JokEr Level 1 of the Dungeon (2, 14, D:1) a stone (4, 14, D:1) 2 stones (5, -14, D:1) a +0 ring mail (5, 13, D:1) a stone (6, 14, D:1) a stone (10, 23, D:1) a +0 dagger (11, 21, D:1) a +0 short sword (17, -13, D:1) 20 arrows (35, 14, D:1) a +0 spear (37, 0, D:1) 28 stones (39, 9, D:1) a +0 dagger (44, -3, D:1) a stone (46, -2, D:1) 4 stones (46, 13, D:1) a +0 dagger (47, 9, D:1) a stone (48, -3, D:1) 20 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -4, D:2) 25 stones (3, 4, D:2) 30 sling bullets (8, -9, D:2) a +0 spear (9, -7, D:2) a +0 short sword (9, -3, D:2) a +0 dagger (18, 9, D:2) a +0 ring mail (35, 22, D:2) a +0 club (43, 8, D:2) a cursed -2 club (44, 23, D:2) a +0 club a +0 club (53, -9, D:2) a stone (54, -9, D:2) 2 stones (54, 42, D:2) a stone (55, -9, D:2) 2 stones (56, 43, D:2) a +0 dagger a +0 hunting sling 27 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail (1, -6, D:3) 22 arrows (1, 1, D:3) a +0 hand axe (1, 2, D:3) a +0 morningstar a +0 flail (2, 18, D:3) a +0 ring mail (3, -25, D:3) a stone (3, -23, D:3) 4 stones (3, -12, D:3) 23 arrows (3, -11, D:3) a +0 club (3, -1, D:3) a +0 dagger (6, -18, D:3) 13 bolts (7, -12, D:3) 12 poisoned needles (7, 13, D:3) a +0 leather armour (7, 14, D:3) a +0 falchion a +0 scale mail (7, 15, D:3) a +0 club (9, -17, D:3) a +0 short sword 2 stones a +1 leather armour of cold resistance (11, -17, D:3) a stone (11, -8, D:3) a +0 whip (12, -7, D:3) a +0 club (16, -18, D:3) a +0 club (16, -17, D:3) a stone (18, 14, D:3) a +0 flail a +0 hand axe a +0 club a +0 ring mail (20, 14, D:3) a +0 dagger a +0 robe (21, -10, D:3) a +0 mace (26, -2, D:3) 29 stones (31, 16, D:3) a +0 club (32, 12, D:3) a stone (32, 13, D:3) a stone (33, 15, D:3) a +0 flail 17 stones (35, -17, D:3) a +0 flail a +0 leather armour (35, -10, D:3) a +0 dagger Level 4 of the Dungeon (1, -45, D:4) a +0 spear (4, -26, D:4) a +0 ring mail (4, -1, D:4) 25 sling bullets (5, -31, D:4) a cursed -2 club a +0 whip (6, -25, D:4) 17 sling bullets (31, -29, D:4) a +0 centaur barding (34, -49, D:4) a cursed -3 club (35, -49, D:4) a +0 dagger (36, -49, D:4) a +0 dagger a +0 robe (41, -51, D:4) a +0 buckler (43, -27, D:4) the +3 hand axe "Tyf Qoma" {flame, +Inv rF- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (52, -31, D:4) a +4 short sword a cursed -1 scale mail (56, -38, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (4, 39, D:5) a +0 giant club (7, 43, D:5) a +0 robe (8, -5, D:5) 22 arrows (8, -3, D:5) a scroll of immolation (9, 22, D:5) a +0 dagger a +0 robe (10, 22, D:5) a +0 dagger of speed a +0 robe (13, 0, D:5) a +0 ring mail (14, 11, D:5) 18 arrows (15, 23, D:5) 15 stones (24, 19, D:5) 6 tomahawks (30, 48, D:5) a +0 leather armour (37, -8, D:5) 16 sling bullets of frost (38, 44, D:5) 12 stones (40, -4, D:5) Sif Muna's Disquisition on Cold Spells Type Level a - Freeze Ice 1 a book of the Tempests (40, 4, D:5) 6 curare-tipped needles Level 6 of the Dungeon (0, 0, D:6) a beef jerky (4, -8, D:6) 7 gold pieces (4, 1, D:6) a scroll of vulnerability (9, 4, D:6) a +0 falchion (unseen) (17, -6, D:6) a +0 leather armour (31, -11, D:6) 20 stones (31, -7, D:6) a +0 leather armour (32, 1, D:6) the human skeleton of Prince Ribbit (39, -16, D:6) a +0 ring mail the Ecumenical Temple