Dungeon Sprint DCSS version 0.18.1-48-g4cf74bf (webtiles) character file. 17 Joat the Conjurer (level 2, -11/17 HPs) Began as an Octopode Conjurer on Aug 27, 2016. Was an Initiate of Vehumet. Mangled by a merfolk ... wielding a +0 trident (12 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:44 (314 turns). Joat the Conjurer (Octopode Conjurer) Turns: 314, Time: 00:03:45 Health: -11/17 AC: 1 Str: 19 XL: 2 Next: 62% Magic: 4/14 EV: 13 Int: 35 God: Vehumet [......] Gold: 0 SH: 0 Dex: 24 Spells: 2 memorised, 8 levels left rFire . . . SeeInvis . K - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Dismiss . D - +6 ring of intelligence rCorr . Reflect . C - +6 ring of dexterity SustAt . Harm . B - +6 ring of dexterity MR ..... NoTele + E - +6 ring of intelligence Stlth ++++...... F - +6 ring of strength G - +6 ring of strength (no ring) (no ring) @: very slightly contaminated, invisible, not resistant to hostile enchantments, stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons K - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Magical Staves I - an uncursed staff of energy Jewellery B - a +6 ring of dexterity (on tentacle) C - a +6 ring of dexterity (right tentacle) D - a +6 ring of intelligence (left tentacle) E - a +6 ring of intelligence (on tentacle) F - a +6 ring of strength (on tentacle) G - a +6 ring of strength (on tentacle) Wands x - a wand of disintegration (7/24) y - a wand of iceblast (5/15) z - a wand of lightning (5/15) A - a wand of acid (5/15) Scrolls h - 4 scrolls of blinking o - 4 scrolls of amnesia p - 3 scrolls of recharging q - 7 scrolls of fog r - a scroll of holy word s - 5 scrolls of identify t - 5 scrolls of remove curse u - 2 scrolls of fear Potions c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 7 potions of magic g - 3 potions of berserk rage i - 2 potions of brilliance j - a potion of invisibility k - 4 potions of resistance m - 5 potions of agility n - 5 potions of might Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Miscellaneous H - a disc of storms J - a crystal ball of energy Comestibles b - 5 bread rations v - 42 fruits w - 3 meat rations Skills: + Level 0.0 Fighting + Level 2.0 Dodging - Level 2.6 Stealth - Level 5.3 Spellcasting - Level 6.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ###### 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History The merfolk is heavily wounded. The merfolk hits you from afar with a trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk misses you. The searing ray hits the merfolk. The merfolk is moderately wounded. The searing ray hits the merfolk. The merfolk is severely wounded. The merfolk closely misses you. The merfolk throws a throwing net. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, p - merfolk You feel a surge of power! The searing ray hits the merfolk. The merfolk is almost dead. * * * LOW HITPOINT WARNING * * * The merfolk hits you with a trident! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.||}.▓.....▓ ▓.....▓.=...▓ ▓....(▓.....▓ ▓...m.▓.....▓ ▓m.@m.▓.....▓ ▓.....▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Vanquished Creatures A river rat (D) A jackal (D) 2 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Joat the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a radiant altar of Vehumet. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a shimmering altar of Xom. 5 | D | Banished a spatial maelstrom 94 | D | Became a worshipper of Vehumet 107 | D | Reached skill level 5 in Spellcasting 107 | D | Reached skill level 6 in Conjurations 107 | D | Reached XP level 2. HP: 17/17 MP: 8/8 111 | D | Learned a level 2 spell: Searing Ray 136 | D | Entered arena 1. 145 | D | Got the cursed ring of Xicoinaul {EV-3 Dex+3} 304 | D | Entered arena 2. 304 | D | Noticed a merfolk 304 | D | Noticed a merfolk 304 | D | Noticed a merfolk 314 | D | Mangled by a merfolk Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.3 Conjurations | 6 | 6.8 Dodging | | 2.0 Stealth | | 2.6 Action || total -------------------------++------- Cast: Searing Ray || 5 Use: Potion || 2 Eat: Meat ration || 1 Dodge: Dodged || 3