 9, D:1) 20 arrows (33, 35, D:1) a +0 dagger (35, 35, D:1) a +0 scale mail a cursed -3 dagger (39, 20, D:1) 15 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (22, 11, D:2) a stone (22, 12, D:2) a stone (23, 15, D:2) a +0 club a +0 hunting sling 12 stones (23, 16, D:2) a +0 club a stone (24, 15, D:2) a stone (25, 7, D:2) 19 sling bullets (25, 12, D:2) a +0 whip a stone (25, 13, D:2) 15 stones (25, 15, D:2) 4 stones (26, 15, D:2) 3 stones (27, 12, D:2) a stone (27, 14, D:2) 2 stones (28, 12, D:2) a stone (31, 26, D:2) a +0 robe (32, 20, D:2) a stone (32, 21, D:2) a stone (33, 21, D:2) a stone (38, 20, D:2) a stone (39, 1, D:2) a +0 flail a +0 flail (39, 21, D:2) a stone (39, 23, D:2) a stone (40, 20, D:2) a +0 club a +0 hunting sling 27 stones (42, 13, D:2) 22 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 scale mail (3, 2, D:3) a +0 club (6, -14, D:3) 4 large rocks (12, -11, D:3) 18 bolts (15, -24, D:3) a throwing net (16, -22, D:3) a +0 club a +0 club (17, -10, D:3) a +0 dagger (22, -27, D:3) 10 poisoned needles (23, 14, D:3) a +0 ring mail (30, -21, D:3) a +0 club a +0 leather armour (37, -20, D:3) a +0 club (43, -24, D:3) a +0 dagger (46, -26, D:3) a +0 ring mail (54, -36, D:3) a +0 dagger a +0 hunting sling 7 stones (55, -24, D:3) a +0 leather armour (56, -36, D:3) a stone (57, -36, D:3) a stone (57, -15, D:3) a +2 robe of cold resistance (58, -22, D:3) 2 javelins Level 4 of the Dungeon [Shop] Gykkoove's Antique Weapon Boutique a +1 long sword of draining (425 gold) a +0 flail (112 gold) a +0 war axe (112 gold) a +0 hunting sling (48 gold) the +3 dagger of Eternal Harmony {venom, rN+} (915 gold) It poisons the flesh of those it strikes. It protects you from negative energy. the +4 arc blade {discharge, rElec} (1920 gold) It insulates you from electricity. a +0 dagger (64 gold) a +0 whip (80 gold) a +0 shortbow (96 gold) a +0 long sword (112 gold) a +0 war axe (112 gold) the +6 scimitar of Kiageasil {flame, rElec rF+ rN+ MR-} (1862 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 rapier (128 gold) [Shop] Otesehi's Distillery a potion of invisibility (80 gold) a potion of haste (100 gold) a potion of heal wounds (50 gold) a potion of invisibility (80 gold) a potion of degeneration (10 gold) 2 potions of heal wounds (100 gold) a potion of flight (30 gold) a potion of degeneration (10 gold) a potion of haste (100 gold) a potion of curing (30 gold) a potion of magic (80 gold) [Shop] Zuept's Antique Weapon Boutique a +0 glaive (195 gold) a +0 glaive (195 gold) a +0 falchion (90 gold) the +3 hunting sling of Arupp {freeze, MR+ MP+9 Int+5} (1791 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +0 falchion (90 gold) a +0 quarterstaff (120 gold) a +0 short sword (90 gold) a +0 club (30 gold) a +0 giant club (51 gold) a +0 quarterstaff (120 gold) a +0 flail of crushing (216 gold) [Shop] Qaijeiwk's Book Shoppe a book of Frost (490 gold) a book of Transfigurations (770 gold) a book of Conjurations (420 gold) a book of Enchantments (700 gold) the Almanac of the Blessed Realm (2921 gold) Spells Type Level a - Apportation Translocation 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Force Lance Conjuration/Translocation 4 d - Olgreb's Toxic Radiance Poison 4 e - Malign Gateway Summoning/Translocation 7 a book of the Tempests (980 gold) a book of Callings (420 gold) a book of Flames (490 gold) a book of Cantrips (280 gold) a book of Geomancy (490 gold) a book of Enchantments (700 gold) (18, -12, D:4) a cursed amulet of inaccuracy (19, 8, D:4) a +0 dagger of venom a +0 robe a +0 hand axe (19, 9, D:4) a +0 flail a tomahawk a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (20, 9, D:4) 2 tomahawks (21, 9, D:4) a +0 dagger a +0 robe (21, 13, D:4) a tomahawk (22, 12, D:4) a +0 great sword a cursed -2 falchion (34, -25, D:4) 15 stones (36, -28, D:4) a tomahawk (38, -29, D:4) 2 tomahawks (38, -7, D:4) a +0 leather armour (41, 6, D:4) 4 potions of degeneration (55, 9, D:4) 14 poisoned needles (57, -12, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +6 amulet of reflection (5, 6, D:6) a scroll of teleportation (6, -6, D:6) 22 stones (6, 6, D:6) a +0 leather armour (9, 8, D:6) 9 gold pieces