JokEr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -4, D:1) a +0 mace (14, 31, D:1) 15 stones (16, -5, D:1) a +0 centaur barding (19, 15, D:1) a cursed -2 club (21, 32, D:1) a +0 shield (24, 40, D:1) a +0 robe (28, 19, D:1) a cursed -2 club (28, 40, D:1) a +0 short sword (29, 24, D:1) a +0 club (32, 5, D:1) 13 bolts (33, 33, D:1) a +0 shield (34, 6, D:1) a bread ration (34, 7, D:1) a +0 leather armour (34, 8, D:1) a potion of flight (34, 44, D:1) 24 stones (35, 6, D:1) 14 gold pieces (35, 7, D:1) a +2 ring of strength (35, 8, D:1) a scroll of teleportation (36, 6, D:1) 15 gold pieces (36, 7, D:1) 11 gold pieces (36, 8, D:1) a scroll of identify (38, 20, D:1) a +0 club (40, 18, D:1) a +0 club (44, 43, D:1) a +0 club (44, 54, D:1) a +0 hand axe (49, 26, D:1) a +2 centaur barding Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 9, D:2) a +0 spear a +0 dagger (8, 11, D:2) 18 sling bullets (18, -5, D:2) a +0 club (20, 4, D:2) a +0 cloak (40, 26, D:2) a +0 club (48, 36, D:2) a +0 dagger (51, -5, D:2) a +1 dagger of venom (53, -4, D:2) a +0 club 5 stones (55, -5, D:2) 27 sling bullets Level 3 of the Dungeon (0, 0, D:3) 18 stones (1, -4, D:3) 7 javelins (3, -25, D:3) 10 stones (3, -13, D:3) a +0 chain mail (3, 21, D:3) a cursed ring of positive energy (7, -14, D:3) a +0 cloak (13, -1, D:3) a +0 hunting sling (14, 9, D:3) a +0 cloak (19, 1, D:3) an uncursed ring of loudness (21, 19, D:3) a cursed -2 whip (23, 6, D:3) a +0 cloak (24, 27, D:3) 11 stones (26, -11, D:3) a +0 ring mail (27, 19, D:3) a +0 short sword (29, -4, D:3) a +0 whip (41, 6, D:3) a +0 chain mail Level 4 of the Dungeon [Shop] Acifes's Antique Weapon Emporium a +0 whip (70 gold) a +3 triple crossbow of velocity (280 gold) a +0 whip (70 gold) a +0 mace (84 gold) the cursed +1 hand crossbow "Dragonslayer" {venom, Int+8} (238 gold) It poisons the ammo it fires. It affects your intelligence (+8). It has a curse placed upon it. the cursed +1 arbalest of Inuzak {velocity, +Fly Str+4} (266 gold) Any bolt fired from it inflicts extra damage. It affects your strength (+4). It lets you fly. It has a curse placed upon it. the +8 whip "Snakebite" {curare, rPois} (1517 gold) It poisons the flesh of those it strikes. It protects you from poison. a +0 scimitar (112 gold) a +1 falchion of flaming (84 gold) the +9 morningstar "Adapp" {freeze, Dex+2} (252 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (0, 0, D:4) a stone (0, 1, D:4) a +0 club a +0 club (1, 2, D:4) a +0 dagger a +0 hunting sling 17 stones (2, 2, D:4) a +2 mace of holy wrath a +0 animal skin a cursed +0 helmet (2, 3, D:4) a +0 club (7, 1, D:4) 10 poisoned needles (24, -6, D:4) 22 stones (24, -4, D:4) a +0 dagger (26, -14, D:4) 22 stones (31, 9, D:4) a +0 mace (35, -5, D:4) 16 stones (51, 13, D:4) a +0 ring mail (54, 5, D:4) a +0 pair of gloves (57, -8, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) an adder corpse (skeletalised by now) (5, -9, D:5) a +0 leather armour (10, -11, D:5) a +0 leather armour (20, -10, D:5) a jackal corpse (21, -16, D:5) 17 gold pieces (23, -9, D:5) 13 stones (24, -9, D:5) 14 stones (25, -16, D:5) a +0 war axe (25, -12, D:5) a scroll of fog (26, -14, D:5) 2 potions of curing