Joat the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) 3 royal jellies (20, 1, D) a stone of tremors (22, 1, D) an uncursed staff of power (22, 7, D) a hell hound corpse (23, 1, D) a +2 dagger of holy wrath (23, 7, D) a +0 flail (unseen) (23, 9, D) a +2 quarterstaff of speed (unseen) (24, 7, D) a +0 war axe (unseen) (24, 8, D) a +2 demon whip of venom (unseen) (24, 9, D) 2 sling bullets a stone (25, 1, D) a +4 war axe of venom (26, 1, D) a +2 chain mail of fire resistance (27, 1, D) a box of beasts (28, 1, D) a book of Annihilations (29, 1, D) a +1 scale mail of poison resistance (33, 21, D) a +3 short sword of electrocution (33, 22, D) a +0 trident of piercing a +0 rapier of speed (34, 28, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (35, 0, D) a +8 dagger of pain (35, 15, D) an uncursed ring of positive energy (35, 21, D) a +2 battleaxe of flaming a +0 leather armour an uncursed ring of resist corrosion (35, 28, D) an uncursed ring of ice (35, 30, D) a +6 ring of dexterity (36, 0, D) an uncursed staff of fire (36, 1, D) a book of Transfigurations (36, 15, D) a stone of tremors (36, 28, D) the cursed +1 war axe "Qyosimus" {chop, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. (36, 29, D) a plain deck of summoning (37, 0, D) an uncursed staff of poison (37, 1, D) a book of Summonings (37, 15, D) an uncursed ring of poison resistance (37, 29, D) a +3 broad axe of distortion (38, 1, D) an uncursed amulet of regeneration (38, 2, D) an uncursed staff of energy (38, 14, D) a +0 flail (38, 15, D) a +3 rapier of holy wrath (38, 28, D) a disc of storms (38, 29, D) the +4 ring mail of Gallantry {rElec rCorr Int-5 Dex+3} It affects your intelligence (-5). It affects your dexterity (+3). It insulates you from electricity. It protects you from acid and corrosion. (38, 36, D) a +0 demon whip (39, 0, D) a +1 great mace of protection (39, 1, D) a fan of gales (39, 15, D) the Disquisition on Bewitching Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Confusing Touch Hexes 2 d - Slow Hexes 2 e - Ignite Poison Fire/Transmutation/Poison 3 f - Gell's Gravitas Hexes/Translocation 3 g - Cause Fear Hexes 4 h - Leda's Liquefaction Hexes/Earth 4 (39, 28, D) a plain deck of wonders (39, 29, D) a book of Party Tricks (39, 37, D) a +1 shortbow of flaming a +3 ring of protection (40, 0, D) a +1 hand axe of venom (40, 2, D) a +6 ring of strength (40, 15, D) a lamp of fire (40, 29, D) an uncursed ring of flight (41, 0, D) an uncursed staff of wizardry (41, 1, D) the +1 cloak of the Echidna {rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. (41, 14, D) a stone of tremors (41, 15, D) a +1 vampiric spear (41, 28, D) a book of the Earth (41, 29, D) a cursed staff of earth (42, 1, D) an uncursed ring of sustain attributes (42, 14, D) an ornate deck of defence (42, 15, D) a fan of gales (42, 29, D) an uncursed ring of wizardry (43, 0, D) the ring of Woit {Dex+3 Stlth+} [ring of stealth] It affects your dexterity (+3). It makes you more stealthy. (43, 14, D) an uncursed staff of energy (43, 15, D) a +2 ring mail of fire resistance (43, 28, D) a +0 trident of venom (43, 29, D) an uncursed staff of wizardry (44, 28, D) a +0 pair of boots of running (47, 21, D) 3 arrows (48, 20, D) 2 arrows a +0 short sword a +0 leather armour a +1 flail of holy wrath a +0 long sword a +0 rapier a +0 rapier a +0 leather armour (48, 21, D) 5 arrows a +0 quick blade a cursed -1 quick blade a +0 leather armour (49, 0, D) a disc of storms (49, 1, D) Deuptuet's Collected Works on Aerial