JokEr Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (0, 14, D:1) 16 stones (2, 18, D:1) a +0 spear (6, 4, D:1) a +0 club (8, 15, D:1) a stone (10, 15, D:1) a stone (11, 15, D:1) a stone (15, 22, D:1) a stone (18, 22, D:1) a +0 dagger (23, 12, D:1) a +0 robe (27, 10, D:1) a +0 club (28, 10, D:1) a +0 dagger (32, 17, D:1) a +0 club (34, -3, D:1) a +0 dagger (34, 0, D:1) a +0 dagger a +0 club (35, 0, D:1) a stone (35, 15, D:1) a +0 helmet (39, -2, D:1) a stone (45, -8, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 19, D:2) a stone (2, 1, D:2) a stone (3, 19, D:2) a stone (5, 20, D:2) a +0 hunting sling 29 stones (7, 28, D:2) a +0 short sword (9, 6, D:2) a +0 mace (9, 31, D:2) a +0 dagger (16, 24, D:2) a +0 short sword (18, 20, D:2) 18 sling bullets (22, 41, D:2) 9 stones (25, 9, D:2) a +0 falchion (33, 7, D:2) a +0 club (33, 13, D:2) 14 stones (37, 30, D:2) a stone (43, 30, D:2) a stone (45, 5, D:2) a +0 whip (51, 6, D:2) 20 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 27, D:3) a +0 spear (4, 29, D:3) a +0 halberd (5, 4, D:3) an uncursed staff of summoning (7, 40, D:3) a cursed -1 blowgun a +0 club 14 poisoned needles (7, 42, D:3) 2 poisoned needles (7, 46, D:3) a +0 hand axe of flaming (8, 43, D:3) a poisoned needle (11, 35, D:3) a bat corpse (skeletalised by now) (20, 11, D:3) a +0 flail a +0 chain mail (20, 50, D:3) a +0 dagger (29, 42, D:3) 13 bolts (32, 12, D:3) 15 poisoned needles (40, 22, D:3) a +0 club (40, 25, D:3) a +0 club (41, 29, D:3) a stone (41, 34, D:3) a stone (41, 35, D:3) a +0 club a +0 leather armour a stone (42, 34, D:3) a +0 short sword (43, 7, D:3) a +0 club a +0 robe of magic resistance (43, 10, D:3) 21 stones (45, 25, D:3) a +0 dagger (56, 46, D:3) 18 stones Level 4 of the Dungeon (0, 0, D:4) the +3 morningstar of Rotation {elec, +Rage rF+ rC- SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It lets you go berserk. (6, 0, D:4) a +0 giant club an ogre skeleton (11, -1, D:4) 30 stones (11, 4, D:4) a +1 scale mail of cold resistance (11, 32, D:4) a +0 pair of gloves (12, -1, D:4) an uncursed staff of cold (12, 4, D:4) the Compendium of the Lethal Voyage Spells Type Level a - Animate Skeleton Necromancy 1 b - Apportation Translocation 1 c - Force Lance Conjuration/Translocation 4 d - Control Undead Necromancy 4 e - Summon Forest Summoning/Translocation 5 f - Phase Shift Translocation 5