Joat the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 7, D) a +0 scale mail a +0 shield a +0 war axe (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 mace (59, 37, D) a +3 shortbow of velocity (60, 36, D) a disc of storms (60, 37, D) an uncursed ring of protection from cold (61, 0, D) a plain deck of summoning (61, 4, D) a +0 long sword (61, 8, D) an uncursed staff of wizardry (61, 26, D) a +0 dagger (61, 36, D) a +2 dagger of draining (61, 37, D) the ring "Keas" {Fire Int+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. (62, 0, D) a plain deck of wonders (62, 1, D) a book of Unlife (62, 2, D) a +0 short sword a +1 shortbow of flaming 23 arrows a +0 leather armour (62, 4, D) an arrow a +5 short sword of speed (62, 5, D) 2 arrows (62, 8, D) a +3 short sword of speed (62, 9, D) a stone of tremors (62, 16, D) a +2 mace of draining (62, 17, D) an uncursed staff of conjuration (62, 26, D) a disc of storms (62, 30, D) a +1 shortbow of flaming a +5 vampiric hand axe a +0 leather armour a +0 longbow a +0 short sword 37 arrows a +0 leather armour an elf skeleton (62, 31, D) a +3 battleaxe of electrocution (62, 32, D) a +0 long sword (62, 36, D) a +0 short sword (62, 37, D) a Grand Grimoire (62, 40, D) a +0 mace (unseen) (63, 0, D) the +4 greatsling "Beetleslayer" {speed, rElec rC+ MR+} Attacks with this weapon are significantly faster. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 4, D) a +0 long sword a +0 leather armour (63, 8, D) an uncursed staff of conjuration (63, 16, D) the cursed +0 quarterstaff of Okuh {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. (63, 19, D) a +7 rod of clouds (9/9) (63, 26, D) an uncursed staff of death (63, 27, D) a +4 rod of clouds (14/14) (63, 30, D) a +0 short sword a +0 chain mail a +0 buckler an elf corpse (63, 31, D) 3 arrows (63, 36, D) a +0 long sword (63, 37, D) a Young Poisoner's Handbook (64, 16, D) a +3 scale mail of poison resistance (64, 17, D) the +9 quarterstaff "Nuolenga" {freeze, rC+++ MP-9 Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It renders you almost immune to cold. It affects your magic capacity (-9). (64, 26, D) a +0 antimagic long sword (64, 27, D) an uncursed staff of wizardry (64, 29, D) a +0 trident of protection (65, 26, D) a +0 shield of reflection (65, 33, D) an arrow (67, 0, D) the cursed +1 mace "Vexupt" {elec, Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It has a curse placed upon it. (67, 2, D) a +2 rapier of electrocution (68, 0, D) a +0 trident (68, 2, D) a cursed +0 flail (69, 0, D) a +0 war axe (69, 2, D) a +2 double sword of holy wrath (69, 10, D) a +0 club a +0 leather armour (69, 11, D) the +9 quarterstaff of the Hidden Realms {crush, rC+ Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It protects you from cold. a +0 robe (70, 9, D) a +0 dagger (70, 10, D) a +0 flail an orc corpse (skeletalised by now) (70, 36, D) an uncursed amulet of harm (70, 37, D) a +2 robe of magic resistance (70, 40, D) a +3 hand axe of distortion a black mamba corpse (71, 8, D) a +1 plate armour of poison resistance (71, 10, D) a +0 dagger an orc corpse (skeletalised by now) (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a book of Callings (71, 17, D) an uncursed staff of earth (71, 26, D) a +1 flail of protection (71, 27, D) a +0 rapier (71, 31, D) a +4 flail of protection (71, 32, D) 3 arrows (71, 37, D) a crystal ball of energy (71, 39, D) a +0 halberd (72, 8, D) a plain deck of war (72, 16, D) a box of beasts (72, 26, D) a +6 blowgun (72, 29, D) a +2 long sword of slicing an elf corpse (skeletalised by now) (72, 31, D) a +0 flail of draining (72, 32, D) 2 arrows (72, 36, D) a +0 hand axe (72, 39, D) a +0 glaive a +0 robe (72, 40, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (73, 16, D) a box of beasts (73, 17, D) the +2 morningstar "Areupimu" {freeze, rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. (73, 22, D) a hell hound corpse (skeletalised by now) (73, 26, D) a +2 falchion of slicing (73, 31, D) a +0 shortbow (unseen) (73, 36, D) a +1 dagger of draining (73, 37, D) the +5 long sword of Guilt {drain, rF++ MR- SInv} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (75, 1, D) an uncursed staff of cold