KONINGBADAAP the Realm of Zot (0, 0, Zot) a plain deck of dungeons (1, 0, Zot) the +5,+8 long sword of Makhleb {freeze, rPois rC+ Int+1} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+1). It protects you from cold. It protects you from poison. (17, 0, Zot) a +3,+6 mace of holy wrath (18, 0, Zot) a +3,+5 long sword of holy wrath (38, 0, Zot) a tome of Destruction (39, 0, Zot) a book of the Tempests (54, 0, Zot) an uncursed staff of summoning (55, 0, Zot) the Grimoire of Supportive Malediction Spells Type Level Recall Summoning/Translocation 3 Silence Hexes/Air 5 Shadow Creatures Summoning 5 Darkness Hexes 7 Trog disapproves of the use of such an item. (56, 0, Zot) a +2 leather armour of poison resistance (0, 1, Zot) the amulet of the Jackalope {Ward rC+ MR+ Str+3} [amulet of warding] It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. (1, 1, Zot) a +0,+0 mace of protection (2, 1, Zot) a +1,+2 bow of flame (17, 1, Zot) an uncursed amulet of inaccuracy (18, 1, Zot) an uncursed amulet of conservation (38, 1, Zot) an uncursed staff of earth (39, 1, Zot) a +1 leather armour of cold resistance (54, 1, Zot) a +4,+3 flail of protection (55, 1, Zot) a plain deck of defence (56, 1, Zot) an uncursed staff of fire (28, 10, Zot) the Orb of Zot (29, 10, Zot) a +0,+0 dagger (32, 10, Zot) a +2,+2 halberd (37, 10, Zot) a giant cockroach corpse (16, 19, Zot) a bat corpse (rotten by now) (19, 19, Zot) a quokka corpse (still there?) a +0,+0 dagger (still there?) a goblin corpse (rotten by now) (still there?) a +0,+0 club (still there?) a bat corpse (rotten by now) (still there?) a +0,+0 trident (still there?) (15, 20, Zot) a giant newt corpse (rotten by now) a bat corpse (rotten by now) a rat corpse (skeletalised by now) (21, 20, Zot) a bat corpse (still there?) a rat corpse (rotten by now) (still there?) a rat corpse (rotten by now) (still there?) (35, 20, Zot) a giant newt skeleton (16, 21, Zot) a +0,+0 dagger (28, 22, Zot) a rat skeleton a jackal corpse a +0,+0 dagger (-1, 32, Zot) the cursed +4,+2 dagger "Eqemo" {stab, +Inv rC- rN+ Str+1} It inflicts extra damage upon your enemies. It affects your strength (+1). It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (16, 32, Zot) an uncursed ring of see invisible (-2, 33, Zot) a Young Poisoner's Handbook (-1, 33, Zot) the +4,-2 quarterstaff "Wunaerai" {flame, rC+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from cold. (16, 33, Zot) the +4,+5 mace "Spiderslayer" {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (17, 33, Zot) a scroll of teleportation