Snow Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Throw Frost Conjuration/Ice 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Bolt of Cold Conjuration/Ice 6 f - Ozocubu's Refrigeration Ice 6 (49, 12, D) a sack of spiders (49, 19, D) 3 arrows (49, 21, D) a +4 trident of venom (49, 24, D) a book of Beasts (49, 37, D) a +2 scimitar of pain (50, 0, D) a +1 long sword of slicing (50, 1, D) the Almanac of Lethal Curses Spells Type Level a - Regeneration Charms/Necromancy 3 b - Confuse Hexes 3 c - Gell's Gravitas Hexes/Translocation 3 d - Metabolic Englaciation Hexes/Ice 5 e - Invisibility Hexes 6 (50, 12, D) an uncursed ring of wizardry (50, 18, D) an arrow a +0 rapier a +0 ring mail (50, 24, D) Sif Muna's Grimoire of Captivating Toxins Spells Type Level a - Confusing Touch Hexes 2 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Venom Bolt Conjuration/Poison 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 (50, 25, D) a +2 leather armour of poison resistance (50, 36, D) a +0 war axe (50, 42, D) a +0 arbalest 19 bolts a large rock (50, 43, D) 2 large rocks (unseen) (51, 1, D) the +7 battleaxe "Jouvik" {venom, Str+9} It poisons the flesh of those it strikes. It affects your strength (+9). (51, 12, D) a +1 spear of venom (51, 13, D) a +4 rod of inaccuracy (11/11) (51, 25, D) a plain deck of changes (51, 36, D) a plain deck of war (51, 42, D) a +0 battleaxe a +0 plate armour a +0 battleaxe a +0 chain mail (51, 43, D) 3 bolts (51, 44, D) 2 large rocks (52, 0, D) Baiklydgh's Tome of Creative Transmutation Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Spider Form Transmutation/Poison 3 e - Aura of Abjuration Summoning 5 f - Blade Hands Transmutation 5 (52, 7, D) a +0 war axe of electrocution a +2 scimitar of flaming a +0 chain mail a cursed -3 dagger a +0 robe (52, 12, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (52, 13, D) a box of beasts (52, 19, D) an arrow (52, 24, D) the +2 pearl dragon armour of Firph {rN+ Str+6 Int+4 Dex-2} It affects your strength (+6). It affects your intelligence (+4). It affects your dexterity (-2). It protects you from negative energy. (52, 25, D) a +0 plate armour of fire resistance (52, 37, D) a +0 morningstar of freezing (52, 42, D) a +0 arbalest 15 bolts a +0 battleaxe a +0 plate armour (52, 43, D) a +0 great sword of electrocution a +0 chain mail (52, 44, D) 2 large rocks (53, 0, D) a Grand Grimoire (53, 1, D) a +4 ring of protection (53, 12, D) a cursed -3 ring of dexterity (53, 13, D) a cursed -5 ring of dexterity (53, 14, D) a +0 shield of protection (53, 19, D) a +0 shortbow a +0 short sword a +0 leather armour (53, 24, D) a plain deck of wonders (53, 25, D) an uncursed staff of fire (53, 36, D) an uncursed staff of fire (54, 0, D) a book of Conjurations (54, 1, D) a +2 shortbow of flaming (54, 12, D) the +11 scale mail "Mega" {*Confuse rF++ rC- Dex+2} It affects your dexterity (+2). It greatly protects you from fire. It makes you vulnerable to cold. It may confuse you when you take damage. (54, 24, D) the +10 flail "Haleic" {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). (54, 25, D) an uncursed staff of earth (54, 36, D) a +0 large shield a +0 broad axe (55, 0, D) the Tome of Boosting Cold Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Song of Slaying Charms 2 e - Ensorcelled Hibernation Hexes/Ice 2 f - Spectral Weapon Hexes/Charms 3 (55, 1, D) a +1 hunting sling of flaming (55, 12, D) an uncursed ring of resist corrosion (55, 13, D) a +0 vampiric lajatang (55, 24, D) a +4 great mace of protection (59, 36, D) an uncursed staff of energy (59, 37, D) an uncursed amulet of dismissal (60, 37, D) a stone of tremors (61, 0, D) a plain deck of wonders (61, 17, D) a +3 lightning rod (14/14) (61, 26, D) a +3 scale mail of positive energy (61, 37, D) an uncursed staff of fire (62, 0, D) a +1 hunting sling of flaming (62, 8, D) an uncursed staff of cold (62, 9, D) an uncursed staff of energy (62, 27, D) a +0 troll leather armour (62, 36, D) a book of Conjurations (62, 37, D) an uncursed staff of air (62, 42, D) a +0 spear (63, 0, D) an ornate deck of changes (63, 8, D) a phial of floods (63, 9, D) a +2 rod of shadows (10/10) (63, 16, D) a book of Minor Magic a cursed ring of loudness (63, 17, D) an ornate deck of defence (63, 19, D) a +0 great sword a +0 robe a cursed +0 battleaxe a cursed +0 robe (63, 27, D) the +0 scale mail of the Original Sin {Int-2 Dex+9} It affects your intelligence (-2). It affects your dexterity (+9). (63, 36, D) an uncursed staff of summoning (63, 37, D) an uncursed staff of earth (63, 43, D) a +0 trident a +0 rapier a +0 robe (63, 44, D) a +0 rapier a +0 robe an uncursed amulet of rage (64, 16, D) a +1 plate armour of fire resistance (64, 17, D) an uncursed amulet of guardian spirit (64, 26, D) a +2 scale mail of cold resistance (64, 27, D) an ornate deck of defence (65, 26, D) the cursed +0 pair of boots "Alid" {rPois MP-9 Str+6} It affects your strength (+6). It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. (65, 41, D) a +0 spear (67, 0, D) a phial of floods (68, 0, D) an uncursed staff of energy (69, 36, D) a phial of floods (70, 8, D) an uncursed staff of wizardry (70, 9, D) an uncursed staff of summoning (70, 12, D) a +0 dagger a +0 robe (70, 36, D) a book of Clouds (70, 37, D) an uncursed staff of cold (71, 16, D) an uncursed amulet of harm (71, 20, D) a +0 mace a +0 ring mail (71, 21, D) a +0 dagger a +0 robe a +0 long sword a +0 chain mail (71, 26, D) a crystal ball of energy (71, 27, D) a +4 executioner's axe of venom (71, 29, D) a cursed -3 club (71, 37, D) an uncursed staff of fire (72, 8, D) the +9 quarterstaff of Tenacity {pain, +Rage MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It lets you go berserk. (72, 9, D) an uncursed amulet of faith (72, 16, D) an uncursed ring of flight (72, 20, D) a cursed -3 dagger a +0 robe (72, 26, D) a +1 shortbow of evasion (72, 27, D) the Handbook of Enchanting Augmentations Spells Type Level a - Corona Hexes 1 b - Repel Missiles Charms/Air 2 c - Confuse Hexes 3 d - Discord Hexes 8 (72, 28, D) a +0 dagger of protection a +0 robe (72, 29, D) a +0 short sword a +0 dire flail a +0 plate armour a +0 short sword a +0 chain mail (72, 37, D) an uncursed ring of stealth (72, 42, D) the +5 whip "Dubros" {drain, *Noise rC+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It may make noises in combat. (73, 1, D) the Collected Works on Lightness and Enchantment Spells Type Level a - Swiftness Charms/Air 2 b - Confusing Touch Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Cause Fear Hexes 4 (73, 17, D) a +1 scale mail of fire resistance (73, 21, D) a +0 dagger a +0 chain mail a +0 dagger a +0 robe (73, 26, D) a +2 short sword of electrocution (73, 27, D) an uncursed ring of flight (73, 29, D) a +0 club (73, 36, D) a +3 glaive of chopping (75, 1, D) the cursed +3 falchion of the Wasp {venom, rPois rC+++ Str-4} It poisons the flesh of those it strikes. It affects your strength (-4). It renders you almost immune to cold. It protects you from poison. It has a curse placed upon it.