JustSomeDude the Dungeon (3, 4, D) 816 sling bullets (still there?) 824 sling bullets (still there?) 834 sling bullets (still there?) 836 sling bullets (still there?) 865 sling bullets (still there?) 874 sling bullets (still there?) 877 sling bullets (still there?) 887 sling bullets (still there?) 896 sling bullets (still there?) 900 sling bullets (still there?) 901 sling bullets (still there?) (7, 4, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 43, D) a javelin (49, 0, D) a +1 hand crossbow of velocity (49, 1, D) the ring "Tirphakh" {rElec Int+6} [ring of intelligence] It affects your intelligence (+6). It insulates you from electricity. (49, 12, D) a crystal ball of energy (49, 24, D) a +3 leather armour of fire resistance (50, 0, D) 4 scrolls of enchant weapon (50, 12, D) a +3 leather armour of fire resistance (50, 13, D) a cursed amulet of inaccuracy (50, 21, D) a cursed +3 flail (unseen) (50, 24, D) a +0 plate armour of poison resistance (50, 25, D) a cursed -2 ring of evasion (51, 0, D) a box of beasts (51, 1, D) an uncursed staff of summoning (51, 12, D) a Fen Folio (51, 25, D) a +1 dagger of venom (51, 31, D) a wind drake corpse (51, 44, D) a javelin (52, 1, D) an uncursed amulet of rage (52, 12, D) an uncursed staff of summoning the ring of the Messenger {EV+2 SInv} [ring of evasion] It affects your evasion (+2). It lets you see invisible. the ring "Plog" {*Slow +Fly rPois rN+} [ring of flight] It protects you from poison. It protects you from negative energy. It lets you fly. It may slow you when you take damage. the ring of Fexuomn {rCorr SInv} [ring of resist corrosion] It lets you see invisible. the ring "Uvibiteuthe" {Wiz rC+ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It protects you from cold. a book of the Warp the ring "Novuff" {Wiz Str+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). a phial of floods (52, 13, D) a +0 war axe (52, 21, D) a necrophage corpse (52, 24, D) an uncursed amulet of faith (52, 25, D) a +2 leather armour of cold resistance (52, 32, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (unseen) (52, 33, D) an uncursed staff of poison (unseen) (53, 1, D) a +2 whip of freezing (53, 5, D) the +4 rapier of Expedience {pierce, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. (53, 12, D) an uncursed staff of death (53, 13, D) a +1 plate armour of fire resistance (53, 18, D) an uncursed staff of poison (unseen) (53, 19, D) a +0 dagger (unseen) (53, 32, D) a wind drake corpse (53, 36, D) the cursed +1 spear "Toots" {pain, rElec rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (53, 37, D) the +3 scale mail "Tiggics" {Int+3} It affects your intelligence (+3). (54, 0, D) the +7 triple sword of Emipom {freeze, Int+4 Dex+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+2). It lets you see invisible. (54, 5, D) the cursed +0 short sword "Lifebane" {drain, rPois rF+ rN+++ Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It protects you from fire. It protects you from poison. It renders you almost immune to negative energy. It has a curse placed upon it. (54, 13, D) an uncursed ring of poison resistance (54, 18, D) a +0 quarterstaff of protection an uncursed staff of death a +0 robe a potion of blood (55, 1, D) a +2 hand crossbow of freezing (55, 24, D) a +1 scimitar of flaming (56, 5, D) a +2 falchion of venom (56, 18, D) a +3 mace of freezing (unseen) (56, 31, D) a +0 robe (unseen) (59, 40, D) a spiny frog corpse (60, 17, D) a +0 trident (60, 36, D) a +2 pair of boots of stealth (60, 37, D) a book of Enchantments (61, 0, D) an uncursed ring of poison resistance (61, 3, D) a +0 dagger (unseen) (61, 8, D) an uncursed staff of energy (61, 37, D) an uncursed ring of stealth (61, 40, D) a hippogriff corpse (62, 3, D) a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 4, D) an uncursed staff of air (62, 8, D) a +4 glaive of holy wrath (62, 16, D) a +0 great sword of electrocution (62, 26, D) a +2 arbalest of velocity (62, 36, D) a crystal ball of energy (63, 0, D) a +0 dagger (63, 17, D) a +2 shortbow of flaming (63, 27, D) a +0 executioner's axe of freezing (63, 37, D) an uncursed staff of death (64, 16, D) a +2 flail of protection (64, 26, D) the -4 cloak "Ishruen" {Regen+ Str+6 Int-5} It affects your strength (+6). It affects your intelligence (-5). It increases your rate of regeneration. (64, 27, D) a +0 scimitar of slicing (67, 2, D) a +0 dagger (unseen) (68, 0, D) a +2 chain mail of cold resistance (68, 2, D) a cursed -3 dagger (69, 2, D) a +0 dagger (unseen) (70, 9, D) a +4 mace of draining (70, 19, D) a +1 shortbow of flaming (unseen) (70, 39, D) 12 bolts (unseen) (71, 8, D) a crystal ball of energy (71, 16, D) the +7 sceptre of Torment (71, 17, D) a +0 ring mail of fire resistance (71, 19, D) a merfolk corpse (skeletalised by now) (71, 20, D) a +0 trident a +0 trident a hippogriff corpse (skeletalised by now) (71, 21, D) an arrow a tomahawk (71, 22, D) a tomahawk (71, 26, D) a scroll of holy word (71, 27, D) an uncursed staff of earth (71, 39, D) 13 arrows (still there?) 20 arrows (still there?) a +2 antimagic hand axe (still there?) 2 bolts (still there?) a +0 shortbow (still there?) 23 arrows (still there?) (72, 8, D) the +7 dagger of Zubiseang {flame, rPois rF- Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (72, 9, D) an uncursed staff of fire (72, 16, D) a +0 shortbow (72, 17, D) an uncursed staff of energy (72, 20, D) a +0 trident (72, 30, D) a cursed +0 great sword a cursed +0 robe (72, 36, D) an uncursed ring of protection from cold an uncursed ring of flight the cursed ring "Muwovaah" {*Corrode +Inv EV-3 Int+3} [ring of evasion] It affects your evasion (-3). It affects your intelligence (+3). It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. a +3 ring of protection an uncursed ring of positive energy an uncursed ring of fire an uncursed ring of protection from cold an uncursed ring of fire a +0 helmet (72, 38, D) a +4 demon trident of electrocution (unseen) (72, 39, D) 11 arrows (still there?) 2 bolts (still there?) a +0 shortbow (still there?) 13 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (72, 40, D) 17 bolts (73, 1, D) a +3 chain mail of fire resistance (73, 16, D) a +4 ring mail of fire resistance (73, 17, D) an uncursed staff of death (73, 19, D) a throwing net (unseen) (73, 36, D) a lightning rod (3/4) (73, 38, D) 20 bolts (unseen) (73, 39, D) 3 large rocks (unseen) (75, 1, D) a +0 hand axe of flaming