Johnny Level 1 of the Dungeon (16, 0, D:1) a +0 robe (23, 0, D:1) 4 stones (25, 0, D:1) a cursed -2 dagger (-16, 1, D:1) a +0 scale mail (7, 2, D:1) a +0 mace (-6, 4, D:1) a +0 short sword (14, 4, D:1) a +0 mace (-1, 10, D:1) a +0 short sword (2, 11, D:1) a +0 robe (13, 11, D:1) a +0 club (6, 13, D:1) 15 arrows (-16, 18, D:1) 20 poisoned needles (11, 25, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 19 stones (-27, 8, D:2) a +0 chain mail (-33, 14, D:2) a +0 club (-19, 30, D:2) a cursed -1 hunting sling 4 stones (-29, 48, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club (-20, 7, D:3) 18 sling bullets (-26, 8, D:3) a +0 short sword (-26, 10, D:3) a stone (-25, 14, D:3) 2 stones (0, 19, D:3) a +0 short sword 5 stones (-5, 24, D:3) a cursed +0 dagger (-11, 25, D:3) a +0 club (12, 26, D:3) a +0 leather armour (-6, 27, D:3) a +0 club (-23, 29, D:3) a +0 robe (-11, 30, D:3) a +0 club (5, 31, D:3) 18 stones Level 4 of the Dungeon [Shop] Miruecig's Weapon Emporium a +4 dagger of protection (317 gold) a +0 great mace (84 gold) a +0 dagger (26 gold) 5 needles of slowing (26 gold) a +0 whip of electrocution (106 gold) a +0 hunting sling (19 gold) a +2 war axe of chopping (223 gold) the +4 scimitar of Gioveek {pain, rF+ Str-3 Dex+3} (572 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It affects your dexterity (+3). It protects you from fire. The Shining One opposes the use of such an evil item. (-16, 13, D:4) a cursed +0 club (-41, 22, D:4) a potion of cure mutation (-21, 22, D:4) a +0 robe a +0 dagger (-45, 23, D:4) a cursed -1 club (unseen) (-22, 23, D:4) a +0 robe a +0 broad axe (-7, 24, D:4) a +0 dagger a goblin corpse (-25, 26, D:4) a +1 leather armour of positive energy a +0 flail (4, 27, D:4) 26 stones (2, 30, D:4) a +1 scythe of flaming a +0 robe the human corpse of Sigmund (skeletalised by now) (-13, 34, D:4) a +0 leather armour (-12, 34, D:4) a bat corpse the Ecumenical Temple